no way ... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
aliens own as it is ... never reveal this plz ... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
probably something where the leap attack does more damage than what we are told it does...(which is like a...15 damage)
probably like a 70 damage or something along those lines
its probably something where the leap attack is actually more powerful than most people think it is, like instead of a tool to get across to the other side of the room in a map, its probably like a unholy powerful attack that will knock out sentrys in 2 leaps ... dealing more than just 15 damage
pink animals appear out of nowhere that attack the marines = Bablers <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
I still havent figured it out <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
I did have 5-6 leap kills one game but the marines were hurt by teh fades I just went to the armory and leaped them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Leaping turrets isn't worth it, 15 damage per touch is great but I'd rather have 75 per hit. Besides, leaping turrets uses a lot of energy I'd rather use to escape.
<!--QuoteBegin--Ness-Earthbound+Dec 31 2002, 12:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ness-Earthbound @ Dec 31 2002, 12:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's NOT 15 per hit.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Umm I never said per hit I said per TOUCH.
matsoMaster of PatchesJoin Date: 2002-11-05Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
edited December 2002
The leap attack is a variant of the charge attack - ie, does 4 pts of damage per "tick", which turns out to be about 200 damage per leap attack (did 94 pts of armor-only damage against a HA marine I could squeeze myself to)[1]. A leap attack seems to be one second long (sort of a mini-charge) and you can get in about 4 of them in as many seconds. If you CAN keep yourself glued to a turret for that long (which is pretty hard), you will do about 800 pts of damage. As is true for the Onos, pressing leap too quickly is counterproductive - it wastes energy and does less damage, as the damage part seems to start a few ticks AFTER the leap.
A leap attack thus does about 1000 damage per every 12 seconds if you have adrenaline, as you need to recharge your energy. Biting does about 1500 damage in the same time. However, if the marines have built two turrets close to each other so you can squeeze up against both of them, then leap really comes into its own. Both turrets gets damaged by just one leap attack.
[1] This, bw, means that the Onos charge does about 700 pts of damage per second...
[Edit] Ah .. you can do five leap attacks in five seconds, if you got adrenaline. Which means you can take a turret in that time. However, its devilishly hard to take out a freestanding turret in that fashion.
However, many marines skimp on turrets by putting the turret factory towards a wall, or a turret very close to the wall. Where this strategy will work, and work very well.
Unfortunately, it only works if you got two hives. And then, fades and lerks will do the job even faster and with less pain and difficulty.
<!--QuoteBegin--matso42+Dec 31 2002, 07:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (matso42 @ Dec 31 2002, 07:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Unfortunately, it only works if you got two hives. And then, fades and lerks will do the job even faster and with less pain and difficulty.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> But mass-killing marines with leap is much more fun cuz every1 thinks leap sucks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--_Superi0r_+Dec 31 2002, 09:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (_Superi0r_ @ Dec 31 2002, 09:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--matso42+Dec 31 2002, 07:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (matso42 @ Dec 31 2002, 07:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Unfortunately, it only works if you got two hives. And then, fades and lerks will do the job even faster and with less pain and difficulty.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> But mass-killing marines with leap is much more fun cuz every1 thinks leap sucks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Leap is THE best ability an alien could get, if you ask me. If anyone says Leap sucks, I'm gonna... I'm gonna....! Well, I'm going to Leap kill him!
I don't think this is an exploit. If someone has enough skills to kill marines like this I think he deserves it. Besides its nice that skulks have same kind of instakill skill like aliens in AvP <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
It does do insane damage if you can get enough hits in... but it's really hard to do. I don't think there's any problem with it, as most of the time you just fly on by with leap, doing maybe half of a bite worth of damage. It's not any easier on structures (I guess you guys have found some trick I havn't yet to sticking). The only time I've been able to put this to good use was on an HA marine crouched under the grating in the Generator hive on ns_caged. Two leaps did him in (don't know how much health he had to start, maybe only 32, and I suck with leap. I just don't know. But it worked!).
Leap is still deadlier used as a way to avoid getting shot while getting in melee range with the marines. But I'm not complaining that I can do some damage with it, too <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
well.... devious me here has been experimenting, and using my standard outfit of carapace/celerity i've been practicing various ways to leap at marines to get 1-hit kills while bypassing the difficult need to "stick" to your enemy...
<b>if you figure it out don't reply and tell everyone</b> I don't want to write a guide on it resulting on LEAP nerfs<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> It's <i>in the manual</i>. It's no secret, and it's not going to get nerfed. It's hard to use well against a target moving in any direction other than parallel to your motion, and not that effective against turrets. You can do over 200 points of damage on a quality leap; plenty to one-shot the unsuspecting marine until they have the second armor upgrade. Also effective against heavy armor. You probably won't solo him, but two skulks can leap in, then put him down in a bite or two. Just like the Onos charge, it's all about nailing the center of your target and "sticking" there with your forward key down. Switch to bite ASAP for maximum effectiveness.
Sorry to burst your... ah crap, I've been beaten to it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
This has never been a secret. It's been posted before. I believe the term used was "it makes you like a flaming ball of skulk which damages anything that touches it"
<!--QuoteBegin--Vicentegrad II+Jan 3 2003, 04:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vicentegrad II @ Jan 3 2003, 04:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but....cheeks *snicker*.....Leap doesn't come until Hive-2
you guys trying to tell me that you stay Skulk after 2nd hive is up?
