Adminmod
Drek
Join Date: 2002-12-19 Member: 11165Members
I can't seem to get AdminMod working with NS. The server starts up fine with it, and I think it is active, but when I try to connect I get to the WON authentification and no further. The admin password acceptance is usually the next step but it doesn't get that far. I have tried deactivating all the plugins I am using except the standard AdminMod plugins but it didn't help. Do some of the standard AdminMod plugins not work with NS?
Comments
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addons/adminmod/scripts/plugin_antiflood.amx
addons/adminmod/scripts/plugin_gnc_filtersay1.amx
addons/adminmod/scripts/plugin_gnc_filtersay2.amx
addons/adminmod/scripts/plugin_base.amx
addons/adminmod/scripts/plugin_chat.amx
# addons/adminmod/scripts/plugin_cheat.amx
addons/adminmod/scripts/plugin_hldsld_mapvote.amx
addons/adminmod/scripts/plugin_message.amx
addons/adminmod/scripts/plugin_retribution.amx
# addons/adminmod/scripts/plugin_fun.amx
# addons/adminmod/scripts/plugin_spawn.amx
addons/adminmod/scripts/plugin_dale_consgreet.amx
# addons/adminmod/scripts/plugin_teamswitch.amx
addons/adminmod/scripts/plugin_speech.amx
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I made a post <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=8&t=10309&st=30' target='_blank'>HERE</a> detailing the AdminMod installation. Maybe try going through that process mentally and see if there's anything you missed while doing your install.
clanmod from <a href='http://www.unitedadmins.com' target='_blank'>http://www.unitedadmins.com</a> works fine but I'm looking at <a href='http://amx.djeyl.net' target='_blank'>http://amx.djeyl.net</a> now for an adminning solution
there are quite a few posts in this particular forum (most from a week or 3 ago) that deal with the various adminmod issues on both platforms, windows and linux alike
On mine... I get a very generic segmentation fault... my debug.log says absolutely nothing.
amx looks cool.
-d$
Running my server setup on Windows XP.
I actually did a search for Adminmod posts before I posted my problems. Most of the posts seemed to indicate that the Adminmod problems were cleared up with NS 1.03. Nobody else seemed to be having my problem. The only thing I can figure is that it has something to do with the fact that I am playing my dedicated server from the same machine.
any ideas would be nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
(redhat 7.3 pIII 1ghz 512mb DDR multihomed DS3)
[DS3] Slaying Grounds - NS v1.03
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L 12/24/2002 - 15:25:50: [ADMIN] I couldn't figure out what to do
L 12/24/2002 - 15:25:50: [ADMIN] I couldn't figure out what to do
L 12/24/2002 - 15:25:51: [ADMIN] I couldn't figure out what to do
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the servers do that alot.
post your adminmod config file here in a code box.
also maybe try not to log into the server
This puzzles me since I've been doing my custom builds of adminmod for quite some time and the newest build i did of 2.50.50 works fine with CS but always crashes NS, so I just gave up.
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->// If you are using bots with admin mod you can set this to 1
// It will protect bots from receiving client commands which
// would crash your server.
// (0=disabled, 1=enabled)
admin_bot_protection 0
// This is the message displayed to everyone after connecting.
admin_connect_msg "Welcome!"
// This will produce debugging messages in your logs which can
// be used to troubleshoot problems. Not recommended for general use.
// (0=disabled, 1=enabled)
admin_debug 0
// Determines whether or not the fun commands are allowed by default.
// If not on by default, the admin can still turn it on when wanted.
// (0=disabled, 1=enabled)
admin_fun_mode 0
// Enable to get special effects with certain commands
// like teleport or slap.
// (0=disabled, 1=enabled)
admin_fx 1
// If enabled, people who are gagged (not allowed to "say") will be
// unable to change their name while gagged
// (0=disabled, 1=enabled)
admin_gag_name 1
// If enabled, people who are gagged will not be able to use
// the say_team command.
// (0=disabled, 1=enabled)
admin_gag_sayteam 1
// Makes the admin with the highest access level the only admin in power.
// Example: if multiple admins are present, only the one with the highest
// access level will have admin access.
// (0=disabled, 1=enabled)
admin_highlander 0
// If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is
// ignored and does nothing.
// (0=disabled, 1=enabled)
admin_ignore_immunity 1
// This file specifies which script plugins get loaded.
// It should be relative from the <mod> directory
admin_plugin_file "addons/adminmod/config/plugin.ini"
// The time (in seconds) during which an admin can reconnect after
// disconnecting without resetting his password in the setinfo line.
admin_reconnect_timeout 300
// Message displayed to users who try to execute commands that
// they don't have the appropriate access rights for.
admin_reject_msg "You do not have access to this command."
// How often, in seconds, the repeat_message should be shown on
// the screen during the game. Minimum value is 15 seconds.
// So, a value of 600 = 10 minutes between messages.
admin_repeat_freq 600
// Message that is show to everyone on the server every
// ten minutes by the message plugin.
admin_repeat_msg "This server uses AdminMod"
// The old verbosity. Defines how commands are announced to the players
// clients in the form: "[ADMIN] <user> used command <command>"
// 0=all commands announced in chat with the admin name
// 1=all commands announced in chat, but without the admin name
// 2=most commands not announced at all (except "cheat" commands)
admin_quiet 2
// This file is used to store configuration data across maps
// and even across server restarts.
admin_vault_file "addons/adminmod/config/vault.ini"
// If enabled, a hlds_ld-style map vote will automatically
// start five minutes before the end of a map.
// (0=disabled, 1=enabled)
admin_vote_autostart 0
// If set to on status (1), when a vote is in progress all
// players will see the votes of other players as they vote.
