<div class="IPBDescription">makes no sence.</div> OK a Phase Gate is brand spanken new tech right? Thats why its so big and flashy. Well the Spawn gate's are MUCH smaller and no big flashy FX and it seems to do the same thing. Some one plz explane this.
Game Reason: Maybe the guys at TSA where too much in a rush to make it smaller, but I think if it's smaller, it would be harder to transport equipment. Such as a HA/HMG/GL troop. So to prevent possible phase gate overloads, they gave it a bigger size.
That good for now? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
It does make sense. It's the difference between two-way radios and between a big radio sending antenna and a small radio set.
Two-way radios = Phasegates Tiny reciever radio = Spawn portal Big Antenna for KMNE (K Marine) = Dropship
Does it make a bit more sense now? The only reason spawn portals are smaller is because they are one way, and most of the work is done by the powerful dropship generators (which you never see), and it only sends the person a few feet.
It matters not a whit in the game, but It's not that hard to justify.
No but they where talking a phasing things AT ALL was new. As in sending matter faster then light is new in and oh its self. So Arin't the spawn portal's new tech as well?
Actually "Transporter" technology isn't that new... they've had it for awhile... The TSA just made personal transporters avalible in the last little bit of time >.>
<!--QuoteBegin--Eidolan+Dec 17 2002, 10:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eidolan @ Dec 17 2002, 10:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->OK a Phase Gate is brand spanken new tech right? Thats why its so big and flashy. Well the Spawn gate's are MUCH smaller and no big flashy FX and it seems to do the same thing. Some one plz explane this.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> yes, this should be explained with something better than "oh, it's just a game" Maybe someone should come up with a _logical_ explanation rather than "gameplay > realism"
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
You people baffle me. This is
a) a game b) science fiction c) NOT REAL LIFE d) did I mention it's a game?
Personally, I think Terr's response is a perfectly acceptable "realistic" (as much as you're going to get) answer. Imagine this: the big, ungainly, lighting-up part of the phase gate is the "collect and send" part. The "receive and recompose" part of the phase is, by comparison, much smaller and not at all flashy. So every phase gate has two parts: the flashing outgoing part, and the simple incoming part (which you don't really see since the flashing outgoing part lights everything up).
Now apply that rationale to an infantry portal. As Terr said, they're one-way --- RECEIVING ONLY. The flashy, ungainly, lighting-up part is the sending part, which is up in orbit in the TSA ship. The IP, therefore, is small, sleek, and unimpressive - because all it does is receive.
That said, I could totally see having IPs give off their own light. But if Flay would rather they didn't, I have no issue with that.
Comments
It's a game.
Game Reason:
Maybe the guys at TSA where too much in a rush to make it smaller, but I think if it's smaller, it would be harder to transport equipment. Such as a HA/HMG/GL troop. So to prevent possible phase gate overloads, they gave it a bigger size.
That good for now? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
phase gates are self-contained 2-way teleporters <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Two-way radios = Phasegates
Tiny reciever radio = Spawn portal
Big Antenna for KMNE (K Marine) = Dropship
Does it make a bit more sense now? The only reason spawn portals are smaller is because they are one way, and most of the work is done by the powerful dropship generators (which you never see), and it only sends the person a few feet.
It matters not a whit in the game, but It's not that hard to justify.
it is simply 1/2 of a PG (the reciever end)
thats all
according to the story..
yes, this should be explained with something better than "oh, it's just a game" Maybe someone should come up with a _logical_ explanation rather than "gameplay > realism"
a) a game
b) science fiction
c) NOT REAL LIFE
d) did I mention it's a game?
Personally, I think Terr's response is a perfectly acceptable "realistic" (as much as you're going to get) answer. Imagine this: the big, ungainly, lighting-up part of the phase gate is the "collect and send" part. The "receive and recompose" part of the phase is, by comparison, much smaller and not at all flashy. So every phase gate has two parts: the flashing outgoing part, and the simple incoming part (which you don't really see since the flashing outgoing part lights everything up).
Now apply that rationale to an infantry portal. As Terr said, they're one-way --- RECEIVING ONLY. The flashy, ungainly, lighting-up part is the sending part, which is up in orbit in the TSA ship. The IP, therefore, is small, sleek, and unimpressive - because all it does is receive.
That said, I could totally see having IPs give off their own light. But if Flay would rather they didn't, I have no issue with that.