The Real Marine Rush
Seraphic8X
Join Date: 2002-06-15 Member: 771Members
<div class="IPBDescription">It's that simple.</div> Since there are so many people here that know so much about strategy, take a look at this one.
Marines start out, 2 build, the others go outside the base and wait for any incoming skulk rushes.
Commander builds 2 IP's, Armory, and an Observatory. (no phase gate)
One guy defends the base and mines the entrances.
Four attack the hive.
The Commander scans for the main hive location
The commander's job is to give health to the marines AND scan ahead of their group to see if any Skulks are hiding. The commander will then give away skulk positions. Once the four attackers get to the hive, 2 should attack spawners and the other 2 attack the hive itself. Game over.
Keep in mind no phase gate is used in this strategy, and it's surprisingly effective - for those who think one is neccesary, a smart alien team will use it against you and wreak havoc on your own main base. Anyone who says otherwise hasn't had adequate experience.
Marines start out, 2 build, the others go outside the base and wait for any incoming skulk rushes.
Commander builds 2 IP's, Armory, and an Observatory. (no phase gate)
One guy defends the base and mines the entrances.
Four attack the hive.
The Commander scans for the main hive location
The commander's job is to give health to the marines AND scan ahead of their group to see if any Skulks are hiding. The commander will then give away skulk positions. Once the four attackers get to the hive, 2 should attack spawners and the other 2 attack the hive itself. Game over.
Keep in mind no phase gate is used in this strategy, and it's surprisingly effective - for those who think one is neccesary, a smart alien team will use it against you and wreak havoc on your own main base. Anyone who says otherwise hasn't had adequate experience.
Comments
pfft firewater. Don't worry about him. He dies easy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
--OMG MORE TURRETS IN SPAWN YOU NOOBS!
That would work, until someone like AcKz is playing and kills FW before he murders my team.
If you're an alien and have some guy called "The Onos Hunter" join marines - watch out. That's all I can really tell you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
The standard rush is too risky. If one or two skulks get lucky(or Firewater shows up) and chomps your firesquad, you're done. Plus, it's <b>boring</b> as hell. I would much rather risk the sacred win and have a nice, long, drawn-out, high tech game than rush and end it in five minutes.
Of course, all that good sportsmanship and such goes out the window in clan games. If you're looking for an easy win, rush away.
Berger, come join the clanning scene buddy, get off those dirty pubs
Intense is an understatement... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Unless your entire team is more skilled than the skulks, you will never make it alive to the hive
If you reach the hive, it wont be down before the second is up, and then you will have fades in your undefended base...
Firewater:
Ha! I killed the entire aline team twice once...then my commander build another cc and two armouries and when I got back to the base I couldnt even spawn,, because he refused to build more than one spawn...in an 8v8 game =/
Its all about how skilled the enemy is
thats all i can say... i think a phase gate makes a BIG difference...
and in a 16 or 20 person serve.r. somtimes even 24... i keep at LEAST 2 people in base....
and what is horrible is when u have both hives and ur team is slow and never listens. then u lose ur main base -.- ... hahah
One guy defends the base and mines the entrances.
Four attack the hive.
The Commander scans for the main hive location
The commander's job is to give health to the marines AND scan ahead of their group to see if any Skulks are hiding. The commander will then give away skulk positions. Once the four attackers get to the hive, 2 should attack spawners and the other 2 attack the hive itself. Game over.
Keep in mind no phase gate is used in this strategy, and it's surprisingly effective - for those who think one is neccesary, a smart alien team will use it against you and wreak havoc on your own main base. Anyone who says otherwise hasn't had adequate experience.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It's a good idea, but it won't work on a good alien team. They'll know you're coming and organize a counter attack. Scan is a good idea, but it only gives your their position for a little while. I estimate the effect of the scan and run somewhere else when it's over. Then when the poor marine jumps around the corner and aims up like he knows where I am, I bite him on the butt <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
thats all i can say... i think a phase gate makes a BIG difference...
and in a 16 or 20 person serve.r. somtimes even 24... i keep at LEAST 2 people in base....
and what is horrible is when u have both hives and ur team is slow and never listens. then u lose ur main base -.- ... hahah"
All nonsense. You people don't have a clue what you're talking about. You're all talking from worthless pubbing experience. The smart commander will keep an eye on the skulks.
Like I said in the post, a phase gate is just about the worst thing you can do. The aliens will just reverse you and kill off your base. GG.
"It's a good idea, but it won't work on a good alien team. They'll know you're coming and organize a counter attack. Scan is a good idea, but it only gives your their position for a little while. I estimate the effect of the scan and run somewhere else when it's over. Then when the poor marine jumps around the corner and aims up like he knows where I am, I bite him on the butt"
But a good commander will know which direction you ran in and tell the marines over voicecom. Plus they won't be alone.
Marines start out, 2 build, the others go outside the base and wait for any incoming skulk rushes.
Commander builds 2 IP's, Armory, and an Observatory. (no phase gate)
One guy defends the base and mines the entrances.
Four attack the hive.
The Commander scans for the main hive location
The commander's job is to give health to the marines AND scan ahead of their group to see if any Skulks are hiding. The commander will then give away skulk positions. Once the four attackers get to the hive, 2 should attack spawners and the other 2 attack the hive itself. Game over.
Keep in mind no phase gate is used in this strategy, and it's surprisingly effective - for those who think one is neccesary, a smart alien team will use it against you and wreak havoc on your own main base. Anyone who says otherwise hasn't had adequate experience.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
agreed, besides the mines part. he should be able to kill 4+ skulks alone just by sitting in the back of the room
as long as they know how to aim
That's nonsense. 4 skulks rushing into the nothing Marine spawn can take down one defender without any backup, all they have to do is split in different directions and converge.
Mines are required.
uh huh.....
ok, just for numbers sake, it's 9 LMG bullets to put down a Skulk with 0 carapace, as in he is just a regular skulk, as you tech up through Cara, it goes to 14 at level 1, 16 at level 2, and at level 3 cara, you can absorb 19 LMG shots
Even with full ammo on his pistol and his LMG, I think it'd take 100 percent accuracy, not a single missed shot, and even then it might not be enough, to actually take down 4 skulks with level 3 cara
You would be suprised how often it works then.
It also isn't an aimbot, it doesn't make people invincible.
LOL, I'm sure you do. But you're talking out of pub experience.
If you doubt this strategy works, we will be happy to scrim your clan to show you. We wont say we told you so <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
fyi, #thetheory on gamesnet
<i>"If he can take out multiple' really easy its almost certain he's using the r_drawviewmodel hack which makes accuracy with bites and lmg frighteningly easy."</i>
You have never seen me play then <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->. I never use drawviewmodel 0. Just the other night I chomped a group of 5 marines (firewater included, for those of you who worship him :x ) who were assulting our hive during a scrim. Granted, I did spawn right behind them all :x . And last night in another scrim I got into the marine spawn on nancy and ate about 10 people as they spawned, ate 2 IP's and a commander myself <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->. Not trying to gloat, but myself and many others are proof that you dont need drawviewmodel 0 to play like that.