Project update
Killtoy
Join Date: 2002-03-28 Member: 358Members
<div class="IPBDescription">Elysium</div>In short, large portions of Elysium will be scrapped for redesign.
Now that I dropped that on you, let me post a few shots of what <i>won't</i> be scrapped, and then I'll explain what is going on.
<b>It's getting dark... you must be close to a hive...</b>
Now that I dropped that on you, let me post a few shots of what <i>won't</i> be scrapped, and then I'll explain what is going on.
<b>It's getting dark... you must be close to a hive...</b>
Comments
For those Elysium fans out there, you have my word: <i>the outcome of this process will be faster running, and more visually appealing.</i>
I'll try and get some better feedback in once Sol goes to bed.
What exactly is "hint brushing"?
I'm really tired and so I'll search on it tomorrow. If someone wants to drop a link or explain, it'd be appreciated.
As for the lighing - I has spots shining from the adjacent room to amplify the appearance of light "falling" in from those corridors. The rest of the light is primarily from spots that I have recessed out of sight. They hit the wall a little lower than I wanted, but overall, they're giving the effect I want...
A little teaser: There is more to this room than it may seem, but probably only about half the players on the map will ever apprecaite it. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Ok, that explanation sucks.
Since you asked the question, a link to the answer will be going into the Mapping Forum FAQ, and I'll stick it in here.
<a href="http://www.deltatraining.com/relic25/faq.html" target="_blank">Relic's Mapping Guide</a>. Do the third Mapping link. It's called Hint brush usage, or something like that.
Also, N@rby brought up <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=849;hl=hint+and+brush" target="_blank">this</a> example (a rather instance specific example of how they -can- be used) for pipes.
[edit]Whoah! Man, if I had known all that a few days back... Heh, no worries, I *really* like how the new redesign is ending up, and I think you all will too.[/edit]
[edit2]Oh and Greedo... you were right on the money. A little hint brushing is exactly what I needed. Great call, and an emphatic "Thank you sir!"[/edit2]
<!--EDIT|Killtoy|April 18 2002,12:22-->
Thats the area I feel I'm probably the weakest. I keep dodging good textures because I think they are overused already, when I know it's the lighting that makes them look truely unique.