1.04, A Big Success? Or Big Bomb?

cindows_xpcindows_xp Join Date: 2002-12-18 Member: 11078Members
edited December 2002 in NS General Discussion
<div class="IPBDescription">My opinion, now yours...</div> I just played a round of that 1.04 stuff... my god. that was a horrible round. Some of the changes i agree with. but when viewed from the other team i disagree with it. The siege thing is great for aliens, bad for marines. We had sieges and a little base with phase and all got destroyed due to lack of funds from new phase costs and a few other changes.

Horrible, horrible update. I have agreed with the Dev team all the time since now... god this was awful.


-=Edit=-

BTW: this is not meant to be offensive to the Dev team, gread mod still... just the update needs to be redone.
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Comments

  • scioskulkscioskulk Join Date: 2002-11-30 Member: 10273Members
    The most important quote from your post:

    "I just played a round of that 1.04 stuff."

    Most important quote from that quote:

    "a round"
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    this is true, you have only played one round

    i have been playing in the gwb (full of newbes btw) and a bit of homeland (not AS much newbes) i have seen the rounds go both ways now, phase gate rushing is toned down a bit and the seage is now used as what is was indended for, backing up an assult (insted of leading it and doing ALL of the work)

    imo good patch
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    Nah, "you need to play more" has been used as standard answer to all critique since v1.0:

    - newbie: "Marine sentries are too strong."
    - fanboy: "SUYF, you need to play more and learn how to defeat them."
    - Sentry gets nerfed
    - fanboy: "I love this new version, the new sentries are great!!"
    - newbie: "But back then when I suggested to change them you told me off!"
    - fanboy: "SUYF, don't be so ungrateful!"
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    **obscenity**, when will the UK servers upgrade? ARRRGH!

    /me wants to play 1.04, as I'm drooling over the changes
  • cindows_xpcindows_xp Join Date: 2002-12-18 Member: 11078Members
    Yet again, i played a few more rounds. When i stated i played a round, i played once as aliens. once as marines. and marines lost both times. Yet again, I played on GWB server and marines lost again. Aliens are just able to recover from anything i have seen so far. and it saddens me. I will continue to play, but i still say there are some balance issues.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    The siege change will mean M's will have to co-op with their comm to a far greater extent, especially when breaking into heavily defended hives. Shotguns should be handed out a little more freely, to combat rush Faders breaking down defenses though....
  • DemerzelDemerzel Join Date: 2002-11-18 Member: 9181Members
    edited December 2002
    <!--QuoteBegin--Shockwave+Dec 24 2002, 08:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Dec 24 2002, 08:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->**obscenity**, when will the UK servers upgrade? ARRRGH!

    /me wants to play 1.04, as I'm drooling over the changes<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    probably when it's out <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    I play in the UK too and can't wait for it but I guess I'll have to <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> best thing is it should help prevent the marine strategies of phase & siege rush that seem to predominate recently. a longer middle game where it can go either way should help a lot.

    Oh and cindows, try playing more than one round eh?

    "OMG!!1! I JUST PLAYED A ROUND AND IT SUCKED! BURN THE MOD! KILL THE DEVELOPER AND PLAYTESTERS! LET NONE SURVIVE! KILL EVEN THEIR WOMEN AND THEIR CHILDREN!!1!"

    oh it so makes me laugh when overreaction boy comes to town.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    I'll be just happy to see the Acid spamming stop. And I PLAY FADES. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    But being able to combat siege bases (by not lettin' the M's get LOS as easily) will be GREAT.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    edited December 2002
    /me assaults office server AGAIN for being sucky
  • QuestionQuestion Join Date: 2002-11-18 Member: 9180Members
    *is confused*

    1.04 hasnt been released yet......
  • cindows_xpcindows_xp Join Date: 2002-12-18 Member: 11078Members
    <!--QuoteBegin--Demerzel+Dec 24 2002, 04:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Demerzel @ Dec 24 2002, 04:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Shockwave+Dec 24 2002, 08:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Dec 24 2002, 08:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->**obscenity**, when will the UK servers upgrade? ARRRGH!

