Balancing A Mod For Pubs Or Clan Matches

MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
<div class="IPBDescription">IMHO you can't have both.</div> It has been my experience that with out seperate play modes you will never manage it. The tight restrections needed for Match play are way too confining for pub play and pub setups are often to "lame" for tournament play. Balance the pubs first, then deal with "match mode".

Comments

  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    I disagree, but NS's case is a bit different. NS is really balanced in match play, but more or less in public. Games such as CS though, are balanced both ways. It's alot harder to balance a game when the 2 sides are <b>completely</b> different.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    I speant a lot of time playing a TF clone called Weapons Factory Arena, the clannies have just about killed that mod by harrassing the Dev Team to the point that the game is "balanced" for match play and far too difficult for newbies to pick up with out a lot of work. I do not want to see this type of thing happen here. That is the motivation for my post.
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    edited December 2002
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    NS is really balanced in match play
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Balanced in the sense that in each leg the marine side walk up to a hive with HMGs and kill the hive in a few mins resulting in a draw every time ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    On a more constructive note:: I think tourny mode can be tweaked towards clannies and regular mode for pubs left as it is. You get the best of both worlds this way =]
  • TomtenTomten Join Date: 2002-11-10 Member: 8138Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Balanced in the sense that in each leg the marine side walk up to a hive with HMGs and kill the hive in a few mins resulting in a draw every time ? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    LOL, this is how European CB works right now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    And the team who get marines both times wins most of the time <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    CB rules = Stupid
  • SootySooty Join Date: 2002-12-23 Member: 11416Members
    I think balance for serious play is more important than for the pubs... for a simple reason being NS is a more serious team game than say... CS. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    This is a chicken and egg arguement; but, without a quality pub game the communtiy will stagnate.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    Simply put, pubs have a lesser degree of overall skill than a match. Things that a Clan player can do easily, are harder for your avarage player to accomplish. If you balance the whole mod on the higher skill level, new players will have a much harder time learning and may just give up.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    edited December 2002
    I'm not sure if this really pretains to the topic but I'll say it anyway.

    My opinions on balancing clan play. (Note: This was posted before 1.04 so maybe the things I am saying are not vaild due to the weaker phases, increased costs, etc.)

    With the new patch coming soon - we may see the phase rushes go down a bit. However, with shotguns costing 3 RPs less, we may not. My main conern right now is the alien spawn rate. If the marines rush with shotguns they will do massive damange to any alien team. One, if not the main, reason why the aliens cannot recover is becuase they spawn slower then Oprah running on a treadmill. If the 1.04 patch does not seem to stop the ever-so-powerful marine rush I hope that 1) The hive can spawn two aliens at one time or 2) The time it takes to spawn one alien is greatly reduced.

    I remember, long before NS was released, it said on the offical site that 'there would be more aliens on the field at a given time than marines.' New members to the community would ask what that meant - and the reply they got was that the aliens have a faster spawn time than the marines. Maybe this was so in playtesting, but as I see it now in, in public and clan matchs, it is the opposite. I hope that my two suggestions can see the light, someday.
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    I think pubs should be catered to first as thats where most of the playerbase is. Now Im not saying match/tourny mode shouldnt be worked on just that it isnt as important.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    Neither am I. I just think that 2 completely seperate play modes are needed.
  • KatsuroKatsuro Join Date: 2002-11-02 Member: 4809Members
    edited December 2002
    Pubs are far more important to a community than match/clan servers, simply because pubs are where the vast majority of games will be played and where most of the players will play. Therefore, what balancing is done should be directed toward that type of play.
    Clan matches should maybe have their own mode, perhaps even their own version (as with the tournament version of CS).

    Clannies, f3h! \/
  • dexiondexion Join Date: 2002-11-02 Member: 5339Members
    I have two things to say to these machine gun rushers...

    Try that on my server you will get your poopers handed to you. It just does not work on my server. The skulk rush at the beginning of the round succeeds about 50% of the time but I won't count those. It is a smaller server (14 players) and the marines win about 15% of the time. We have hellishly good aliens on it and also very good marines but with the smaller server advantage going to the aliens the marines are outclassed. I wipe out marine after marine as a fade. I do not fear holding the entire marine team in their base as a fade. It is silly the power a level 3 carp/adren fade has.

    If any of you have experience doing a hmg rush I would love to have a good team of marines on my server to try it out. I haven't seen it at all yet and it at least sounds like a good challenge. I hope you guys win because my opinion of aliens is they are very overpowered in a 7/7 match. I have gone as far as making my server 15 people and allowing the 15th to be only marine. Still nada. Really, I would love to have the marines win 50% of the time. The other thing I can think of is I keep a tight reign on the alien team I step into the queen role and only allow 1 gorge on the map. This may account for our ability to wipe the map with the marine team's heads.


    number 2 is FOR THE LOVE OF GOD please allow me to set my own server variables. I am trying to make my server fun for marines. I need to add resources at the beginning and make things build faster so they have a snowball's chance in hell of taking level 2 aliens.


    I agree if the marines get two hives it is very difficult for the aliens. But if the aliens get two hives they should not walk all over ha/hmgs and the entire marine team with two fades and a lerk.

    We 80% of the time don't even bother to get the third hive at all. As soon as we get fades and umbra we systematically take them apart base by base.

    dexion
    dexion's natural selection server
    67.36.236.238:27025

    If anyone would like to arrange a demonstration of winning marine tactics please email me at dexion1@hotmail.com I will arrange the alien team you can have up to 8 we will take 7.
  • EvildwarfEvildwarf Join Date: 2002-11-01 Member: 2489Members
    edited December 2002
    Dexion, if you really want a showoff I can try to give you one. I can even record a demo of it being done just to show some people how efficent the HMG rush is.
    Marine players depend much more on teamplay then the aliens does, in clanwars both teams will need great teamplay though. However, just as long as the Marines are fair aims and have a decent teamwork they will pull off a HMG rush.
    Sure, get 7 people and we will run a 7vs7 game, I don't want to sound superior in anyway but a HMG rush will most likely succeed against your pub players. To be honest, I dont have the slightest doubt that it will fail. Drop by at #NG.SE -quakenet if you want to discuss further. A demo of this game that could be posted to the devs would be great. Talk with NG|SE-Torkel (thats me), NG|SE-Rasande, NG|SE-Stalk or NG|SE-Abep if you want to arrange a game.

    Also, if the aliens manage to pull of a rush there has to be some major lack of skill in the marine team. 2 marines can easily hold off atleast 5 skulks if they have a good defensive position. (which 90% of all maps starting position is)

    //Toss me... but promise not to tell the elf!
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    A game must be designed to be balanced for expert players. What novices do is hardly significant.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A game must be designed to be balanced for expert players. What novices do is hardly significant. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    That quite the elitest attitude. It is however not true. Without a valid and viable pub game you will get no "expert players" as no one will stick around long enough to become expert. To say that the novice player is insignifcant is ludicrous. I wonder if every basketball hoop in the country is the legal hieght or every base is the correct distance apart on every baseball diamond around the country. Make the tournament mode balanced for expert players but leave the regular mode balanced for pub play.
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    seriosly shut down there...and with good reason.
    Without pub play clans of all genre will fall apart (say one person a month leaves, the recruitment will stagnate because there arnt any training grounds, and eventually you will have a non-existant clan)
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