Texture lights dont work

bluemanblueman Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">Why?</div><!--emo&:angry:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/mad.gif" border="0" valign="absmiddle" alt=':angry:'><!--endemo-->

i dont know why it does not use them at the compilation. I have the texture lights named in the lights.rad so i dont know what the problem is. some help??

Comments

  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    make sure your running 'rad' when you compile, and double check that you have the EXACT names.
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Where do you have your lights.rad file, and what program are you using to compile your map?
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    i use worldcraft and the lights.rad is in the worldcraft main directory. I got 4 diferent configurations made, and in 2 the texture lights dont work and the oher 2 give me no problem. The most strange thing is that i compile the ns map with the halflife.fgd and then it works on the nstr, lol. my wc is craze.

    ->  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    yeah, of course you can compile the map with the halflife.fgd, you just wont have any NS-specific entities to choose from when creating entities, fgd files are only to make it easier to create entities, b4 them you had to know all the key names and values.
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