Atn: Textureererers !

p00tp00t Join Date: 2002-12-20 Member: 11254Members
<div class="IPBDescription">We need more textures captain!</div> I am beginning to make a map but the ns.wad seems alittle "thin", sort of like my wallet. Is there anyone here working on additional textures, or does anyone know of some good sites that have textures which keep the NS theme? Doesnt have to be exactly NS type of textures but something close to it. Especially metal type ones.

Thanks in advance.

Comments

  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    edited January 2003
    I AM MAKING MORE TEXTURES! woo!

    Oh, so many textures.

    Now that there's someone who actually really WANTS new textures, I might just post what I've come up with lately. See, I'm making a map with mostly (or entirely) custom textures, and I wouldn't mind sharing them... however, I'm constantly changing and updating my WADs.

    Once I have a whole bunch, I'll post a final-version WAD that my map will draw off of (I want everything to stay in one WAD to prevent people from needing to download the same textures for several maps over and over).

    I can post a WAD before the map that uses the textures is finished, because I'll just start on a second WAD and use that one too.

    So expect several new WADs for everyone to use. My only wish is that everyone gives me credit somehow (as usual), keeps the textures in MY WAD (No mixing and matching, plz) and doesn't use them in anything besides an NS map without my permission.

    I've attached a preview of some of the textures I've come up with so far, for your viewing pleasure. They will be included in the first WAD. (I like saying WAD. WAD WAD WAD!) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->


    [EDIT] I thought it was a given, but please DO NOT USE THE PREVIEW PIC TO MAKE YOUR OWN TEXTURES. The textures shown there are MY work, and the preview is only a preview. When I issue the WAD, the textures may be used for any NS map. The WAD must NOT be modified or copied in whole or in part without my permission. Intellectual property is intellectual PROPERTY, and stealing is bad. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    Lastly, I've considered removing the attachment, but I'm going to trust people (after someone already stole from it, aren't I a saint?)
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    damn, that looks cool release it already D=
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    There will be more textures added to the NS wad eventually too, depending on if SLAP has the time.
  • CrAcKbRoCkCrAcKbRoCk Join Date: 2002-11-22 Member: 9619Members
    edited December 2002
    Those textures look pretty dern good. I realy like the trim texts, GJ! I'll take all the textures I can get my hand son. Please release it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
    I'm working on some new textures myself, but I am no texture artist. When and if I manage to put together a wad I'll post it for da masses.
    Here is a new alien texture I cooked up.
    <img src='http://www.knology.net/~wcgill/crak_alien.jpg' border='0' alt='user posted image'>
    More on the way!
  • biofrogbiofrog Join Date: 2002-04-26 Member: 522Members
    What do you guys use to make these textures?
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    edited December 2002
    evolving evil: those look nice, but they seem far too bland. You need to add some contrast and variation to those textures. I hope you don't mind, but I too the 256x256 one at the top and made an example of it.

    Make the shadows more dramatic, and it'll give the texture a real feeling of depth. Use the burn tool (I assume you have photoshop), and it will generally end up looking a bunch better. Add some strokes, and make sure it fades out at the edges. About 10% allows you to finetune the shadows.

    Also, some more realistic damge could be nice. And a noise/crosshatch low opacity layer behind and on top of copies of the texture (top copy at medium to high opacity) will give a slightly more realistic feel to the metal. There's probably other filters I'm forgetting, but I didn't want to spend too much time on this, just enough to give you a feel for what can be done.

    by the way, these textures look so much better on a dark background than on this white bleh.
  • p00tp00t Join Date: 2002-12-20 Member: 11254Members
    cant wait for teh wad evil!!!! make sure u make plenty of wall textures and variations to those (ex: some with vents some with dings/dents, some rusted....etc)

    my biggest problem at the moment is id like to use alot of the textures but i cant because its only 1 or two.... if there were some variety in it i could use em more <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    I do need more alien infestation textures ... hmmm <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    What does everyone use to make their textures? Is there a program that helps render stuff? I have Adobe PhotoShop 6.0, but for the life of me can't figure out how to make all those great textures.

    Put me on your mailing list for the .wad your release, I want it. It looks great thus far!

    onesneakymouse@onesneakymouse.com

    Thanks!
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    Thanks for the pointers, Greedo. The main reason the shadows look kinda washed out is the gamma... my video card sucks, so I just keep it adjusted to work best with NS. I'll make sure the textures are properly adjusted when I release the wad (or the maps).