// (0=disable, 1=enabled)
admin_vote_echo 0
// Number of seconds that must elapse after start of the map,
// or the end of another vote, before another hlds_ld-style
// map vote can be called.
admin_vote_freq 600
// Controls how many times the current map can be
// extended for thirty minutes
admin_vote_maxextend 0
// Percent of players who have to vote for a map to get it
// to win a hlds_ld-style map vote.
admin_vote_ratio 20
// Ability to make clients execute commands
// (0=disabled, 1=enabled)
allow_client_exec 1
// When set to 0, and debug is enabled, Admin Mod passwords
// will not be logged in cleartext.
amv_log_passwords 0
// Private server option. If enabled, only users listed in
// users_file or ips_file are allowed to access the server.
// amv_private_server
// The message displayed to users who do not get granted
// access to a private server
// amv_prvt_kick_message
// The time during which an admin can recoonect to the server into
// a *different* slot than before without loosing his admin access rights.
// Maximum is 90 seconds.
amv_reconnect_time 0
// Defines the max time length in seconds of voting process.
amv_vote_duration 30
// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 1
// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
file_access_read 1
// If enabled, the scripting file functions have write
// access to files
// (0=disabled, 1=enabled)
file_access_write 0
// Declares priority IPs that are allowed to take a
// reserved spot (if any are set up) without a password.
ips_file 0
// Ratio of players who must vote 'yes' to a kick for
// it to be successful.
kick_ratio 40
// Ratio of players who must vote 'yes' to a map change
// for it to be successful.
map_ratio 20
// List of maps people are allowed to vote for. 0 to disable.
// Disable to enable all maps and use list from mapcycle.txt.
maps_file 0
// The file (relative to the <mod> dir) that
// reserved models are loaded from. 0 to disable.
models_file 0
// The message shown to someone who gets kicked for
// trying to use a reserved model.
models_kick_msg "[ADMIN] That model is reserved on this server."
// The message shown to someone who gets kicked for
// trying to use a reserved nickname.
nicks_kick_msg "[ADMIN] That name is reserved on this server."
// Password_field...first password of the setinfo line
// If password_field is "_pw-AdminMod", the setinfo will be
// setinfo "_pw-AdminMod" "password-in-users.ini"
password_field _pw-home
// If pretty_say is enabled, centersay() fades in
// and out and does some other tricks.
// (0=disabled, 1=enabled)
pretty_say 1
// Controls how many (number) of the server's slots are reserved.
// This is useful only if reserve_type, below, is either 0 or 2.
reserve_slots 0
// Custom message given to clients trying to connect who do not have
// a reserved slot, when no public slots are free
reserve_slots_msg "There are no reserved slots available on the server."
// This controls how reserve slots work on the server. See documentation.
reserve_type 1
// If enabled, names are compared to those who have privileges
// with regular expressions.
// (0=disabled, 1=enabled)
use_regex 0
// The file in which you define your admins, their passwords
// and the access levels that they are assigned to.
users_file "addons/adminmod/config/users.ini"
// The minimum number of seconds allowed between votes
// called with the vote() (admin_vote functions) scripting function.
// If 0 or disabled, the vote() scripting function is disabled.
vote_freq 180
// Location of word filter file. 0 to disable, or something
// like "wordlist.txt" if enabled
words_file 0<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
i cant see nething wrong in the cfg. you did try with no plugins right?
I am using 2.50.50 and yes, I did try it with no plugins.
I also tried joining the server without logging in as an admin with the same result.
However, I did learn something new this morning. I didn't notice this before because I was using Serverdoc and the problem wasn't showing up in the logs. The server is actually crashing or shutting down every time I try to join.
Again, the only thing I can figure is that the problem must be some combination of the fact that I am using the 1.03 server version of NS to try to play on the 1.03 server version of NS or the fact that I am playing the dedicated server from the same machine and somehow this combination together with Adminmod and NS is causing the problem.
I should note however that I do this with 3 other mods all the time with no problems (DOD, Firearms, TFC). I also have and create no problems when I join other servers using the 1.03 server version of NS. I don't know this for sure, but I think that I have played with the 1.03 server version of NS on servers running Adminmod with no problem as well.
trying removing any other metamod plugins
So long story short, wipe and re-install all the HLDS files. Don't try to shortcut this in any way by just unzipping the files over the old install, wipe it completely and restart.
Vadakill
PS: The server files are different then the Client .dll files.
Also,
What server are you running Dedicated only, or from a Retail Version of HL w/NS???
Didn't catch all the posts on this... Let's see if I can answer all the questions.
I run 3 other server setups in addition to NS, DOD, Firearms, and TFC. I don't have any problems with them running Adminmod and Metamod. That would lead me to believe that doing a clean install won't help, not to mention uninstalling and re-installing all my Half-Life files would be a rather large pain in the butt.
I set up Adminmod using the installer and then proceeded to edit my configs. It probably would have been almost as simple for me to do it manually. The point is that I know how to set up Adminmod having done it many, many times before. As I already noted, I have actually set up 3 other server configurations with Adminmod plus a few plugins that I feel are important to running a server that is stable and playable.
I am running the dedicated server on the retail version of Counter-Strike. This means that my client executable is cstrike.exe, not hl.exe. This probably shouldn't make any difference, but you never know. But as I said before, this set up works well for three other mods. The only thing that I can think of that would be different for me from other dedicated servers is that I am playing the server from the same machine. This means I am playing 1.03 as the server and the client. I'm guessing that this may be what is causing the problems. Although what is odd is that it is the server (hlds.exe) that is crashing when I try to connect, not the client (cstrike.exe).
I'd check for that kind of stuff
I'll report back when I have that figured out.
So I was totally and completely wrong about the whole 1.03 client on 1.03 server theory, and a bunch of other things as well I am sure. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->