Onos Counter?

Pi_GiPi_Gi Join Date: 2002-03-16 Member: 324Members
Is there really one?

I mean short of being extremely lucky, having tons of marines in base with HA and enough weapons to blow up Mt. St. Helen again... and having a turret every 3 feet, and mines everywhere....

I know a single marine shouldn't be able to take down an onos, but I think it's ridiculous that sometimes you need 6 marines, 4 turrets, 12 mines, and enough ammo to turn anything into swiss cheese. <b>I know I'm exaggerating a bit. But I'm seriously trying to stir up some real intelligent discussion about this.</b> Becuz the game as I see it now, if the aliens get 3 hives, they can pound the marines back into the base and then it becomes a long siege war. This means games are usually over in 5 or 90 minutes, hardly something in between. As much as I enjoy the game, I hate having the skulk rush as a prevailing tactic, or the fade siege work all the time. I want more variety. I want new tactics. Thus, I ask.... Is there really an effective counter to the Onos?
«1

Comments

  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    The only real effective counter for an Onos is high ground, where he can't reach you.

    I however, don't think you'll see your wish of wanting more variety anytime soon.

    As many people have said before "If it works, why change?"

    Well, because it gets damn boring after a while.

    Bah - anyway, best thing I can tell you to do is try some new strategies while playing as the commander - also, try different buildings with the gorge.

    I don't think it's possible to start any kind of strategy revolution or anything .. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • GanjaGanja Join Date: 2002-11-26 Member: 10038Members
    I find that the best counter for onos isn't high ground but low sometimes, many onos' are too dumb too crouch to kill a crouched marine :-p
    As for countering the best way is to prevent them altogether, do your job, capture the hives . . .
  • p4Prosperop4Prospero Join Date: 2002-12-04 Member: 10454Members, Constellation
    The frequently touted wisdom on these forums is that only way to stop onos is to prevent them from appearing. The game strives to be balanced at two hives. If the aliens are able to push through and take the third hive, then the marines are pretty much done for; unless they can rally and take back a hive quickly. On the filp side, if the marines take another hive, they will thoroughly trounce any spawning skulks; unless they can manage to rally and take back a hive. Notice a pattern? =) Onos are game finishers, pure and simple. Take back a hive quickly when they get three, or grab your ankles and kiss your butt goodbye.

    Prosp
  • SemperFiSemperFi Join Date: 2002-08-02 Member: 1049Members
    Theres nothing wrong with the onos. If oyu lose three hives to the aliens then you deserve to lose. Seriously though thats thier main unltimo weapon thingy, if that shouldnt end the game i dont know what should.

    Plus no need to worry really i only see 1 onos per 10 games. Unfortunatly the game usually ends after fades come ....
  • VecdranVecdran Join Date: 2002-11-01 Member: 2323Members
    actually, i love to jump INTO an onos and knife him to death

    it's hilarious
  • HammerHammer Join Date: 2002-11-02 Member: 5036Members
    I kinda hate the fact that I never really SEE an Onos, it's just kinda cool trying to kill an Onos that's coming down a hall way at you with another squad of Marines.

    And once the third hive is found, it IS over. Just like when Marines secure two hives. No new tactics will ever come from this game.
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    How about this for an onos balance: simple locational damage.

    The onos is more or less adapted specifically to be a live battering ram, whether the target be a structure or a meatsickle. Thanks to this, it only makes sense that the part of an onos least vulnerable to damage is its high-strength "helmet" of bone or whatever its cranium is protected with.

    The rest of the body should just be more vulnerable. Playtest a bit and you've got an onos counter, or more specifically, an onos weak spot that encourages teamwork--have one sorry chap be bait so the rest can pound the sides/back.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Hammer+Dec 18 2002, 12:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hammer @ Dec 18 2002, 12:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No new tactics will ever come from this game.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Only because the public doesn't want there to be.

    "If it works, why change?"
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    The problem is marine commanders who build forrets of turrets in base, the aliens should win befor they get onos, onos is there to make damn sure that they CAN break the deadlock which marine commanders can create.

    What needs to happen is marine commanders stop trying to 'hold out' and instead get all their marines in JP, Shottys and wealders and try and symltaniously weald/siege all 3 hives.

