Patch 1.04 Could Use Some Weapon Fixing.
Kitsune
Join Date: 2002-11-09 Member: 7843Members
<div class="IPBDescription">LMG and pistol are both bugged.</div> Level 3 weapon upgrades are not properly registering on those weapons, resulting in 12 and 25 damage for LMG and pistol shots rather than the 13 and 26 that they should be. Turrets are also doing 30, rather than the 35 they ought to be doing. Probably just typos, so it should be a small matter to set those numbers straight, and poor folks like me who're trying to get an accurate fix on weapon damage for statistic stuff would very much appreciate it. Our sanity's hurting a bit at the moment.
Comments
This should be looked at, if it is true.
We both found out the the Lvl 3 upgrade is bugged.
My friend as Marine and me as Fade:
Lvl 2 weapon upgrade: (I had lvl 3 cara) HP/AP
50/24
Lvl 3 weapon upgrade: (Still lvl 3 cara) HP/AP
50/24
Umm...that isn't right..that's probably a minor or major reason y marines have probs w/ fades. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> ( i dont use that as a wink face since it doesn' tlook like one..it's more like an "eh" face)
I push for Armour 1, weapons 2 usually. Armour 1 just for that 3rd Acid/Skulk bite
do you realize how one marine can kill 3 skulks if he has aim at ANY range?
Always man..always been like this.
=o
do you realize how one marine can kill 3 skulks if he has aim at ANY range?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Do you realize they're talking about lvl 3 weapon upgrades?
[edit]found it..<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=14717' target='_blank'>The Numbers</a> This is Kitsune's research, not too sure how much he's changed it, but he said he has done some testing in the new 1.03 version [/edit]