Weapons inspiration

GraheimGraheim Join Date: 2002-04-02 Member: 375Members
<div class="IPBDescription">Design thoughts?</div>I was just curious to hear from some of the modelers about what their inspiration for the weapons was.  The Heavy Machine Gun and the Shotgun are pretty original designs but the LMG and the pistol seem to borrow from current firearms.  The pistol has many HK USP elements and Walther looking grips.  The side mounted, curving magazine on the LMG has a old-school (WWII and earlier) feel to it.  Did you base the weapons off of anything in particular?

Comments

  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Don't you know? Those are real weapons from the future!
  • GraheimGraheim Join Date: 2002-04-02 Member: 375Members
    D'oh!  Why didn't I check the future tech. encyclopedia before writing that last post!  Now I look like an idiot.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Actually, there is a pretty good interview with Mike W. (one of the modelers and a general freakazoid), located

    <a href="http://www.readyroom.org/interview1127MW1.html" target="_blank">here</a>

    He goes into some detail about what his method and inspirations are...
  • GraheimGraheim Join Date: 2002-04-02 Member: 375Members
    Wow, that's a really cool article!  Thanks.  After reading it I see that the HMG isn't as original as I thought at first.  I like the connection to the REALLY modern HK styles out there currently.  Makes you think it could all actually happen some day.

    (Feels a tap on his shoulder)

    Bob: Hello.

    AGGHHHHHHHHH!
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Heh. More where that came from in the

    <a href="http://www.readyroom.org/feature1.html" target="_blank">Readyroom Special Features Section</a>
  • BathroomMonkeyBathroomMonkey Feces-hurling Monkey Boy Join Date: 2002-01-25 Member: 78Members, Retired Developer, NS1 Playtester, Contributor
    Heh . . yeah, the interview should cover most of it.  For the weapons, the design directive we were working with was 'futuristic, but not TOO futuristic'.  We wanted practical weaponry, that looked like it could easily be extrapolated from current weapon design trends.  

    LMG . . definitely based off the WWII sten.  Also, the weird gun that the little kid uses to whup up on the drive thru truck in 'Maximum Overdrive' (NO idea what gun that was . . . maybe I'll try to look it up*).  I don't know why, but I love the whole 'clip in the side thing'.

    HMG is a blatant rip off of the H&K oicw, but I love the way that weapon looks and I don't mind being derivative <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> . .

    The pistol is your basic pistol body, based on sort of a mixture of an mp433 and a usp, with a big-### muzzle break up front.

    The weapons may see minor refinements before v1, but I can tell you (Flayra permission willing) that the HMG will undergo a fairly significant evolution before v2 (or v1x). . .


    *found it-- it's the Sterling L2A3 Mark IV . . also looks like the foundation for the Star Wars Stormtrooper rifle . . .



    <!--EDIT|BathroomMonkey|April 19 2002,16:20-->
  • HikusoHikuso Join Date: 2002-01-25 Member: 69Members
    methinks MG's should be band-fed , but that's just me i guess <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • Raven1Raven1 Join Date: 2002-04-02 Member: 374Members
    me being the militaristic militia gun nut that i am think that you need to put in at least one PAT(personal armored transport) for the marines that are to lazy to run;)  and besides, what would be greater than running over a bunch of lvl 1 aliens?  like jeapathon2k on CS, you might kill everyoen in you rteam attemptig it, but u might run over an enemy..maybe...
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    A search on "vehicles" will turn up <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=5;t=1658" target="_blank">this thread</a> (and probably others on the subject)... basically, it's been discussed, and vehicles are not and probably will never be part of NS.
  • XTS_HighlanderXTS_Highlander Join Date: 2002-04-13 Member: 429Members
    <!--QuoteBegin--coil+April 19 2002,19:47--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (coil @ April 19 2002,19:47)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->A search on "vehicles" will turn up <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=5;t=1658" target="_blank">this thread</a> (and probably others on the subject)... basically, it's been discussed, and vehicles are not and probably will never be part of NS.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Good, great excellent.  I didn't want vehicles to be a part of this game anyways, it wouldn't fit.  Vehicles and Half-Life just don't work, it's a proven fact.
  • HellockeHellocke Join Date: 2002-04-13 Member: 432Members
    Vehicles bad. *makes sign of the cross with fingers. Burns the symbol on to his head in doing so.* AHHH! IT BURNS! IT BURNS!. But, anyway, NS is your not-so-average corridor shooter. Unless you want a flying snowboard, or an armoured golf cart, they're not gonna be in it.
  • GraheimGraheim Join Date: 2002-04-02 Member: 375Members
    Technically, anything that bears the name "machine gun" should be belt-feed, but that's getting pedantic.  

    My question is: Do you guys need any sounds for these weapons?  I 've got some friends with decent recording equipment and between all of us we either own or have access too some weaponry similar to what's being used in the game.  

    Do you need sounds like: pistol slide operating, shotgun shucking, magazine insertion, any of the above type weapons firing? (these would have to be recorded outside, but you could add echo or something for indoor sounds)

    Due to some Marine Corps reserve, National Guard connections, I may be able to get some automatic fire sounds as well.

    Any need or has this been covered?
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    <!--QuoteBegin--Hellocke+April 20 2002,16:37--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Hellocke @ April 20 2002,16:37)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Vehicles bad. *makes sign of the cross with fingers. Burns the symbol on to his head in doing so.* AHHH! IT BURNS! IT BURNS!. But, anyway, NS is your not-so-average corridor shooter. Unless you want a flying snowboard, or an armoured golf cart, they're not gonna be in it.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Do you have any idea how funny that would be? An Armored Golf Cart?

    "I am the fat space station security guard...behold my bulk..mmm..donuts.."


    But anyway..heh heh..Yah, I wouldn't mind a hover board <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    i think the HMG looks like a ripoff of one of the MG in unreal 2
  • GraheimGraheim Join Date: 2002-04-02 Member: 375Members
    They're probably both of a ripoff of the modern weapon system mentioned earlier in this thread.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    and i do believe these concept shots were released before the first unreal 2 screens were shown, not sure but that's the way I remember it :/ And if I remember correctly the first screen was that babe bending over  a console on the bridge or whatever, there wasn't a gun on that pic, besides they prolly took inspiration from the same weapons os they're bound to have some similarities...
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Good point. The original HMG concept shot was visible at NS.org when I first sniffed around the mod in early September 2001. Does anyone know when UT2's shots came out?

    If later than NS, we're gonna have to FOX those punks...

    <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    inter..back up..chick bent over console? Holy Crupsey...NS pr0n, released by the staff, none the less...I am shocked and sickend...  <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->

    J/k <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    Yah, I don't care if they "Stole" the weapons..I'll beat you up if you say they did
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    Jed it's an unreal 2 shot <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> I'm sure you saw it already ...
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    oh, unreal..bah...never even seen one screenie of that game. Half life has already wrapped it's icy, sticky, slimey tendrils about me..Those are tendrils, right?  <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
  • GraheimGraheim Join Date: 2002-04-02 Member: 375Members
    Or tongues, one or the other.
Sign In or Register to comment.