Lmg Revised <in Progress>

PreDarSatanPreDarSatan Join Date: 2002-12-17 Member: 10988Members
<div class="IPBDescription">Working on it, I need some tips :)</div> First off all: This is just a P R A C T I C E
So don't say I suck or anything, I've been in the official avp mod community for over a year, and since you all compare this game with avp ... ^_^
It's a practice for neater models I might make later. I don't know anything about hl modding, but I do know howto use 3dsmax. So if anyone could aswell point me to some hl weapon tuts <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

I came at the idea after I read that wristblade thingy and I thought, hey lets do some practice first and then make a real damn sweet wep =]

Note: It's NOT textured because I don't know if it is possible in 3dsmax and if the exporter to hl would support that.
Second note: again, it's a practice, so give me advise that'd help me out.
Third note: ss's attached, wireframe, most people like that most as it shows them the polies <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
LMG.jpg 55.3K

Comments

  • PreDarSatanPreDarSatan Join Date: 2002-12-17 Member: 10988Members
    Woops that was the old model, that uhm, kind a sucked =]

    Here's a new one without a grid. the 'none round' parts have to do with the poly count ;-)

    But they are easilly shadowed with textures <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • PreDarSatanPreDarSatan Join Date: 2002-12-17 Member: 10988Members
    Forgot the picture O_o
  • Duo_MaxwellDuo_Maxwell Join Date: 2002-11-02 Member: 4631Members
    whit al do resprect: yuck <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • PreDarSatanPreDarSatan Join Date: 2002-12-17 Member: 10988Members
    That honestly doesn't help me out lol. And keep in mind they are NOT textured...
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    It does look a little Fugly. Define the edges some more.
  • Smoke_NovaSmoke_Nova Join Date: 2002-11-15 Member: 8697Members
    With all due respect...they are a little ugly, but you can fix that.

    First off, streamline it a little more so that it doesn't go from the cylinder attached to the hands to the rectangle used for the barrel. Another thing that bugs me is the thingy on the end of the gun. Bleh.

    Umm, ideally your polycount for the model should be between 1100-1500. Any more and it's considered Hi-Def.

    If i'm forgetting anything, forgive me, techno-trance relaxes me too much.
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    The shape of it looks a bit like something creative out of an old James Bond flic. That lug thing next to the barrel is interesting, like a shotgun turned on its side.

    The clip seems a bit abbrassive... Short, and with so many sharp angles. A good skin would probably give people a better impression of it, but I'm trying to look past that at the practicality involved in the construction of a good assault rifle. First, there's the immutable fact that assault rifles originated from a need to lay down heavy amounts of fire from a relatively compact [compared to an MG42, for example] format. A large clip and full-auto firing assures this, but how do you control something firing so quickly? The broomhandle grip is different, compared to the regular pistol-style grips people usually ascribe to the modern assault rifle, but it doesn't promise more control. You would probably need a shoulder stock for that. Unless you're working under the understanding that the NS assault rifle is frustratingly weak and the gun's weight is enoug to ensure an acceptable return to target, in which case the small clip and lack of shoulder stock can be understood.

    And if the bullets are really so small, why is the rest of the gun so large?

    Just a few points that came to mind at first glance...

    The only weapon model tutorial for HL I know of [I haven't really looked much] is <a href='http://www.planetquake.com/polycount/resources/halflife/tutorials.shtml' target='_blank'>here</a>.

    Hope that was helpful...
  • CrawlingInMySkinCrawlingInMySkin Join Date: 2002-11-24 Member: 9806Members
    That gun is so large it could probably pass off as an HMG.
  • Killer_Chalupa1Killer_Chalupa1 Join Date: 2002-10-10 Member: 1468Members
    excuse me, but, how do you know it's large?
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    <!--QuoteBegin--Duo Maxwell+Dec 20 2002, 05:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Duo Maxwell @ Dec 20 2002, 05:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->whit al do resprect: yuck <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    lmfao
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    edited December 2002
    rule number 1 about designing a new weapon

    FORM FOLLOWS FUNCTION

    think about what a weapon is designed to do, think of the problems gun designers have had about containing and directing the kintetic energy and mass (if its a projectile weapon) and make the shape reflect that.

    coolness is always secondary to belivablity, may i suggest you redesign (or heavily tweak) that entire weapon.

    hope this helps a bit.

    oh before i forget, heres a weapons tutorial for j00.
    <a href='http://www.planetquake.com/polycount/resources/halflife/tutorials/scarecrows_tutorials/weapons/weapons.shtml' target='_blank'>http://www.planetquake.com/polycount/resou...s/weapons.shtml</a>
  • XaniethXanieth Join Date: 2002-11-06 Member: 7280Members
    It looks like a cross between a FFVIII Gunblade and a Sten Mk.IV.
  • PreDarSatanPreDarSatan Join Date: 2002-12-17 Member: 10988Members
    <!--QuoteBegin--SmokeNova+Dec 20 2002, 10:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SmokeNova @ Dec 20 2002, 10:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->With all due respect...they are a little ugly, but you can fix that.

