My View On Ns's Biggest Problem

StickyresinStickyresin Join Date: 2002-12-24 Member: 11455Members
<div class="IPBDescription">No its not about game balance</div> I personally think that NS has the highest diversity vs balance ratio of any game ever released...meaning the two sides are completely different, yet very balanced. I have played enough games to know that either side can win any map, depending on the tactics chosen. However there is one part of NS that i know gets on everyones nerves, whether they know it or not.

I am referring to the end of every game. Towards the end of every game, there is a point that is reached where the losing team no longer has any real chance of coming back, and must spend the next 10 to 15 minutes getting slaughtered, awaiting their eminent destruction.

Unfortunately i can not possibly think of a way to solve the problem. This is just a bi-product of the way the game was designed. Perhaps some discussion on the topic might yield a viable solution?

Comments

  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Its the smackdown part for losing really, there reaches this point when you lose, and the point where you get slapped silly for not doing better. Think of it as punishment, more encouragement for the other team to lose...Plus its the trophy for the winner, they get to torment the other team.
  • DesolationDesolation Join Date: 2002-11-03 Member: 5799Members
    usually whenever i play and my team and I are gonna lose with no chance for a comeback, well usually just press f4 and forfiet, would be nice if there was a vote to extract/abandon, but the current methond is just fine imo.
  • scioskulkscioskulk Join Date: 2002-11-30 Member: 10273Members
    Oh, but the fun doesn't stop when the realization that you are going to ultimately lose hits your team. That's when the fun really begins, all preconceived notions and strategies are scrapped, and your team goes for broke. Of course, not always will everyone want to give up the serious fight at the point of lost cause, and it's best to bare the humiliation of losing gracefully in order to help out your clueless team. I believe F4'ing when all hope is lost is a cop out and steals away alot of the deserved joy of victory.
  • LarofeticusLarofeticus Join Date: 2002-10-30 Member: 1764Members
    the problem is after a game that lasts really long and eventually one side starts to lose, the opposite side starts to leave the server. I've seen many great games, and the next game wasn't played because the server emptied.
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    There have been discussions about this on and off for the life of the mod. Personally, I think a few "panic mode" upgrades should become available to make the final moments of the game a bit more 'fun' for the losing team. The upgrades wouldn't gain them any ground necessarily, but instead would make killing their enemies easier. Nothing like going out with a bang and taking a few with you <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    AP bullets for marines for anti-Onos, gas filters for anti-spores... some type of venom for alien teeth/claws for more damage and armor-piercing...

    *shrug* If anything, I'd say put this in a mod to try it out first before even considering implementing it into any 'real' version of NS. And even if it works great as a mod, it still might be better off remaining as a server-side option that an admin can enable or disable.
  • Zombie_316Zombie_316 Join Date: 2002-11-02 Member: 4800Members
    Hehe i remeber one game, I was alien and the marine team pretty much had it won, they had all techs from what i saw(hmgs, heavy armour, jets etc.) However, after the aliens secured a hive and the first fade was seen, half of the marine team ready roomed <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> The aliens ended up winning the game with only 2 hives, because of the team advantage.
  • chia-onochia-ono Join Date: 2002-11-27 Member: 10053Members
    if you feel that theres no way you can win, you can always practice with stuff to make yourself better. Say you're an alien and marines have all 2 hives well secured, by then you can go lerk and practice flying around or gorge to practice build stacking. If you're marine you can try to use jetpacks and make your marines get better with them. Who knows theres ganna be that one marine that will make it to their hive and set up a siege or weld the hive to death.
  • DaLaggaDaLagga Join Date: 2002-12-23 Member: 11437Members
    Ok, first off, i dissagree that NS has the "highest diversity vs balance ratio of any game ever released". I would without a doubt vote starcraft for that one! Secondly, a major problem is, i very seldom see good battles. One team is always completely raping the other. Either, the marines rush the other 2 hives and hold them the entire game, or aliens get fades and rape since marines really can't get heavies by the time aliens get fades. There just really hardly ever is a big power struggle...one team is always completely dominating the other. And its almost impossible for the losing team to make a comeback. Oh, and i figure i might just add, the teams ARE NOT IN ANY WAY BALANCED! Unless the marines have a very good comm who rushed the other 2 hives, or has everyone rush the main one, the marines pretty much lose.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    How about a 'death frenzy' for Aliens?

