Poor...poor Marines...
Metalizer
Join Date: 2002-11-02 Member: 4694Members
<div class="IPBDescription">Don't think I'll be one for awhile...</div> Wow...public servers are the worst. It's always a mixed bag. The occasional game will be won by marines. I played 10 games tonight...9 of them alien victories. The one marine victory was a 6 on 4 marine advantage. I commanded just 1 game tonight 5 on 5. Aliens got 2 hives and of course fades. Less than 5 minutes later, 3 marines declared it was over and just went to ready room and spectated. Which left me with 1 marine to command. And 5 alien fades to deal with. Needless to say..it didnt go well. I'm so fed up with marines that don't obey orders, I don't think I'll command anything but bots for awhile. No one listen's...everyone cries for weapons, and refuse to leave base without them. I got yelled at because my build tactic was IP, IP, observatory, armory.
"We need a TF comm!"
"HMG's yet?
"We need a hive", I say.
"We can't get a hive with no HMG's and GL's!"
"Sure you can!", I reply
"Get to an empty hive, build a phase gate and we're set.", I say.
"I can't believe you built phase before TF COMM!"
etc....etc...
Unless I get into a clan soon..I give up...
*surrenders to alien superiority because of rambo marines and lack of knowledge of marine tech tree and tactics by your average Joe marine*
disclaimer: I have been in good games with good marines...it's just that they average about 1 out of 10, thus my frustration.
"We need a TF comm!"
"HMG's yet?
"We need a hive", I say.
"We can't get a hive with no HMG's and GL's!"
"Sure you can!", I reply
"Get to an empty hive, build a phase gate and we're set.", I say.
"I can't believe you built phase before TF COMM!"
etc....etc...
Unless I get into a clan soon..I give up...
*surrenders to alien superiority because of rambo marines and lack of knowledge of marine tech tree and tactics by your average Joe marine*
disclaimer: I have been in good games with good marines...it's just that they average about 1 out of 10, thus my frustration.
Comments
just played about 5 hours on a server ...
marines won all but 1.
just because you can't seem to win as marines on one server, doesn't mean its increadibly unbalanced ...
Aliens win the majority of the time.
Marines = 30-40% Win percentage
Aliens = 40-50% Win percentage
Marines just need to get a mixture of some hives and HA very fast. Teamwork is hard to find in games..any game. It's there, but it's uncommon.
Regular = decent.
*Except for this one guy... you know who you are.
And that's usually as a Skulk or a Fade. (And most of the kills come from being a Skulk, not a Fade)
And no, Acid Rockets are Big Distrupers and just hold the Marines into there base while the Aliens get there 3rd hive.
I use the same build order also, and yes people give me crap about it too.But they stop talking when we are sitting in 2 hives (becuase of phase gate) and seige other hive within 5-10 minutes of game start. Also, i don't know why marines scream about health at that start of game. You guys have 0$ put into you, your expendable <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
just my 2 cents
[nv1sion]
After this I took the room with two res nodes in and fortifyed it muchly. Then i had to go for tea <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
At this point we had massess of resources, probably more than we could actually use, and all the upgrades done so all that remained for the new comm was to dole out the toys.
The main thing that allowed us to win was the marines following orders. Has anyone else found hera entrance and reception immpossible to defend btw? On all the games where ive plyed as a marine on hera we get a base up in the reception and spend so much time and resources defending it that we lose control of everywhere else.
One thing i wish comm's would do more is give out jetpacks, i want some flying practice.
In the beginning game, you can rush and kill a hive with just LMG's. Get your whole team to throw down a phase and keep hosing it down. No need for sieges. Hell even in the middle game you can get a jetpacker into a hive with a welder and he can solo it. And four HA marines (two HMG's, two welders) is just as effective at killing a hive as a siege is.
You should try some new strategies, maybe that's why you think Marines are useless. There's a whole different world out there.
In the beginning game, you can rush and kill a hive with just LMG's. Get your whole team to throw down a phase and keep hosing it down. No need for sieges. Hell even in the middle game you can get a jetpacker into a hive with a welder and he can solo it. And four HA marines (two HMG's, two welders) is just as effective at killing a hive as a siege is.
You should try some new strategies, maybe that's why you think Marines are useless. There's a whole different world out there.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I did that tonight
...even thought i was a small 5 person game.
