Lower Resource Pool For Advanced Aliens

AOBBlack_BartAOBBlack_Bart Join Date: 2002-12-11 Member: 10629Members
<div class="IPBDescription">not quite what it sounds like....</div> What if fades and Onos had resoures pools of 20 and 10 respectively?
(I have no real attachment to those numbers, they just sound right)

It might slow the fade rush just enough to balance the mid game?

Just a thought.

Bart

Comments

  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    they wouldn't be able to evolve to onos, lerk, or fade.
  • AOBBlack_BartAOBBlack_Bart Join Date: 2002-12-11 Member: 10629Members
    The would be slower to come back is what I was thinking...

    Currently they can come back instantly because their resouce pool allows for them to store enough.

    Bart
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    Only if they have 44 res.
    Of course, marines can come back FASTER as HA+HMG if they have res because they spawn faster and don't have to evolve their upgrades.
  • p4Prosperop4Prospero Join Date: 2002-12-04 Member: 10454Members, Constellation
    Yup, 4 dead marines can be upgraded and back in duty in about 6 seconds, where as 4 dead fades will be out of duty for at least 35 seconds( just for morphing, that doesn't include spawning time ). And then they have to start walking to find the conflict. Marines can just teleport to the nearest location.

    The problem you are really dealing with is that the aliens build up a nice chace of res while waiting for the second hive. Then they promptly blow it all on fade-hood, and come to eat marines. If they can last about 5 minutes they will have built up enough res to morph again should they die.

    So what's the counter? Pop 'em quick. Pop their gorges. Pop their res towers. Get res towers. Make the inital expenditure a waste, and then slow their resource flow so they can't morph again quickly. Ramp up your res intake so that you can upgrade faster than them. RTS's are races pure and simple. The first one to the big guns wins.

    Prosp
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <!--QuoteBegin--Ahnteis+Dec 17 2002, 10:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Dec 17 2002, 10:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->they wouldn't be able to evolve to onos, lerk, or fade.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This was basically my thoughts, i think this really wouldn't do anything to help either, in the end.
  • AOBBlack_BartAOBBlack_Bart Join Date: 2002-12-11 Member: 10629Members
    Sure but currently the marines tech slower than the Aliens.

    And once the fades go up they tend to swarm the marines, usualy they eat the marine bases, kill lots of marines, take a long time to die.

    I belive that it would even the start of the middle phase out just enough...

    Currently I think ones fades are up the game is soon won by the Kharaa... (assuming good gorges)

    One lone fade can pick apart a frontier base not so with one lone HA/HMG unit (which also come much later in the game)

    being given the choice between a marnine fully kitted out or a 2 hive fade to kill a base I'd chose a fade every time... I'd even chose the fade in a one on one confrontation... (assuming a normal map and not an open killing ground)

    But your free to see it differently... This is not supposed to power down the fade, just make them arrive on the scene a little slower at the start of the mid game...

    Bart
  • ZerglinZerglin Join Date: 2002-12-13 Member: 10754Members
    It really depends. No one hasn't come up with a decent build other than the HMG rush. Most aliens learn how to build effectively real quick because of the simpler tech tree they have. They do not need to research or upgrade much of anything. They just build defenses and the current/newest hives upgrade chamber. Most of everything comes in one lump bonus from the hive.

    If there was to be a fix maybe Weapons/Armor upgrades should be a bit more powerful? Full Weapon and Armor upgrades are still no match for those Fades. Fades + Lerk > HA/HMG.
  • AOBBlack_BartAOBBlack_Bart Join Date: 2002-12-11 Member: 10629Members
    <!--QuoteBegin--Zerglin+Dec 17 2002, 11:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zerglin @ Dec 17 2002, 11:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    If there was to be a fix maybe Weapons/Armor upgrades should be a bit more powerful? Full Weapon and Armor upgrades are still no match for those Fades. Fades + Lerk > HA/HMG.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The fade lure are a nasty combination.. I'd love to see something liek the gren launcher igniting the umbra, doing further damage in those situations...

    but what I'm talking about here is a tweek to make the early midgame slower for the Kharaa (slower in this case = closer in my view).