    Hit it, and the aliens get upgraded attack speed & movement, but lose health, FAST. And make it unstoppable, so they ARE going to die from it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> But at least you'll have fun.
  • AcrobadAcrobad Join Date: 2002-10-31 Member: 1779Members
    edited December 2002
    Heh i think the end game part is fine and dont need any upgrades... but it would be nice to have a server side "sv_fun_end_game" variable that gives the losing team some wicked stunts (like the other posters said) but ensure that they'll only lose the game (but that would be hard to determine. I think this was important because the stunts could be exploitable for a comeback... which will make the game last forever)

    Yet, say for Aliens who are about to lose, they can just take the pleasure on killing marines coming into their base or killing their other structure... And I know for a fact that marines, when facing 3 hives, love to try to take one down for honour even if they know they're losing already. And it is ultimately satisfying to kill an onos with melee weapon <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> or hunt gorges....

    see, endgame can be fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    [edit] Actually, just came up with this wild idea...

    How about, have a fun mode variable so that when the team is destined to lose, in the following situations:

    Marines - lose CC and IPs
    Aliens - Lose last hive and have no current hive building

    The losing team spawn back all the members at once (kinda like distress signal) and the opposing team will be transformed to the weakest fighter (gorge with spitgun only/lightmarine with knife only) to let the losing team have a final hunting opportunity?

    would be fun but doubt it's going to happen <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • InsidiousInsidious Join Date: 2002-11-21 Member: 9553Members
    I think this is a bigger problem for when aliens are loseing than when marines are. The 4th attack for all of the aliens is pretty nasty, and onos are walking tanks. But when the marines have two hives locked down, they arn't any more powerful. They have to sit back and defend, expand, and fight as weaklings the whole time while the commander upgrades them so they can roll over that last hive, or risk losing ground in a too-early attack. I personally find losing as marine fun, if the commander realizes that turrets arn't going to stop onos or bilebombs and starts handing out equipment so we can make an honorable last stand (and we get to practice with the expensive toys, too!).

    Unfortunatly, I can't think of any way to speed the process (and I don't know that I'd want to, I've seen a good many comebacks, usually when the aliens split up and harass more areas than the marines can gaurd at once, while attacking a hive).
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    .<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Either, the marines rush the other 2 hives and hold them the entire game, or aliens get fades and rape since marines really can't get heavies by the time aliens get fades.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    Just popping in to say that I just had the most amazing game so far.

    Map: ns_eclipse

    We start in Eclipse Command, I gorg up and head for Power Sub Junction. The skulks are doing a pretty good job of harassing the marines on the left side and parasiting them, so the marines opt to go for Maintainence hive. I cap PSJ and move into Computer Core, cap it. I hear the marines are expanding to South Loop and that there is a Phase Gate at MA, so I go for Station Access then start saving for the hive, but Marines are getting base up outside it.

    The skulks don't manage to drive off the Marines from Computer Core, and there's a siege up. However, Marine Base is all but defenseless. All the skulks except one (aLFa) starts attacking Computor Core as a diversion, while I an aLFa head into Marine Base. No turrets there, so I get two OC's up at the Phase Gate. Once they are up the COM spots us, and some marines appear through the Phase Gate. We manage to kill them and the Phase Gate off before too much reinforcement arrives though, and make short work of the Marine Base.

    COM has set up new CC and IP's outside Computer Core however, and now they are moving out towards Eclipse Hive. We manage to defend it with skulks, but they are keeping the pressure on. I sneak off to Maintainence Access as a skulk and jump down below the hive and hide. Once again all the Skulks Start attacking Comp Core as a diversion, while I get 8 DC's up under the hive location. When the DC's are up I start the hive, get up to ground level, and start building OC's inside the Marine Outpost. At this time I am calling for skulks to help me and some arrive, but not many, most are dead from attacking Comp Core.

    My backup gets killed pretty quickly and it gets a *bit* hectic fending off the Marines attempt to save their outpost (get about 5 healspray kills here <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> ) But the hive is up almost up!! The outpost is killed, but marines are now setting up siege at South Loop. The skulks fail to kill it, but the hive goes up and a few manage to go fade before the hive dies from the siege.