    /me wants to play 1.04, as I'm drooling over the changes<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    probably when it's out <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    I play in the UK too and can't wait for it but I guess I'll have to <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> best thing is it should help prevent the marine strategies of phase & siege rush that seem to predominate recently. a longer middle game where it can go either way should help a lot.

    Oh and cindows, try playing more than one round eh?

    "OMG!!1! I JUST PLAYED A ROUND AND IT SUCKED! BURN THE MOD! KILL THE DEVELOPER AND PLAYTESTERS! LET NONE SURVIVE! KILL EVEN THEIR WOMEN AND THEIR CHILDREN!!1!"

    oh it so makes me laugh when overreaction boy comes to town.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, first off to respond to you, i have never said the mod sucks, and never said burn the mod. I said it needs more work on balancing issues. Demerzel your an idiot. I already responded saying all rounds i have played aliens have won. Have you played it yet? Also how am I over reacting? I mearly made a statement suggesting their is balance issues. Also I have still noticed there is alot of acid spamming if that is what you call it.

    I think it is a better update if you play aliens, otherwise you are in for a treat as a marine. An alien treat that is.

    And 1.04 Beta is out.
  • chaostheorychaostheory Join Date: 2002-12-19 Member: 11155Members
    edited December 2002
    [QUOTE=Dec 24 2002, 08:18 AM}

    And 1.04 Beta is out.[/QUOTE]
    it is since when ?
  • cindows_xpcindows_xp Join Date: 2002-12-18 Member: 11078Members
    Well, i played on more than 2 servers with the 1.04 Beta, the GWB server and two others. It for me was a huge change. For some reason as well it seems like fades die easier, but always the aliens have won when i played.
  • SemperFiSemperFi Join Date: 2002-08-02 Member: 1049Members
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    It's in beta testing, so it's available on select servers, but it has NOT yet been released to the public.
  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    Just use All-Seeing Eye, do a Find in server names for 1.04...
  • NutsacjacNutsacjac Join Date: 2002-11-23 Member: 9735Members
    Phase Gates costing more while having less hp doesn't sound too appealing for Marines.

    Acid rocket needed a nerf, shotguns would be fine at 15 res cost.
  • GanjaGanja Join Date: 2002-11-26 Member: 10038Members
    My god people look at the news page!
    [ 12/23/02 ] :: NS v1.04 in testing(lots of stuff after it but too much too post)

    As for you i'm just gonna say your mariens are dumb :-P
    Anyone with a brain can win in 1.04, we simply got jetpacks, sat 4 marines down to protect the siege and had 2 fly into their base, I sat on the hive, another sat in the corner and voila, 2 minutes later dead hive

    And again I emphasis on LOOKING AT THE NEWS PAGE
    [ 12/23/02 ] :: NS v1.04 in testing
    Now if you don't believe the developers that its out go find yourself a test server
  • GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
    Acid rockets are fine, If you Nerf it then a fade wouldnt be able to stand up to upgraded marines.
  • NutsacjacNutsacjac Join Date: 2002-11-23 Member: 9735Members
    Acid rocket hitting everyone in the general vincinity of where you aimed it is NOT fine, and I mostly play Kharaa, so this is a pretty impartial view on the matter.
  • GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
    Needs reduced splash damage, and more damage to targets that take direct hits.
  • freeofreeo Join Date: 2002-11-03 Member: 5518Members
    i'm glad they didn't reduce fade health/armor. but acid rockets seriously needed a nerf.

    from reading the changes, it seems the marines have been nerfed yet again... coming from a server with regulars who are pros at alien, this'll only make the marines lose a lot more. i won't say any more though, as i'll have to play a few games of 1.04 before i make a decision on it.
  • zerohastezerohaste Join Date: 2002-11-01 Member: 2003Members
    IMO, people are going to be complaining about sieges simply because that was a huge marine tatic... setting up a few sieges behind walls close to hives was deadly and, IMO, cheap. It was too powerful. It got a huge nerf that it deserved and people don't like it because it used to be arguabliy THE way to win the game. It'll take them a few weeks to come up with new tactics and then everything will be fine.
  • MorrikMorrik Join Date: 2002-11-11 Member: 8247Awaiting Authorization
    All I can say is:

    A lot of people complained about certain elements in the game, mainly seiges and when they were fixed, a lot of people complained again.

