Spawn Time For Large Servers Seems Slow
Frizzled
Join Date: 2002-11-02 Member: 4424Members
<div class="IPBDescription">Any suggestions?</div> I've heard that the game wasn't designed for servers with more than 20 people ... I've found that the game is very, Very well balanced with more than twenty people, save for one thing:
Alien Spawn times ... In a 15 on 15 server the aliens take about 10 seconds each to spawn. The problem is with 30 people on the map you have aliens dying more often than once every ten seconds. After that, Aliens start backing up in the spawn queue, waiting up to a minute and a half to spawn.
If I could cut the spawn time to seven seconds, i think that would work better ... is there any way to do this? Anyone have any suggestions?
If you want to see this in-action, check out the {H2O}-7 NS v1.03 server (not mine, but a great example of what happens with 30 people).
thanks,
_f
Alien Spawn times ... In a 15 on 15 server the aliens take about 10 seconds each to spawn. The problem is with 30 people on the map you have aliens dying more often than once every ten seconds. After that, Aliens start backing up in the spawn queue, waiting up to a minute and a half to spawn.
If I could cut the spawn time to seven seconds, i think that would work better ... is there any way to do this? Anyone have any suggestions?
If you want to see this in-action, check out the {H2O}-7 NS v1.03 server (not mine, but a great example of what happens with 30 people).
thanks,
_f
Comments
Bah, runs fine for me... Of course I own it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I'm looking for a way to change the respawn rates on my own. Looks like its hard coded unfortunately.
There is a 50 meg download (CS mappack) on the same line as the server that I need to move elsewhere, you may have been playing on it when someone was downloading.
The funny thing is, I have 2, 18 person servers on a line the same speed as the single 30 person server. It runs quite a bit higher utilization than the 30 person line: <a href='http://www.h2ocs.com/mrtg/' target='_blank'>http://www.h2ocs.com/mrtg/</a>
Most boards/forums are hungry little buggers. If you have active boards, that could easily explain the bandwidth use of that box.
Most boards/forums are hungry little buggers. If you have active boards, that could easily explain the bandwidth use of that box.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I can see the spikes on downloads. I was refering more to the averave utilization. The 30 person server (H2O-7), is much lower on average than the 2, 18 person servers (both on the same line).
I have some better tools to graph with but cant show realtime stats. I will start monitoring with them out of curiosity.
Gotcha. It didn't register that the board server was also game server H20-7, so I was reading things wrong.
Are your servers always full? The bandwidth used is directly proportional to the number of current players, so if the sum of the number of players on the 18-max servers is greater than the number of players on the 30-max server, the usage will be higher. Graphs with a longer timespan would help as well. Need more data to analyze further.
Typically they are always full except between 12-4am or so. Kind of funny, you can see the drop for Christmas this morning on the dual 18 person line.
Proportionately, the 2 lines don't balance out. The 32 players on the dual 18 person server have a much higher bandwidth utilization than the single 30 person server.
32 players look like they average around 105k while the 30 person is around 80-90k.
Unfortunately, MRTG is rather limited in its abilities to view small timelines. I will put Solarwinds on one of the servers and monitor using that. I will have to post the utilization pictures instead of viewing it realtime though. The nice thing is, I will be able to monitor CPU over time as well.
For a longer timeline, click on the graph to drill down. Still limited though.