Weldable Door Switches
Munty
Join Date: 2002-11-01 Member: 2972Members, Constellation
I cant seem to figure out how to get it to work myself so I was wondering if anyone could tell me how to do a switch so you weld it open, and from then on whenever you used the welded switch a door would open/close.
think the doors at hera reception and youll have a good idea of what im trying to do.
Also anyone know if theres a coomand to give a marine a welder instantly.. would make testing weldables much easier <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
think the doors at hera reception and youll have a good idea of what im trying to do.
Also anyone know if theres a coomand to give a marine a welder instantly.. would make testing weldables much easier <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Comments
And as far as I know there isn't a console command to give you a welder, but if you start up a LAN game and set sv_cheats to 1 (which allows you to build even if there's nobody else on the server), you can build yourself an armory and get a welder in less than a minute. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
i would thing the weldable could also be the master for the button? or is there some reason not? it would save an entity if you could.....
click the "add" button then enter a key which is the name of the weldable ... example "door_weldable" enter in any random number for the value
next, create the weldable, name it "door_weldable" set "target to trigger on finish" to "door_source"
step three is to create the func_button... we'll call it "door_button". set it's target as "door" and it's master as "door_source"
last, create the door, name it "door" and give it a master of "door_source" (this will prevent the commander from opening the door)
and you're all done <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
-summing that all up, you should have:
1) a func_door with a multisource as its master
2) a func_button targetting the door and with the multisource as its master
3) a multisource with the func_weldable as a source
4) a func_weldable with "target on finish" pointing at the multisource
to get a welder instantly, you must have cheats on... then go into console and type "give weapon_welder"
the other useful one for map-checking is "give item_jetpack"
hope that helps...