First attempt at texture creation
Archonius
Join Date: 2002-03-09 Member: 291Members
<div class="IPBDescription">Please don't be too harsh...</div>With the help of Fam^ from #naturalselection, I ventured into the world of texture creation for Half-Life. I am attempting to make a set of custom textures I can use in my NS map, ns_moragoth. Here are the first 4 I made. Keep in mind that they may appear brighter in game, because this page's background is black, so that may make the image appear darker than it is. Also, they might not be that good, but I'm proud of them, and I'm trying to quickly improve my Photoshop skills and make more textures.
Here ya go:
<img src="http://pants.netfirms.com/archtex/metalfloor1.jpg" border="0"> <img src="http://pants.netfirms.com/archtex/metalfloor2.jpg" border="0">
<img src="http://pants.netfirms.com/archtex/grating1.jpg" border="0"> <img src="http://pants.netfirms.com/archtex/{grating1.jpg" border="0">
Here ya go:
<img src="http://pants.netfirms.com/archtex/metalfloor1.jpg" border="0"> <img src="http://pants.netfirms.com/archtex/metalfloor2.jpg" border="0">
<img src="http://pants.netfirms.com/archtex/grating1.jpg" border="0"> <img src="http://pants.netfirms.com/archtex/{grating1.jpg" border="0">
Comments
Most of all, keep at it! You are heading in the right direction. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<!--EDIT|Relic25|April 15 2002,08:30-->
Texture art is a very important part of most mod work and must be mastered to be of any use to modding teams. Modelling,Mapping,Prefabbing and Spriting require skills with textures and if you master them now - the HL engine is your oyster (or however you spell it).
Anyhow good luck with the texturing and i hope you get good <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Cya'z
P.S Relics da man ya wanna talk to for textures - jus look at ns_bast <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
There is some naming prefix for HL texs that randomly tiles a set of texs accross a surface. Put "SILO" into the filter option in WC or wally and check out some of the rusty ones. I think there is a option in WC's texture application tool relating to random tiling. Using this method you could put a stain/scratch/streak on one in 5 or 10 texs in a tiled section.
--Scythe--
the_only-scythe@yahoo.co.uk