    First off, streamline it a little more so that it doesn't go from the cylinder attached to the hands to the rectangle used for the barrel. Another thing that bugs me is the thingy on the end of the gun. Bleh.

    Umm, ideally your polycount for the model should be between 1100-1500. Any more and it's considered Hi-Def.

    If i'm forgetting anything, forgive me, techno-trance relaxes me too much.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I was worried a bit about the polycount, and it's like really low at the moment. This one helped <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    Blue, you just repeated everything I said, including the same link. O_o
  • XaniethXanieth Join Date: 2002-11-06 Member: 7280Members
    You also need a better gun design. You aren't going to control <b>any</b> recoil with a gun like that, and the handle is very poorly designed. If it's for the LMG, where the bloody hell is the stock? All weapons, if you want controllable recoil and accuracy, need a stock. The second you fire that thing, it's going to fly out of your front hand and smack you in the face.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    ew...talk about a retro gun....looks like a prop from a ancient DR Who episode..i can almost see someone in a badly made tin foil costume holding this....no really...
  • JoltGrisJoltGris Join Date: 2002-12-19 Member: 11143Members
    Are you sure that is a LMG and not a Light Shotgun?
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • PreDarSatanPreDarSatan Join Date: 2002-12-17 Member: 10988Members
    To all you seemingly intellegent kids: it is NOT textured, if you've EVER made a model in your life you should KNOW that a sphere has just 8-12 segments. You should KNOW that some parts don't show up at all in the game. Is that so hard? Most of you just say it sucks, instead of giving me a note on what you think it sucks about. Even when I stated above it was a practice, oh well :/
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    I think it will turn out good when skinned. Keep it up man <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Power-LinePower-Line Join Date: 2002-11-04 Member: 6920Members
    satan, i think what you dont see is that they know that, but they dont like the general shape or look of it. we are not all dumb here. skin and release and if they still call it ugly, it is.
  • PreDarSatanPreDarSatan Join Date: 2002-12-17 Member: 10988Members
    Like I told you, all I have is the tut from polycount so it might take a while. In my times with the avp mod team, I've designed a total of 4 high quality maps, every map took about 2-4 months, including prefabs, texturing, weapons etc. The maps were respected and tight. I haven't seen anywhere yet that you can make hl maps in 3dsmax, so i thought, hey why not model. This is my first model this way, so take it easy on me and give me advice geez... Oh btw, thanks for the compliment ctx <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • PreDarSatanPreDarSatan Join Date: 2002-12-17 Member: 10988Members
    Yeah I know the process when it comes to hl mapping <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    But hammer/worldcraft is so different than 3dsmax and it makes it really hard to learn an editor that is totally different
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--Power-Line+Dec 22 2002, 03:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Power-Line @ Dec 22 2002, 03:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->satan, i think what you dont see is that they know that, but they dont like the general shape or look of it. we are not all dumb here. skin and release and if they still call it ugly, it is.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    exactly..i know it isnt skinned...im just commenting on what you have shown us...which looks like a lot of household items stuck together with sellotape and wrapped over with over-shiny tin foil....
  • PreDarSatanPreDarSatan Join Date: 2002-12-17 Member: 10988Members
    and that is supposed to help me? Look, I stated clearly that this was just a practice for me, and get the hang on it. I wanted to show it off so people could give >>USEFUL<< advice, which you clearly aren't capable of.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--Pre[Dar]Satan+Dec 22 2002, 12:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pre[Dar]Satan @ Dec 22 2002, 12:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and that is supposed to help me? Look, I stated clearly that this was just a practice for me, and get the hang on it. I wanted to show it off so people could give >>USEFUL<< advice, which you clearly aren't capable of.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    hehe, ok your right <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
    ive just been playing around with ya.
    the design itself looks good, but the textures you have placed on it at the moment sorta ruin it. if you skin it, it will look better...as long as you dont skin it silver.....
  • PreDarSatanPreDarSatan Join Date: 2002-12-17 Member: 10988Members
    That's why I told you it wasn't skinned O_O
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