    How about you accept what the DEV Team is trying to do and develope some different strategies!

    I have no grudge or complaint with the 1.04 beta testing patch. It's actually made the game just a little more different because of it. The Marines are now getting weapons much faster and upgrades. The Aliens are being forced to almost work as a team. It's becoming better and better each day.

    I am very grateful the model exploit has been fixed. Thank you DEV Team!
  • SovKhanSovKhan Join Date: 2002-11-05 Member: 7099Members
    i think the patch addressed several scrim issues. lots of scrims marine teams would get up scanner, scan the hives, rush close to it. phasegate it. then rush it with lots of marines, if first wave attack to kill hive failed many of them would siege it. this could let marines win in less then 5 min if they were good. i think that aspect has been seriously nerfed and thats a good thing.
  • NutsacjacNutsacjac Join Date: 2002-11-23 Member: 9735Members
    Of course people are going to complain about siege being changed, it was the most viable way for the Marines to get a victory.
  • ConfuzorConfuzor Join Date: 2002-11-01 Member: 2412Awaiting Authorization
    When they say you need to "sight" your target for the siege to work, does that mean that your targets have to be constantly be looked at? Or can a marine take a peek around a corner to sight the targets, and then get back to doing other tasks?
  • MorrikMorrik Join Date: 2002-11-11 Member: 8247Awaiting Authorization
    The "sight" always has to be on. This forces Marines to stick around while the seiges are firing. It also gives the Alien Offense Towers some chance of doing damage before they are blown to bits.

    Sensor Sweep works as well. But, as with other aspects in the patch, the Sensor Sweep has been upped in price.
  • geldonyetichgeldonyetich Join Date: 2002-11-01 Member: 2537Members
    edited December 2002
    Marines are underpotent on medium to smaller sized servers. Howevr, on larger servers possibly overly potent due to the way the economy works.

    Ultimately, I was a little dissipointed to see that there were a few minor nerfs to Marines in 1.04. I was expecting the Khaara were going to be on the end of the nerf stick. This is probably because I generally play on 16 player servers. However, I am relieved to say that I think 1.04 adds more to the Marines than it takes away. Having motion tracking work on ALL SERVERS will help the marines ALOT. Cheaper shotguns are good too. Upgraded armories having their durability fixxed will help. Fade acid rocket AOE will also help, although that's not really much of a nerf.

    Siege was just a little too easy to get a victory. It's really not so much nerfed in 1.04 as it was changed to require more strategy to use. I for one was getting just a bit sick of cowardous marines hiding behind their vast turret factories and letting their siege do all the work. I can understand this for a wall of arse, but sticking siege cannons in unlikely places in order to tie down hives and/or multiple resource nozzles was a bit much.

    There will be some adjustment time to formulate strategies to take best advantage of 1.04 just like there was 1.03. It'll hurt t first, but we can't say for sure how screwed up things are until after we experiment a bit. Don't be too quick to say the version sucks until then.
  • Mr_EdMr_Ed Join Date: 2002-11-04 Member: 6867Members
    1.04 seams unfair to me. Just as i start learning to win as marines (not easy!) they go and make it even harder.

    Phase gates are the one that really hurts. You are already streched for cash and now they are more expensive and weaker. Also IPs are more expensive. This means that at the start of the game marines are even farther behind.

    The seige turret is also takeing a big hit. It is nice to have one up in a secured hive and know it is safe from aggesive building. Now a builder can drop a few OT/DT towers just around the corner and few good skuls with caraprice could take it all out falling back for a few heals.

    I think a large part of the balance issue is that IF you have a team of marines who know what they are doing (ie clan match) the game favors them (aliens start very weak and need the second hive to really stand a chance). Iif marines secure one hive and make second one hard to grab they will win. Unfortunatly you rarely get a team who works together like that. So advantage aliens.

    There is no way to fix the n00b problem. But makeing marines weaker just compounds the issue in my opinion.
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