    However, I tend to use a scaling of 1, so too much depth makes stuff I want to look sharp look too blobby. However, I must admit your 'chunkier' shading looks good (but its just not my style <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->) Also, I tend to make textures with shadows on both sides of a bevel (so they look lit from the top instead of off to the side), which might ruin the depth a little but makes the texture look better when viewed on an angled plain (I guess I'm just picky, most textures with bevels <i>are</i> lit at an angle and look okay under most lighting.)

    SneakyMouse, maybe someone oughta start up a texturing tutorial thread! I mostly use PS 7, along with a few miscellaneous tools. I might use LightWave 3D for some more 3D-ish, advanced textures later. Texturing takes a lot of skill, however, and a lot of time.

    I'm off to go Christmas shopping! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • LazerusLazerus Join Date: 2002-11-12 Member: 8299Members
    Hey,

    2 questions...

    1) When can I get my hands on these textures. They look great, and I'd love to use them in my map, but if I dont want to have to re-texture my level later, so the sooner I could get my hands on them the better.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    2) are you the same evil that makes textures for Quake 3?

    -Lazerus
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    I am not the same evil. I'm a completely new evil. An evolved evil. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    The only names I've used (with the exception of a few really bad ones a few years ago) is evoL:ving:eviL and a version of my RW name.

    As for the textures, since everyone is clamoring for more, I'll try to get the first pack out before the end of the holidays. This will be pack 1 of the 'gir' texture set (the dark metal textures) which will probably be named gir_textures1.wad or something. 'Gir' is the name of the robot from Invader Zim, since the map I made the textures for had a stupid name (ns_nuclear) so I picked a random 3-letter word.

    The first 'arc' texture pack will be coming soon too, which is part of the ns_corian texture set (which was called 'sig') but I renamed them because I'm using them in another map, ns_arcarna (hence the 'arc').

    This is a very long-winded way of saying "I'll put up teh textures soon as I can. Its nice that you all like them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->"
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    Do you use some kind of template for PS7?

    A board for textureing would also be great on here.

    I suggested a Map Exchange like on Valve-Erc, and a Texture Board or Exchange would also be a good addition.
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    I did a few textures. Expect them soon, or maybe never. Meh.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Nice! when you release, ill probably use them in my map.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    hey has anyone released a good tex pack of infested textureS?? if so email me (email is in sig)
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    There's an infested texture Zip file in the FAQs, but the link was broken, and they never fixed it. I kept asking for the infested PSDs in that other thread, but I still get nothing. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    SOMEONE FIX IT, PLEASE!
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    CRACK, it's an amazing infested texture! the best till now, also if a lot similar to the Alien movies type of infestation. very very good, sure u aren't a tex artist? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    Fam, also ur textures are good, but the wall textures are a bit bland, for eg, beautiful golden pipes on a just grey wall <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> on the clang floor, use a major transparency on the dodge layer.

    Are good also the topic starter textures...no comments seen there are already good criticism <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • sonicChaotixsonicChaotix Join Date: 2002-11-02 Member: 4543Members
    Eh... I just finished this texture:

    <img src='http://www.boomspeed.com/sonicchaotix/myfirstnstexturefinal.jpg' border='0' alt='user posted image'>

    Anyone interested??
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    oooh! thats nice sir! but the alien stuff looks more like grass/plants, and more green/yellow/red
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Just for note, I am actively working on the second NS wad, that will be packed with all sorts of texture goodness. A few select people have even gotten a sneak preview <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    Also, nice work from everyone here with those custom textures. I gotta say, CrAck, that alien infestation texture is nice. Little different direction with it, but it's very cool.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    I can't wait, Cory. All I've heard of it besides this are a few words from Merkaba (4 - "H.R. Giger on crack") but they were enough to get me extremely excited. Finish them soon!

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    Selective Design now has a new Texture swap forum.

    Post your textures there.

    <a href='http://www.chatbear.com/cgi-bin/board.pl?action=boardlisting&boardid=3309&view=flatold' target='_blank'>http://www.chatbear.com/cgi-bin/board.pl?a...09&view=flatold</a>

    <a href='http://www.chatbear.com/cgi-bin/board.pl?action=boardlisting&boardid=3309&view=flatold' target='_blank'>Textures at Selective Design</a>
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    Just a little teaser. Because I got bored at 5AM. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    <img src='http://www.box7.co.uk/ns/v_wad_promo.jpg' border='0' alt='user posted image'>
  • biofrogbiofrog Join Date: 2002-04-26 Member: 522Members
    wow those are nice
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