    We're now getting over-confident and try to attack the Marine Base at Comp Core. The result, all Fades die. Insert an hour of grisly fighting. We manage to get Maintenance hive up *again*. This time we have enough resources to let almost everyone go fade, however, while most of our team is gestating the Marines once again take Maintenance back. This time they fortify it well and get siege up, re-take will be hard. However, a few skulks have been hitting the Marine Comp Core base regularily and it is looking weak.

    Fades gather up and hit Comp Core base with gorg backup, and we manage to take it. Once again a hive goes up. Fades haven't been very effective so far since we've never had time to get more then one movement chamber up, but this time we get a breather and people finally get their adrenaline upgrade. Marines have once again relocated, and Maintanence is their new base. After some fighting we manage to get two heal stations up outside siege range and start hitting it.

    We spend a good 45 minutes or so attacking the marines, they have HMG's and GL's, so we're not making much progress. One jetbo gets through and almost manages to weld one of our hives, but we get him just in time. After that it seems like the back of the marines are broken. We have them locked down and we have enough resources to re-Fade immediatly when we die, Marines just don't have enough resources to keep themself equipped all the time (but lvl3 LMG's still hurt). It's just a matter of time though, and soon enough the Fades manage to move in in destroy the last Marine outpost. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Best game I ever played, even the Marines were happy afterwards (most of the Aliens were more then happy going "OMG OMG OMG I DON'T BELIEVE IT"




    Anyway, the point is:

    * People give up too soon. On a regular pub the aliens *and* Marines would have given up at least 2 times each under these circumstances.
    * The game is balanced incredibly well considering the diversity of the teams. I'd say that the perfect balance is at 8 vs 8, more players means advantage marines, less means aliens have it easy.
    * Most public servers suck (Well, that's not in the story but I had just hopped on a pub before this game happened and suffered through the usual early quitters, 4 gorgs on a team, marines s?tting in base whining for guns or running off rambo-style, COM building outside map, people spamming voicecom etc etc)
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Flayra and the rest of the dev team have said that they have balanced the game at the 2 hive stage, <i>With the marines at the top of their tech tree</i>.

    The problem is, most commanders take one hive, but then don't ever bother going for the HMG's! While the aliens put everything they have into defending and getting up the second hive, the marines change very little since the start of the game, and end up fighting the fades with gear meant for skulks.
  • R32R32 Join Date: 2002-09-16 Member: 1325Members
    <!--QuoteBegin--Stoneburg+Dec 24 2002, 11:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Dec 24 2002, 11:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Long comeback for aliens.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I joined as a marine when the game was almost over. You guys did an excellent job with teamwork.
  • ECA_ShocK-TroopeRECA_ShocK-TroopeR Join Date: 2002-12-24 Member: 11472Banned
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->--------------------------------------------------------------------------------
    Flayra and the rest of the dev team have said that they have balanced the game at the 2 hive stage, With the marines at the top of their tech tree.

    The problem is, most commanders take one hive, but then don't ever bother going for the HMG's! While the aliens put everything they have into defending and getting up the second hive, the marines change very little since the start of the game, and end up fighting the fades with gear meant for skulks. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    i find this in EVERY game, i have only played one game (and im marine 90% of the time) in the past month (i play every day) where we have been fitted out with hmg/ha and have been able to win, for the aliens its TOOO easy to evolve, the are evolving before we even have and advanced armoury.

    interesting point about starcraft, if u look at the tech tree that came with the manual you will see that there is a direct counter for EVERY unit, be it air/ground. the units are developed to kill each other effectively, and are under the skin the same unit really. i dont think NS is evenly balanced
  • Hang_LooseHang_Loose Join Date: 2002-11-08 Member: 7775Members
    Well that last 15-20 minutes on alien can actually become an easy comeback. Some reason, after securing two hives, all the marines go stupid. Atleast that's how it's been every time I've commanded. The whole team will work great together, we'll secure two hives... and then... they go stupid. They forget how to play. Because of this, the aliens can turn it around. However, it seems like a push for the end when you're on the alien team, and the marines seem to go down a lot faster and don't have the ability to make that comeback (unless marines do the last ditch weld hive thing. Which sometimes works because the aliens get stupid after onos too.)
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    I think that the marines tend to get over confident when they have taken two hives, also some commanders start teching too much once they have two hives. Let's just finish off the one hive alien teams and start a new game, rather than research everything they can first.
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