Numbers Game

AmanteAmante Join Date: 2002-11-03 Member: 6528Members
<div class="IPBDescription">Why marines are screwed . . .</div> One of the many problems effecting Marines right now, and a big one . . .

The Khaara are supposed to be superior to marines, right? Supposedly one skulk is equal to two LMG marines, etc, and I tend to agree. So why isn't this sort of thing taken into account? I was just playing on a server and that odds were at usual. Khaara had 9, we had 8. You count commander, that's more like 7. So it's 9 on 7, they've got the massively superior fades, and we're just now getting HMGs. So in other words, we're not just screwed, we've been screwed from the get-go.

Please, devs. At the <b>least</b>, change it so that the commander doesn't count towards team balance. That'd be a nice start.

Comments

  • TrikkTrikk Join Date: 2002-11-22 Member: 9606Members
    And the Kharaa most likely had 2 gorges, so that would be 7v7 if you don't count gorge as an offensive unit.
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    Dont count gorge as an offensive unit? Are you crazy? Gorges are the most effective offensive unit i know of. Especially in 1.04. Yes they are weak but they can heal, web areas and do offensive towering. I always play gorge as soon as we have 2 hives and lots of times we crush the marines because we put OC at their spawns. or web the base exits so they are trapped inside their spawn room and are cheap kills for our fades. Hell iv even taken out HA/HMG guys constantly webbing them and then health spraying them to death. There should be a humiliation sound like in quake for that sort of kill muahaha.
  • TrikkTrikk Join Date: 2002-11-22 Member: 9606Members
    Well, if they're camping in their spawn so you can come and just web the exit, they've already lost.

    I mean that a vanilla gorge isn't worth "Kharaa" against a vanilla marine. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    "There were nine of them, you retard! What were you going to do with the last three, laugh them to death? Funny man?" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • DArtagnanDArtagnan Join Date: 2002-12-22 Member: 11336Members
    <!--QuoteBegin--Trikk+Dec 25 2002, 06:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trikk @ Dec 25 2002, 06:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->a vanilla gorge isn't worth "Kharaa" against a vanilla marine. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'm glad to see my linguistic discoveries are being used to good effect! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • TylerTyler Join Date: 2002-11-13 Member: 8418Members
    A gorg with one hive is fodder for roaming marines. unlike the commander they can actually die.
  • IrrelevancyIrrelevancy Join Date: 2002-11-30 Member: 10306Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Supposedly one skulk is equal to two LMG marines, etc, and I tend to agree<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    realli? kinda depends on ur marine skillz doesnt it? on certain servers its more like 2 skulks = 1 lmg marine...depends on where u are


    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So it's 9 on 7, they've got the massively superior fades, and we're just now getting HMGs.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    welll.....massively superior if u're still base marines.... normalli I get my guyz HAs within 5 minutes of the enemies getting fades....then i move on to HMG(IMHO, non-HA marines + HMG= often a waste when VS fades).... the HAs let the marines survive long enough against the onslaught of the Fades to get to HMG....then the game tends to even out
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    <!--QuoteBegin--Trikk+Dec 25 2002, 06:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trikk @ Dec 25 2002, 06:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well, if they're camping in their spawn so you can come and just web the exit, they've already lost.

    I mean that a vanilla gorge isn't worth "Kharaa" against a vanilla marine. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    "There were nine of them, you retard! What were you going to do with the last three, laugh them to death? Funny man?" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    1.)well webbing their exit is the final phase of the plan. first you take corridor by corridor webbing the entrance and putting up OC?s. You slowly push them back to their base.

    2.) A webbed vanilla marine is a dead vanilla marine. No matter how much vanilla he is. :-)

    3.)If there is a 9vs1 situation your are supposed to die. I can be onos and would die against 9 hmgs so this is not a valid point. the trick is to never come in the situation you have to face 9 guys at once. (9 marines are a damn good reason to make a temporary retreat)


    PS: No need to call people retards simply because they have a different opinion/style to play.
  • ZevensoftZevensoft Join Date: 2002-12-02 Member: 10406Members
    Well if cheaters/most players didn't disable their weapon muzzle flash sprite, then the odds would be more fair.
  • AmanteAmante Join Date: 2002-11-03 Member: 6528Members
    I still just can't honestly think of any reason for the commander to count towards team balance. The devs (in the manual and elsewheres) have made repeated points of mentioning that the aliens are supposed to be these badass killing machines vastly superior to the marines, but the marines have teamwork and numbers. Kinda hard to have numbers when the commander counts towards team balance, always leaving the marines at least one person behind.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--QuoteBegin--Amante+Dec 25 2002, 04:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Amante @ Dec 25 2002, 04:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I still just can't honestly think of any reason for the commander to count towards team balance. The devs (in the manual and elsewheres) have made repeated points of mentioning that the aliens are supposed to be these badass killing machines vastly superior to the marines, but the marines have teamwork and numbers. Kinda hard to have numbers when the commander counts towards team balance, always leaving the marines at least one person behind.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If you feel you would be better off with another marine out playing, by all means go without a commander. No? Well, maybe 7 marines + 1 commander is better than 8 marines then.

    As to aliens being better than marines ... that depends. Hive-1 aliens are no match for skilled marines, unless they manage to ambush the marine. Once motion tracking makes that all but impossible, I expect 2-3 skulks to die for every marine. #include <std/motion_tracking_rant.h>

    Hive two aliens are a match or more than a match for vanilla marines though. Webbing makes the gorge a valuable offensive unit, while leap allows skulks to close the distance on marines. Fades and lerks are far better than vanilla marines (duh!) and a match for HA/HMG marines.
  • IdenIden Join Date: 2002-10-16 Member: 1513Members
    You think Gorges and Commanders don't count?

    GYAH!
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    /me pats matso42 on the head.

    Even in combat, the commander can prove useful by giving his troops well-needed health and ammo. Dropping a medkit on a marine heals him much faster than any healing ability that the Kharaa have.
  • TrikkTrikk Join Date: 2002-11-22 Member: 9606Members
    <!--QuoteBegin--Jaml+Dec 25 2002, 10:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jaml @ Dec 25 2002, 10:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Trikk+Dec 25 2002, 06:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trikk @ Dec 25 2002, 06:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well, if they're camping in their spawn so you can come and just web the exit, they've already lost.

    I mean that a vanilla gorge isn't worth "Kharaa" against a vanilla marine. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    "There were nine of them, you retard! What were you going to do with the last three, laugh them to death? Funny man?" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    1.)well webbing their exit is the final phase of the plan. first you take corridor by corridor webbing the entrance and putting up OC?s. You slowly push them back to their base.

    2.) A webbed vanilla marine is a dead vanilla marine. No matter how much vanilla he is. :-)

    3.)If there is a 9vs1 situation your are supposed to die. I can be onos and would die against 9 hmgs so this is not a valid point. the trick is to never come in the situation you have to face 9 guys at once. (9 marines are a damn good reason to make a temporary retreat)


    PS: No need to call people retards simply because they have a different opinion/style to play.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    1) Vanilla means "un-upgraded".

    2) Read #1.

    3) I was quoting "Boondock Saints".
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