Ns_core (working Title) Layout Pics

BreadManBreadMan Join Date: 2002-12-15 Member: 10854Members, Retired Developer
<div class="IPBDescription">Comments? Suggestions?</div> Allright, here's some preliminary layout stuff.

<img src='http://www.ecst.csuchico.edu/~breadman/files/ns_core02.jpg' border='0' alt='user posted image'>

About the top third is already mapped (though no detail of course, I've only just started). That's all living quarters and administration, with the hive being in a sewage dump (original, eh?). South of that is refinery/smelting facilities and powerplant, with the hive in a chemical storage area. Note that they look open now but will be filled with large equipment eventually. The big brown zig-zag represents an open-air chasm that is crossed by a bridge and mine-car tracks (the smaller lines). The marine start is in an open courtyard with a couple of dropships. The blank area in the bottom left will be mine tunnels and caverns with the last hive at the bottom. I'm still working that area out on paper so I didn't add it to the pic yet. I'm also still working on skulk vents and resource placement, I probably won't worry about them til I get a playtest in.

I'll put up some actual screens once I get something worth looking at, but right now its all blocks. Meanwhile, any questions, comments, or suggestions are welcomed.

Comments

  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    (Fixing incorrect topic date due to server issue)
  • BreadManBreadMan Join Date: 2002-12-15 Member: 10854Members, Retired Developer
    <!--QuoteBegin--[sYn]PFG+Dec 17 2002, 08:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([sYn]PFG @ Dec 17 2002, 08:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Are there gunna be many vents and stuff in it?

    and dont forget stuff like ramps and ledges ( <i>lerk and skulk hidey spots</i>)

    U thought of many ambient sounds to go with it?

    How big is the map gunna be ?( <i>in comparison to standard map</i>)

    Names for hives? ( <i> I call mine fred,wilma and barney </i> )
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Like I said, still not sure on vent placement though there should be a fair ammount. Depends on playtesting feedback from aliens ("we needed to get to such-and-such place faster" etc.)

    Affirmative on the ledges

    Ambient sounds I have definitely thought about though I'm focusing mainly on rough layout right now, detail comes afterwards. One thing I've thought alot about are the beginning of games with sounds of the dropships powering down as if they've just landed, radio traffic, etc.

    The above pic is ripped directly from the minimap sprite, so the boundaries of the gray box are about 8000 units. As you can see I haven't used quite all of it, so it's about as big as what I guess the current official maps to be, probably about 7000 x 7000.

    I'll probably just name the hives for the rooms they're placed in (Sewage dump, chemical storage, and deep core tunnel)
  • sYnPFGsYnPFG Join Date: 2002-12-17 Member: 10970Members
    It Looks good m8.

    Are there gunna be many vents and stuff in it?

    and dont forget stuff like ramps and ledges ( <i>lerk and skulk hidey spots</i>)

    U thought of many ambient sounds to go with it?

    How big is the map gunna be ?( <i>in comparison to standard map</i>)

    Names for hives? ( <i> I call mine fred,wilma and barney </i> )

    if U need a play tester m8 jus PM or e-mail me .....<a href='mailto:jinxter@ntlworld.com'>jinxter@ntlworld.com</a>

    Btw it looks nice cant wait to playtest it ( <i>hopefully </i>)
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