Have you tried a func_hurt or explosion? or hitting with a func_rotate or func_train?<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->BiTMAP Posted on Dec 25 2002, 09:56 PM -------------------------------------------------------------------------------- so what??? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Well, i had an idea for a map that involved the initial marine area to be destroyed by clever aliens. I would provide the marines with two additional locations to go to, but the problem is that some structures dont seem to take damage from the world. It's enough to make me cry. :"(
"trigger_hurt"s damage structures, there may be some "invincible" ones though <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
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so what??? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well, i had an idea for a map that involved the initial marine area to be destroyed by clever aliens. I would provide the marines with two additional locations to go to, but the problem is that some structures dont seem to take damage from the world. It's enough to make me cry. :"(
Or as I like to call it, the "Trigger Pwn".