Greets, I'm A Mapping Newbie...

DooM_Space_MarineDooM_Space_Marine Join Date: 2002-12-12 Member: 10670Members
<div class="IPBDescription">And I could use some help =)</div> Been playing NS for a bit now, and I suddenly had an idea for a map.. I won't tell much about it yet, but that's because I have no questions on the map or NS mapping as of today <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> But I've drawn and Vertexed my plans and now all I need to is learn WorldCraft/The Hammer <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

Sooo here we go.. What is the best site with tutorials and problem-solving tips/FAQ out there, for NS specifically if possible? I've done a map before, quite a while ago, never finished it, and I lost my knowledge over the months.. Now I have a hard time putting a light somewhere.

I need to know about everything, from making a door open (gr! mine don't move <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> ) to making an area dark with gloomy lights and a particle system.

I'd also love to make some textures of my own as well, but I just can't seem to make it so the textures match together from a tile to another =[ Any help would be appreciated... And a mentor would be a gift from "God"! =)

Comments

  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    go to <a href='http://www.valve-erc.com' target='_blank'>Valve ERC</a> first and foremost...

    The ns side of things can be solved by reading the mapping faq...don't have a URL but if you go to the ns main page you can find it there..
  • DooM_Space_MarineDooM_Space_Marine Join Date: 2002-12-12 Member: 10670Members
    Thanks for the fast response. I've already read most of the tutorials on the Valve-ERC site, as well as downloaded the utilities and tools to compile and create maps, and read the mapping guideline/FAQ on the Natural Selection site, but I'm looking for more stuff.. =)
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    doors in ns dont move automatically like in most other mods.
    you need a toggle-entity for each door.

    For all ns entities and "rules" go here:

    <a href='http://www.planethalflife.com/nsworld/MappingGuide/MappingGuide.ASP' target='_blank'>http://www.planethalflife.com/nsworld/Mapp...appingGuide.ASP</a>
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    Thats all I had, in fact I didnt know about valve-erc until after i had already built a few levels. The NS mapping faq is all you need to get started, advanced problems can be posted when you run into them.

    All I do usually is go to google and search for "insert_compiler_problem_name_here worldcraft" and it always brings me plenty of answers.
  • DooM_Space_MarineDooM_Space_Marine Join Date: 2002-12-12 Member: 10670Members
    Well alright, thanks for the sites I guess I'll review the information I already have an improvise? ;p Ahhh.. I can't make lights =( I always get them damned Leaks from lights (how is that even possible?) which of course makes it impossible to place lights... I need a Light tutorial badly, in other words.
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    <a href='http://www.planethalflife.com/nsworld/Main.ASP' target='_blank'>http://www.planethalflife.com/nsworld/Main.ASP</a>

    <a href='http://www.vlatitude.com/tutorials.php' target='_blank'>http://www.vlatitude.com/tutorials.php</a>

    <a href='http://collective.valve-erc.com/index.php?doc=1037817263-40130500' target='_blank'>http://collective.valve-erc.com/index.php?...817263-40130500</a>

    <a href='http://members.telocity.com/pdebaan/errors.htm' target='_blank'>http://members.telocity.com/pdebaan/errors.htm</a>

    <a href='http://liquidfusion.fateback.com/fusion/tuts/wc/glass01.html' target='_blank'>http://liquidfusion.fateback.com/fusion/tu...wc/glass01.html</a>

    <a href='http://www.karljones.com/halflife/almanac.asp' target='_blank'>http://www.karljones.com/halflife/almanac.asp</a>

    <a href='http://ns.valve-erc.com/' target='_blank'>http://ns.valve-erc.com/</a>

    <a href='http://www.valve-erc.com/' target='_blank'>http://www.valve-erc.com/</a>
  • DooM_Space_MarineDooM_Space_Marine Join Date: 2002-12-12 Member: 10670Members
    <!--QuoteBegin--^Requiem^+Dec 21 2002, 07:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (^Requiem^ @ Dec 21 2002, 07:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><a href='http://www.planethalflife.com/nsworld/Main.ASP' target='_blank'>http://www.planethalflife.com/nsworld/Main.ASP</a>

    <a href='http://www.vlatitude.com/tutorials.php' target='_blank'>http://www.vlatitude.com/tutorials.php</a>

    <a href='http://collective.valve-erc.com/index.php?doc=1037817263-40130500' target='_blank'>http://collective.valve-erc.com/index.php?...817263-40130500</a>

    <a href='http://members.telocity.com/pdebaan/errors.htm' target='_blank'>http://members.telocity.com/pdebaan/errors.htm</a>

    <a href='http://liquidfusion.fateback.com/fusion/tuts/wc/glass01.html' target='_blank'>http://liquidfusion.fateback.com/fusion/tu...wc/glass01.html</a>

    <a href='http://www.karljones.com/halflife/almanac.asp' target='_blank'>http://www.karljones.com/halflife/almanac.asp</a>

    <a href='http://ns.valve-erc.com/' target='_blank'>http://ns.valve-erc.com/</a>

    <a href='http://www.valve-erc.com/' target='_blank'>http://www.valve-erc.com/</a><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thanks, you rock, Requiem! =)
  • DooM_Space_MarineDooM_Space_Marine Join Date: 2002-12-12 Member: 10670Members
    Problem: On a map I just compiled (it's a prefab, specifically), Half-Life crashes when running the compiled version. Used to work fine last version of the prefab, however. Doesn't generate any error message, other than a "leak" I can't fix due to the map crashing...

    Anyone has AIM or MSN or Yahoo or ICQ or IRC for some realtime help?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited December 2002
    When it crashes at the moment the game should start it most times is the fault of a wrong point entity.
    eg:
    a point entity (most times info_player_start or info_team_start) does not exist or is to close to a wall and you spawn inside the wall or outside the level , or it has a wrong setting (team value -2 for example) .

    The custom particle system often causes extreme crashs on my machine, too, depending on its settings.
    In rare moments its a buggy or missplaced light source.
  • DooM_Space_MarineDooM_Space_Marine Join Date: 2002-12-12 Member: 10670Members
    Thanks! You were correct -- It was because of the info_player_start. However now, I have another bug... Now it freezes when I look too far on the X axis. Can basically only face the wall. Changing the angle of the info_player_start will also crash. Any idea?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Freenzing when looking somewere is most times a leak you are looking at ingame.
    if not I better tell you that long straight corridors or open areas are neither good for the old HL engine (r_speed ...) nor for team ballance in NS.
  • DooM_Space_MarineDooM_Space_Marine Join Date: 2002-12-12 Member: 10670Members
    Fixed it, and my leak problem at the same time. Changed some vertices and re-made the sky bounding box. Looking good... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Just need to find the right textures now.
  • DooM_Space_MarineDooM_Space_Marine Join Date: 2002-12-12 Member: 10670Members
    Here are 3 shots of the current version of my bridge =) Not too bad for a first prefab, if you ask me... Ultra-compressed JPEGs so the quality isn't at it's best. I actually finished this version yesterday after my post, but my connection went down, couldn't post <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • DooM_Space_MarineDooM_Space_Marine Join Date: 2002-12-12 Member: 10670Members
    Also note there will be no way of crawling/flying outside the map. =P
  • DooM_Space_MarineDooM_Space_Marine Join Date: 2002-12-12 Member: 10670Members
    And that I still have to make changes to it, for the r_speeds more than anything... (nearing 200-250 per bridge)
  • cindows_xpcindows_xp Join Date: 2002-12-18 Member: 11078Members
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