Texture Memory
Angel
Join Date: 2002-07-09 Member: 902Members
<div class="IPBDescription">Ideas . . . ?</div> How do I reduce texture memory in my map? So far I have 5.36mb - I would like some ideas on how to lower it please.
PS: Would this idea help? Taking a brush that is 512 Wide and 256 long and contains a texture with 256x256 spanned twice over the surface, now if I chopped it in half would it decrease the texture memory?
PS: Would this idea help? Taking a brush that is 512 Wide and 256 long and contains a texture with 256x256 spanned twice over the surface, now if I chopped it in half would it decrease the texture memory?
Comments
1)Use fewer textures. If you can replace one texture by another, that's one fewer texture that Half-life has to load, which will result in lower texture memory. This is especially useful with small trim textures.
2)Reduce the size of your textures. You mentioned that you have a few 256x256 textures, so you could try resizing them to 128x128 in photoshop, re-applying the new texture, and doubling the texture scale. It won't look quite as good, but you will have reduced r_speeds and lower patches as a side effect.