Texture Memory And Compilers
CrAcKbRoCk
Join Date: 2002-11-22 Member: 9619Members
<div class="IPBDescription">WTH, VHE and CSG don't agree</div> Ok, this is an odd problem/question. In VHE, it reports my texture memory to be 3.48MB, but when I compile my map zoner's csg.exe says my texture memory is 2.92MB?! Wth is going on here, I've recompiled several maps and it keeps on doing the same thing. During every compile csg always reports lower texture memory useage than VHE does. Can someone please explain this? Also, does this mean I have more texture memory to play with? Or does csg do some funky vodoo to reduce text memory useage? I'm at a loss here... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Comments
<a href='http://www.trepidation-software.net/files/hlcc14.zip' target='_blank'>http://www.trepidation-software.net/files/hlcc14.zip</a>
Different Settings and problems , like one compiler causes a leak were others have no problem, drives me crazy.