    Bart
  • The_Real_NemThe_Real_Nem Join Date: 2002-12-16 Member: 10900Members
    Ya I agree, more powerful aurmor and weapons upgrades for the marines would even it out more. Either that or lower the damage of the acid attack.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--QuoteBegin--[AOB]Black_Bart+Dec 17 2002, 10:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([AOB]Black_Bart @ Dec 17 2002, 10:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sure but currently the marines tech slower than the Aliens.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Depends completly on the teamsizes. With 8v8, if the marines get four resources nodes and a hive, they usually get HMG/HA at about the same time the aliens get fades. The research, at least.

    If the teamsizes are any larger, they can tech up faster. With 12v12 teams, the marines research 50% cheaper (or rather, they get 50% more resources so they can research 50% faster), so then the HMG/HA teams can start working before the aliens get the second hive. With 4v4 teams on the other hand, they only get half the resources so they research at just half the speed.

    The problem is that many commanders are so intent on getting the second hive before the fades appear that they skip taking resource towers and ignore research in favor of pushing harder. If the push fails, then they don't have the resources - nor the time - to go HMG/GL/HA if the aliens push hard.
  • ZevensoftZevensoft Join Date: 2002-12-02 Member: 10406Members
    <!--QuoteBegin--[p4]Prospero+Dec 17 2002, 10:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([p4]Prospero @ Dec 17 2002, 10:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yup, 4 dead marines can be upgraded and back in duty in about 6 seconds, where as 4 dead fades will be out of duty for at least 35 seconds( just for morphing, that doesn't include spawning time ). And then they have to start walking to find the conflict. Marines can just teleport to the nearest location.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If you're walking as a fade then you deserve to lose.
  • LogoLogo Join Date: 2002-11-07 Member: 7626Members
    Actually... what you propose would more likely speed up the fade comeback time in some situations.

    In a normal game the fades can only come back quickly when the aliens control a lot of rec nozzles (usually when the aliens are winning).

    If what you proposed to happen did than consider this. The fades/onos would fill up on recs quickly and there would be a lot of extra recs sitting in the pool because of it. This would mean if 1 fade did die they would almost be assured to have enough recs to get back into it. It would also allow gorges to make as many buildings as their plump hearts desired. Your proposed plan may be a good idea in theory but it wouldn't have the effect you want.
  • AOBBlack_BartAOBBlack_Bart Join Date: 2002-12-11 Member: 10629Members
    But that's just the point, the gorges are going to be spending it on buildings, and its buildings at this point of the game which are the least dangerous... Teh high levels of resourece you are talking about occur later in the mid game phase, and the massive resouce influx is occuring any way...

    Though I can see your point I beleive that you would have to test this theory of mine in game to see exactly what effect it would have...

    Bart
  • DemerzelDemerzel Join Date: 2002-11-18 Member: 9181Members
    <!--QuoteBegin--Zerglin+Dec 18 2002, 04:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zerglin @ Dec 18 2002, 04:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If there was to be a fix maybe Weapons/Armor upgrades should be a bit more powerful? Full Weapon and Armor upgrades are still no match for those Fades. Fades + Lerk > HA/HMG.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    if you're dumb enough to try killing things inside an umbra cloud with a hmg then you deserve to die. always use grenade launcher on umbra clouds or use a knife on the lerk to prevent the umbra clouds in the first place.

    secondly, yes fades are powerful in the middle of the game. However, a group of fades should not win against a group of marines in HA+HMG.

    Start of game - marines have slight advantage with their ranged weapon ( a.k.a lmg ) esp. if commander is intelligent enough to get motion tracking early.

    Middle of game - aliens have large advantage with fades

    End of game ( if marines last this long ) - marines has gigantic advantage with HA + HMG + welders.

    Once a group of marines with HA + HMG who weld each other often are on the rampage aliens do not have a chance of stopping them unless the marines split up. All the marines have to do is advance slowly onto a hive and slap up a phase gate, tf, some turrets and a few siege guns. Bye bye hive. O chambers can't stand up to concentrated hmg fire, neither can skulks, lerks or fades. the phase gates mean the marines can get there quickly and stop any alien attack.
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