How To Kill A Command Console?

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
edited December 2002 in Mapping Forum
<div class="IPBDescription">by script</div> A CC has no name to aim at and a door that causes damages does not cause damage on a cc below it.

Comments

  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
  • MayIPostNowMayIPostNow Join Date: 2002-12-17 Member: 11001Members
    edited December 2002
    Have you tried a func_hurt or explosion? or hitting with a func_rotate or func_train?<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->BiTMAP Posted on Dec 25 2002, 09:56 PM
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    so what???  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, i had an idea for a map that involved the initial marine area to be destroyed by clever aliens. I would provide the marines with two additional locations to go to, but the problem is that some structures dont seem to take damage from the world. It's enough to make me cry. :"(
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    "trigger_hurt"s damage structures, there may be some "invincible" ones though <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Toggleable trigger_hurt 5000000

    Or as I like to call it, the "Trigger Pwn".
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    trigger Pwn does not hurt Command consoles <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    Why not set the name manually?
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