    Its highly unlikley to work but as a last dich it might just work 1/1000 and its a damn sight more likley to work than building so many turrets in base that the aliens have to get onos to clear them as all this does is spend every available res for no offencive gain.

    At the very least you've just given your marines a little practice in 'how to use a jetpack and shotgun' which is tricky.. hell if you've got res comming outta your ears give them JP, GL, Wealder. Get good with that combo and you can probably do serious hurt to onos.

    BlueGhost
  • ArdescoArdesco Join Date: 2002-11-09 Member: 7831Members
    Please note that in the marine spawn in ns_eclipse, the only place to really avoid an onos' range of attack are the two small ledges overlooking the command center (even then, a jumping onos can occasionally nail u when you're forced to land for additional jetpack energy). In the rest of the base, a jumping onos can usually nail you pretty fast.

    Also, can people learn to use damn charge? Almost every game that I walk into that has marines losing with onoses have the damn things pulling off multiple charges and wondering why the heck their enemies are taking so little damage. Please, just build in a really long delay into pressing charge too often to prevent n00bs from being stupid with the damn thing! It pisses me off! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
  • SovKhanSovKhan Join Date: 2002-11-05 Member: 7099Members
    if u allow your team to get to that stage you should lose. marines are capable of taking out aliens in less then 5 min.
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    funnest thing to do with an onos; paralyse a marine who is jetpacking and shooting down at you. its so funny to see him fall, look around with confusion, and be run over.
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    edited December 2002
    there is no counter for onos and there shouldnt be. why would there be a counter for the most powerful unit in the game?

    Basically every marine team you go on sucks and you always get mauled by onos, therefore you think that it should be fixed. When in reality if you let the aliens get 3 hives, the comm / players did something(s) drastically wrong, and deserve to die by way of the onos.

    the only game imbalance there is, are the fades. They are SLIGHTLY too powerful. Acid rocket and armor should be toned down slightly. then again, if you let the aliens get 2 (yes, when i'm a comm, the aliens NEVER get 2 hives) hives, something went drastically wrong =)
  • AtmaAtma Join Date: 2002-12-02 Member: 10371Members
    Is there a way if you are commander to build a structure on top of an Onos, thus trapping it in place and making it an easy target for turrets/marines? I know its an exploit but it would be effective.
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    Heh. Imagine if that happened to the whole alien team <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    Sometimes when I'm comm and I hear some aliens chomping around the CC, I drop a turret to try and nail em. I always miss though.
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
    I'm an alien player, and I just had the strangest thought:
    <i><b>There doesn't need to be more than 1 onos in the game</b></i>
    With 3 hives, aliens have all the tools they need to destroy a marine base, I rarely go onos anyway (lerk->spore spam->I'm a jerk). I'm never happy when 6 onos' are running through a marine base, its not necessary. How about first come first serve onos for the alien team, everyone else has to wait till he dies to evolve?

    This should make onos more of a privledge than it currently is (now it seems to be more of an endgame event, nothing special). Now please excuse me as I take a thourogh lashing from my alien brethren... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • LogoLogo Join Date: 2002-11-07 Member: 7626Members
    <!--QuoteBegin--Dr_Shaggy+Dec 18 2002, 12:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr_Shaggy @ Dec 18 2002, 12:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm an alien player, and I just had the strangest thought:
    <i><b>There doesn't need to be more than 1 onos in the game</b></i>
    With 3 hives, aliens have all the tools they need to destroy a marine base, I rarely go onos anyway (lerk->spore spam->I'm a jerk). I'm never happy when 6 onos' are running through a marine base, its not necessary. How about first come first serve onos for the alien team, everyone else has to wait till he dies to evolve?

    This should make onos more of a privledge than it currently is (now it seems to be more of an endgame event, nothing special). Now please excuse me as I take a thourogh lashing from my alien brethren... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It should be a scaling number. In a game with 20 people 2 onos would be fine. Not a bad idea.

    Also for fades I think their armor is fine maybe acid rocket should just do less damage to buildings (like 3/4th) That way umbra + claws would be the way to win. =)
  • Hang_LooseHang_Loose Join Date: 2002-11-08 Member: 7775Members
    An ounce of provention is worth a pound of cure!