I for one, go Lerk immedietly after 2nd Hive is up and stay that way....anyone else do this?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> It depends if the gorges have been doing their work, sometimes theres not enough resources to evolve to what you want. Lerk is relatively cheap at 33 rp, but if resources are coming in slowly, it can be a little wait before you can get your Fade, instead of standing around and waiting its better to go use your new abilities as Skulk or Gorge.
I know what leap "actually" does but from my experience with leap it appears that the skulks entire body does a small amount of damage the entire time the skulk is in the air, once his "feet" touch the ground, wall or ceiling the attack ends. But scince leap is such a fast manuvuer it only does minimal damage when you leap through a marine. The skulk passes through so quickly the marine takes very little of the damage. The trick is to try to stay "in" the marine as long as possible. Try standing at his feet and jumping straight up through him. the skulks length then touches the marine for his entire height, rather than just the marines width, not to mention the fact that skulk often falls back down through the marines height once again before landing. I may be completely off here, but so far it seems that I kill marines much faster by that method, rather than doing alot of back and forth jumping, same with bite.
Thanks for the cool advice. I love Leap and everything, but when I have adrenaline, its so tempting just to go for Parasite kills, your name just reminded me about it!
i stay skulk when we get the second hive if i'm playing on a pub (i.e. a non-serious game).
i then get carapace/celerity and leap at marines sitting in their bases while the fades spam acid at them. i get all the kills and then then downtalk the fades that do nothing but spam acid <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Comments
wow. all i can say is wow.
aliens own as it is ... never reveal this plz ... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
probably like a 70 damage or something along those lines
its probably something where the leap attack is actually more powerful than most people think it is, like instead of a tool to get across to the other side of the room in a map, its probably like a unholy powerful attack that will knock out sentrys in 2 leaps ... dealing more than just 15 damage
<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
i dunno, just like use leap on sentrys and then see for yourself
you'll probably get seizures or start seeing pink animals appear out of nowhere that attack the marines
I still havent figured it out <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
I did have 5-6 leap kills one game but the marines were hurt by teh fades I just went to the armory and leaped them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
must be a bugger to stay ON the turret tho ;D
Umm I never said per hit I said per TOUCH.
A leap attack thus does about 1000 damage per every 12 seconds if you have adrenaline, as you need to recharge your energy. Biting does about 1500 damage in the same time. However, if the marines have built two turrets close to each other so you can squeeze up against both of them, then leap really comes into its own. Both turrets gets damaged by just one leap attack.
[1] This, bw, means that the Onos charge does about 700 pts of damage per second...
[Edit]
Ah .. you can do five leap attacks in five seconds, if you got adrenaline. Which means you can take a turret in that time. However, its devilishly hard to take out a freestanding turret in that fashion.
However, many marines skimp on turrets by putting the turret factory towards a wall, or a turret very close to the wall. Where this strategy will work, and work very well.
Unfortunately, it only works if you got two hives. And then, fades and lerks will do the job even faster and with less pain and difficulty.
But mass-killing marines with leap is much more fun cuz every1 thinks leap sucks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
But mass-killing marines with leap is much more fun cuz every1 thinks leap sucks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Leap is THE best ability an alien could get, if you ask me. If anyone says Leap sucks, I'm gonna... I'm gonna....! Well, I'm going to Leap kill him!
Edit: actually its not even instakill
Leap is still deadlier used as a way to avoid getting shot while getting in melee range with the marines. But I'm not complaining that I can do some damage with it, too <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
<b>if you figure it out don't reply and tell everyone</b>
I don't want to write a guide on it resulting on LEAP nerfs<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It's <i>in the manual</i>. It's no secret, and it's not going to get nerfed. It's hard to use well against a target moving in any direction other than parallel to your motion, and not that effective against turrets. You can do over 200 points of damage on a quality leap; plenty to one-shot the unsuspecting marine until they have the second armor upgrade. Also effective against heavy armor. You probably won't solo him, but two skulks can leap in, then put him down in a bite or two. Just like the Onos charge, it's all about nailing the center of your target and "sticking" there with your forward key down. Switch to bite ASAP for maximum effectiveness.
This has never been a secret. It's been posted before. I believe the term used was "it makes you like a flaming ball of skulk which damages anything that touches it"
you guys trying to tell me that you stay Skulk after 2nd hive is up?
I for one, go Lerk immedietly after 2nd Hive is up and stay that way....anyone else do this?
you guys trying to tell me that you stay Skulk after 2nd hive is up?
I for one, go Lerk immedietly after 2nd Hive is up and stay that way....anyone else do this?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It depends if the gorges have been doing their work, sometimes theres not enough resources to evolve to what you want. Lerk is relatively cheap at 33 rp, but if resources are coming in slowly, it can be a little wait before you can get your Fade, instead of standing around and waiting its better to go use your new abilities as Skulk or Gorge.
i then get carapace/celerity and leap at marines sitting in their bases while the fades spam acid at them. i get all the kills and then then downtalk the fades that do nothing but spam acid <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->