Mmmmmm ... new mclayout
manah
Creator of ns_caged Join Date: 2002-01-25 Member: 60Members, NS1 Playtester, Contributor
<div class="IPBDescription">Tasty!</div>No malarkey this time <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Anyway thought I’d better share this before I build it and then realise its far from the mutts nuts. Like my first layout that stank so much the smell would have made you hide.
Try not to be too amazed by my fantastic PhotoShop abilities, I know its difficult but focus on the layout.
<img src="http://www.planethalflife.com/manah/files/misc/caged_layout_basic.jpg" border="0">
Obviously this is pretty early and so rudimentary but really all the rooms are going to be various sized squares, honestly, they are. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Really.
Anyway thought I’d better share this before I build it and then realise its far from the mutts nuts. Like my first layout that stank so much the smell would have made you hide.
Try not to be too amazed by my fantastic PhotoShop abilities, I know its difficult but focus on the layout.
<img src="http://www.planethalflife.com/manah/files/misc/caged_layout_basic.jpg" border="0">
Obviously this is pretty early and so rudimentary but really all the rooms are going to be various sized squares, honestly, they are. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Really.
Comments
One of weldables was to the wrong side of a corridor also.
hehe ... I spent so long looking at this thing that I missed something totally obvious.
I updated the pic ...
The rightmost hive seems to be quite remote from the other two from the marines perspective and a long way off from the nearest resource node.
Are you going to have enough room in that CC for all the marine constructs? There is more of them than I expected. Another doorway or bob-sized vent into the CC would make it better for alien attackers.
I don't know if I completely agree with that... my interpretation of the playtesting so far would seem to indicate that, for the most part, resources take precedence over attack capabilities... Granted, that's not to say that a vent route to there wouldn't be useful, but I don't think it'll be all THAT detrimental to gameplay...
doesnt really matter, aliens can break the weldables anyway (if they are given a health)