<div class="IPBDescription">in the ns.wad</div> Anyone know which file lists the textures in the ns.wad that give off light (if any do)? I've been trying to dig up the tutorial that lists this information, but I haven't been able to track it down.
Wheeew, man, your looking a little 'green' there frizzle. Please don't take this the wrong way. I wouldn't start mapping with NS, it isn't an easy thing to do.
I highly reccomend that you goto VERC and use and abuse all the tutorials and articles there.
it only took me 30 minutes to construct a fully working 32 player ns map, including a ready room (as an entity testing ground of course, it aint fancy). i see no reason why he would have a problem making a basic ns map.
No, no reason why the guy couldn't. Imo, its not the best mod to start out with. Ok ok, I screwed up. Lets not start a pissy fight here. I assumed (since the guy asked about texture lights) he is a newbie mapper, and NS isn't the best/easiet to start of with. Considering all the diffrent varibles and limitation of NS mapping(skulks, flying players, turrets, memory limitation, etc etc..). Sorry sorry....I'll go stick my head in a blender..or sumthin <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
I personally don't think NS mapping is any more challenging than any other kind of mapping. It's just a different set of considerations. In NS you need to be concerned about distance between hives, no overlapping of rooms, things like that. Whereas in Counter Strike for example, you might be more concerned with providing places for players to take cover, or sniper perches, etc.
I'm new to HL mapping in general, so take the above with a block of salt.
Comments
I highly reccomend that you goto VERC and use and abuse all the tutorials and articles there.
<a href='http://www.valve-erc.com/' target='_blank'>VERC</a>
Here is the link to the lights and textures you asked about
<a href='http://www.valve-erc.com/resources/?page=rad' target='_blank'>light.rad</a>
Ok ok, I screwed up. Lets not start a pissy fight here. I assumed (since the guy asked about texture lights) he is a newbie mapper, and NS isn't the best/easiet to start of with. Considering all the diffrent varibles and limitation of NS mapping(skulks, flying players, turrets, memory limitation, etc etc..). Sorry sorry....I'll go stick my head in a blender..or sumthin <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
I'm new to HL mapping in general, so take the above with a block of salt.