Ns_u238
Parse_Error
Join Date: 2002-03-18 Member: 331Members
<div class="IPBDescription">Preliminary layout</div>This is my preliminary layout for my map. There will be vents along some of the tram lines and emergency walkways along t1. there will be doors to break it up and keep r-speeds down. I wouldn't recommend walking down there with the bobs about though.I'm not sure where I'm gonna stick weldables and room 11 is undecided at the moment. Throw me a few ideas. Thx.
[Edit]PlagueBearer reminded me that doors don't help r_speeds, sooo t1 will have some curves in it.[/Edit]
[More Edit] The section at the top will be repositioned so another route to the top hive can be added. And 9 will be something, what i'm not sure but something.[/More]
FOR THE RECORD: T1 WILL NOT REMAIN STRAIGHT. IT WILL CURVE!
[Edit]PlagueBearer reminded me that doors don't help r_speeds, sooo t1 will have some curves in it.[/Edit]
[More Edit] The section at the top will be repositioned so another route to the top hive can be added. And 9 will be something, what i'm not sure but something.[/More]
FOR THE RECORD: T1 WILL NOT REMAIN STRAIGHT. IT WILL CURVE!
Comments
Also, there's some heavy overlap in the 12-13 area... I can't such extensive overap working in an NS map. Have you read through the FAQ?
I simply settled for having vents criss-cross the tunnel, so that the aliens can avoid being exposed along the entire length. But in my layout the transit tunnel isn't the only route available.
VIS should handle that tunnel area well, though I suggest putting the northern platform around a corner, same as the southern platform. Keep the tunnel simple, like an octagonal shape, to keep the r_speeds down over the whole distance, and you should be fine.
<!--EDIT|Yamazaki|April 15 2002,13:36-->
What did you draw that in? And what font is that?
I made it in photoshop.
Sort've like this: ---\__/---
If you want to go this route then make the tunnel on its own in a seperate test map, and try out different transitions and lengths to find one that VIS likes. You'll also need a hint brush that chops along the XY plane, place it at floor height for the raised section.
Or, if your tunnel is 2000 units long or less, you can keep it straight. Mine has 2 sections, each 2000 units long, and the r_speeds are below 500 even when standing at the corner and looking down both lengths. It can be done.
Just giving options <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Curving is fine also if you're already begun.