    Or something. One of the best and only counters against onos is making sure that they don't get them at all. If the aliens get 3 hives, well then, you have to move quickly, and make sure you get the third down before they can make any at all, or just a few.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    I never go onos personally. I'm more effective as a fade or suport lerk or even gorge.
  • ZifnabZifnab Join Date: 2002-11-03 Member: 6062Members
    <!--QuoteBegin--Ahnteis+Dec 18 2002, 03:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Dec 18 2002, 03:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I never go onos personally. I'm more effective as a fade or suport lerk or even gorge.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Heh, yeah I usually just go fade as well. Even if I'm a big huge onos, I'm still more likely to die than if I'm a fade and I'm hurly globs of acidic death at the marines. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
    But the onos definately does NOT need any kind of weakness/limit/counter. As many have said, if they can get an onos, the game is OVER anyways.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I think I heard a dev say sometime(might have been "just" a PT) that the onos is really a game ender. Only reason they didn't make it invincible(literally) is to give the marines a fighting chance. So you just grab a jetpack and get the crap out of there.
    I as a marine once during a game, got a jetpack from my comm(well he dropped a few...) and a shotgun, and flew around and terrorized the alien team in general. But they already had 3 hives, and our base got overrun(ns_bast, comm decided to build in vents btw, all entrances were welded anyways)... I flew over there after a while, not yet out of ammo(damn the shotty has a LOT), and pumped 'em full! I would have nailed one, hadn't he had redemption <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> Ah well. I badly hurt the others, but then I fell down the lift(I think... don't remember all that good, might have been a fade or something else.) Then I asked them if I had been annoying with my stupid jetpack and shotgun(seriously, 4 or 5 onos in our base hurt badly by one single jet-jerk : )))))) ) and they sure were <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
    NEVER GIVE UP!!11
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    <!--QuoteBegin--tojo13+Dec 18 2002, 02:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tojo13 @ Dec 18 2002, 02:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I agree. A good idea would be to make fade attacks weaker and make onos' have less health. It would increase the eveness of the game. I also think the marines should get something special for capturing a hive. Like new weapons, or building, or at least something shiny to destract the aliens. But those could be changed after weakening those damn onos'.


    DIE DAMN YOU... **obscenity**, I'm out of ammo.
    |
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I want you to do me a favor. I want you to pretend that I've just typed up a really long sarcastic paragraph about how I love your ideas and we should nerf the whole damn alien team to hell, so that when aliens can never win and will always be weak, even with 3 hives and onos and fades attacking the marine spawn. Then I want you to immagine that after this long paragraph of agreeing with you, I type "Screw you." in <i>italics.</i> Immagine that for me. I'm too tired right now to actually <i>do</i> it.
  • JRockJRock Join Date: 2002-11-26 Member: 10032Members
    <!--QuoteBegin--Pi Gi+Dec 17 2002, 09:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pi Gi @ Dec 17 2002, 09:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Is there really one?

    I mean short of being extremely lucky, having tons of marines in base with HA and enough weapons to blow up Mt. St. Helen again... and having a turret every 3 feet, and mines everywhere....

    I know a single marine shouldn't be able to take down an onos, but I think it's ridiculous that sometimes you need 6 marines, 4 turrets, 12 mines, and enough ammo to turn anything into swiss cheese. <b>I know I'm exaggerating a bit. But I'm seriously trying to stir up some real intelligent discussion about this.</b> Becuz the game as I see it now, if the aliens get 3 hives, they can pound the marines back into the base and then it becomes a long siege war. This means games are usually over in 5 or 90 minutes, hardly something in between. As much as I enjoy the game, I hate having the skulk rush as a prevailing tactic, or the fade siege work all the time. I want more variety. I want new tactics. Thus, I ask.... Is there really an effective counter to the Onos?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Dude, when Kharaa get three hives the game is SUPPOSED to be over and they're SUPPOSED to win, unless the Marines act quickly enough to grab one back. Just like when Marines get two of the hives - they're SUPPOSED to win from that point on unless the Kharaa act quickly.

