Map Models
bicball
Join Date: 2002-11-23 Member: 9751Members
<div class="IPBDescription">Animated Ambient Models</div> Are there any models of things to put around the map to make the map come more "alive?" I was thinking of like tentacles that can be placed on the wall so it looks like the wall is growing and moving ETC. It will make it look more organic and life like, if they curled around and grabbed you that would be cool, this would be real easy because it is just a tube, and can be animated easily. You can just place them along walls that have infested textures. Are there any models like this, or should I go ask in the modeling forum for someone to make one?
Comments
Or use monster_furniture
<a href='http://www.vlatitude.com/print_tutorial.php?tutID=21' target='_blank'>http://www.vlatitude.com/print_tutorial.php?tutID=21</a>
Iw ant them to be kinda interactive, when you shoot them they shrivel up and bleed and they can grab you etc.
That would require all sorts of new code for it to work properly. All models do is provide collision box shape, and somthing to look at. The code is what do the actuall "work". Don't get me wrong, I'm getting the friggn shakes cause I don't have any good NS world models here! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
they cannot switch animations, they will only display a generic idle anim in game, there is a workaround though. a cycler added model will change its animation every time its shot in game (whether this still works in ns is doubtful, maybe tommy 14 would test this?) so they could never "grab" a player in game.
They do work in NS, and they do change animations when shot.