I commanded, 2 marines
2 aliens
Found their eclipse hive
and to my surprise..2 LMG marines took the hive down in about 20 seconds...jeebus that was fast lol <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
Also another thing that annoys me, is marines who don't weld you. I get fed up of flashing my light, jumping up and down and spamming 'Weld me' in the message box a billion times and everyone just runs off and gets eaten by a skulk losing the welder.
The game is balanced, I've been on well organised marine teams and beaten good kharaa, but on most public servers, it seems the best players prefer to play kharaa just because its too stressful being on a really uncooperative marine team.
We should start PMing each others and set up an IRC channel to play together...
Aliens = 40-50% Win percentage
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Marines win 40% at most and aliens win 50% at most.
Are the last 10% draws? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Aliens = 40-50% Win percentage
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Marines win 40% at most and aliens win 50% at most.
Are the last 10% draws? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
=o
Make that aliens 60% lol
*rolls eyes*
Aliens = 40-50% Win percentage
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Marines win 40% at most and aliens win 50% at most.
Are the last 10% draws? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
=o
Make that aliens 60% lol
*rolls eyes*<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If the marines win 30-40% of the times I think the aliens must win 60-70% of the times for it to add up,
but then again I'm not a mathematician(sp?), so hey <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
But I get what you mean and I agree. At least in the short period I've been playing NS aliens win 60-70% of the games <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
See underneath his name, playtester? Means he knows more then you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Aliens = 40-50% Win percentage
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Marines win 40% at most and aliens win 50% at most.
Are the last 10% draws? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
=o
Make that aliens 60% lol
*rolls eyes*<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If the marines win 30-40% of the times I think the aliens must win 60-70% of the times for it to add up,
but then again I'm not a mathematician(sp?), so hey <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
But I get what you mean and I agree. At least in the short period I've been playing NS aliens win 60-70% of the games <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
JUST SHUT UP
JUST SHUT UP!!
WHY CAN'T YOU LEAVE ME AND MY LITTLE MISTAKES ALONE!!!!!!!!!!!!!!!!!! IT WAS LATE!! NO SLEEP
WAAAAAAAAH
*runs away crying*
rofl
as for this thread, there's nothing worse than having 6 or 7 little green dots spread evenly throughout the map in the first 5 minutes while you're trying to command... well, nothing more frustrating except having 3 kharaa go gorge as soon as they hit 13 res.
play with ppl you know... solves the problems created by the llamas and the hackers
-d$
Its a kinda of a boring Pub tactic since the game ends in < 5 mins (especially on Tanith) but if you feel the marines are getting pounded and you wanna get some wins do this
assuming the game is 6v6 (if its more just put the extra marines in the attack squad)
build 2 IPs, an Armory and an Observatory
split your squad in to 4 attackers, 1 defender.
Give the defender atleast 10 mines to mine up the entrance to the base, and key structures around it.
the Commander scans for the hive immediately.
Attackers go after the hive while the commander spams com sweeps to see if any skulks are around.
The commander then spams ammo and health near the hive, while the defender goes and caps 2 RTs, and searches for their gorge (the commander should scan for the gorge before the assualt begins).
The 2 RTs are for just in case the rush fails, and if it does, Use distress beacon immediately!
Then buy an Arms lab and tech to lvl 1 armor, and repeat the attack, if the second rush fails, take a hive and put pressure on the one that they are probably taking at this time in the game, make them use PLAYERS, not OCs to defend the hives, that is key.
Just my 2 cents
This game is designed for teamplay on the marines side, while the aliens are much more gung-ho. Most multiplayer games out there are oriented towards the gung-ho deathmatch stuff. So.. this mod is forever doomed to have the marines losing. Even if it grows in popularity, I think we'll still be faced with people who do not understand how to play a marine.. whereas they'll have no problem fitting in as an alien, and winning.
Unless drastic changes were made to the marine side to make each marine slightly more independent, things won't change.
Don't take me wrong.. I don't recommend the game be changed. I -like- it how it is now, but it does make for frustrating games and a lot of losses. And "find a clan, play in clan matches, don't use pubs" is a good suggestion that is not always possible - not everyone can fit into a clan, and not every clan can afford their own server or even coordinate r/l schedules to all meet at the same time. :/