    That is how the game is balanced.
  • theMANwithTHEcheesetheMANwithTHEcheese Join Date: 2002-11-27 Member: 10085Members
    Once again I think its a case of what servers you play on, the game is fine as it is when the marines get all tooled up they are pretty unstoppable, I have been in game when aliens have had 3 hives and lost. All you need are fair teams.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    <!--QuoteBegin--Marik_Steele+Dec 17 2002, 11:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marik_Steele @ Dec 17 2002, 11:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How about this for an onos balance: simple locational damage.

    The onos is more or less adapted specifically to be a live battering ram, whether the target be a structure or a meatsickle. Thanks to this, it only makes sense that the part of an onos least vulnerable to damage is its high-strength "helmet" of bone or whatever its cranium is protected with.

    The rest of the body should just be more vulnerable. Playtest a bit and you've got an onos counter, or more specifically, an onos weak spot that encourages teamwork--have one sorry chap be bait so the rest can pound the sides/back.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Is this for real, or just your speculation? Are they really more vulnerable in some areas? If so that would be really useful info.
  • ShingyBoyShingyBoy Join Date: 2002-11-17 Member: 9086Members
    How about the fade toning down no? fades are mostly ridiculously rubbish with any movement unless u know how to use a fade well coz i can't...
    fades are alrite as they are really... coz if ur marine team can work 2gether and rush one at the same time u really shouldn't have a problem coz concentrating ur fire on one fade should do the trick really...
  • Dauntl3ssDauntl3ss Join Date: 2002-11-08 Member: 7737Members
    edited December 2002
    A counter i know of is that 3-4 marines in the base got mines, when you see the onos and it comes for u, just drop them on the ground.. if all 4 jumps around and does this very fast its much easier to kill it.. very good if you place some in the exit for the onos so he dies escaping <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    Edit: 5 incoming Onos however... thats just impossible if you dont have jetpack and HMG or GL and sitting on a high spot which the Onos is unable to reach, if he parasite u got urself a problem <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    <!--QuoteBegin--Aaron+Dec 18 2002, 08:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aaron @ Dec 18 2002, 08:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Marik_Steele+Dec 17 2002, 11:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marik_Steele @ Dec 17 2002, 11:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How about this for an onos balance: simple locational damage.

    The onos is more or less adapted specifically to be a live battering ram, whether the target be a structure or a meatsickle.  Thanks to this, it only makes sense that the part of an onos least vulnerable to damage is its high-strength "helmet" of bone or whatever its cranium is protected with.

    The rest of the body should just be more vulnerable.  Playtest a bit and you've got an onos counter, or more specifically, an onos weak spot that encourages teamwork--have one sorry chap be bait so the rest can pound the sides/back.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Is this for real, or just your speculation? Are they really more vulnerable in some areas? If so that would be really useful info.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Aaron, since I'm the one who posted the thing you quoted, I figure it's my job to answer the question about it.

    To my knowledge, locational damage is not yet implemented in NS. It's kinda hard how to decide what the most vulnerable body part should be on fictional species. But it's easy to decide what should/shouldn't be most vulnerable on marines and onos.

    For onos, the NS team should implement locational damage. My suggestion is just a simple one-have one less vulnerable spot (already explained in what you quoted) and the rest more vulnerable. How big of a difference it is would have to be playtested.

    For marines, have it be classic locational damage similar to that of humans in other mods. This would really encourage skill. A lerk who is good enough to swoop in for a bite to the head, or a skulk good enough to wait in ambush on a cieling and drop right on top of a marine really deserves a damage bonus over the average circle-strafing and ankle biting. Once again, how big of a damage difference between body parts would have to be playtested.
  • BeetlejuiceBeetlejuice Join Date: 2002-11-07 Member: 7542Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But I'm seriously trying to stir up some real intelligent discussion about this.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Actually you are failing allready with beeing intelligent by choosing your topic to discuss. Onos are MEANT to be game enders (and as you say yourself on some maps they can still need quite long, so if at all they are not powerfull enough). Onos means that aliens captured 2 hives (while holding their starting hive) and have lots of resources. If you are looking for balance you must balance it against marines holding 2 hives and have lots of resources. And now i am asking you, what is more unfair, skulks against ha/hmg guys or ha/hmg guys against onos? Yes, even when aliens have captured all hives marines can still go ha/hmg unlike aliens with onos. And in quite a lot games they even have the resources to do so.
Sign In or Register to comment.