Ok About Bounding Box,does It Screw Up Hitboxes?
Question
Join Date: 2002-11-18 Member: 9180Members
I heard something to that effect before.
And if its true,its a big probelm.
That could explain the "OMFG HE TOOK KAZILLIONS AMOUNT OF BULLETS AND NEVER DIED!".
Fades dont use a hitscan ranged weapon AND it has massive splash radius.Marines have LMG and HMGs that are hitscan and is MASSIVELY affected by this probelm if it exists.Aliens arent.Hmmmmmmm advantage to aliens maybe?
Btw the buildings seem to be blocking hitboxes.....i was skulk one time and just SAT at a TF surrounded by 8 turrets eating the TF.The turrets couldnt hit me because half of my body(what it looked like to others) was in the TF,thus a hitbox conflict,so the turrets were shooting at me,but doing damage to the TF,but since FF is off,it does 0 damage and they just keep shooting until i take down a 100+ RP defence with a 0 RP skulk.
And if its true,its a big probelm.
That could explain the "OMFG HE TOOK KAZILLIONS AMOUNT OF BULLETS AND NEVER DIED!".
Fades dont use a hitscan ranged weapon AND it has massive splash radius.Marines have LMG and HMGs that are hitscan and is MASSIVELY affected by this probelm if it exists.Aliens arent.Hmmmmmmm advantage to aliens maybe?
Btw the buildings seem to be blocking hitboxes.....i was skulk one time and just SAT at a TF surrounded by 8 turrets eating the TF.The turrets couldnt hit me because half of my body(what it looked like to others) was in the TF,thus a hitbox conflict,so the turrets were shooting at me,but doing damage to the TF,but since FF is off,it does 0 damage and they just keep shooting until i take down a 100+ RP defence with a 0 RP skulk.
Comments
It has something to do with stopping you from getting stuck on buildings methinks.
If you were standing behind a post and someone swung a bat and hit the post then you dont get hit because the post was in the way. Same effect, the rt was in the way of the bullets from hitting you.
And the TF HITBOX was in the way,big difference.
If a skulk is chomping a TF and my **obscenity**-end is sticking out i expect bullets to hit the **obscenity**-end.
And yes, you can make TFs skulk-proof. Impossible to be lerk-proof, though.
And yes, you can make TFs skulk-proof. Impossible to be lerk-proof, though.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You guys are NOT reading the post properly.
There were EIGHT turrets.Eight turrets at the TF.3 at north side,3 at west,3 at east and 3 at south.
T T T
T TF T
T T T
There.See?
Explain how there could be a blind spot in that defence.
HALF of my body was stuck in the TF and the stupid hitbox thingy overlapped the TF hitbox with mine so the turrets couldnt hit me at all.
If you want to talk about bounding and hit box bugs look at the marines. You can't bite them in half the vents and there are corners where the walls also block this way. Some structures too but not as many. I've seen a ton of players using this as a tactic.
Kheras
If you have a cube the bounding box wil be the same size as the cube.
If you make a sphere the bounding box will be the smallest box that sphere can fit into.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Bounding box? What is that? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I did mess around with some mapping tools just to get an idea about the kind of work it takes to make a map. The bounding box is a large retangular box which incompasses the entire are your model is in. Picture sealing up a marine in a block of ice, The ice block would be the bounding box. It's the space the game engine allots to each model. It applies to buildings, people and any other item placed in the world. If I am wrong may some more knowledgeable person correct me, but that is my understanding of it.
It has something to do with stopping you from getting stuck on buildings methinks.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
of course...it doesnt stop a commander building on you....grr..
Again, thats why it pays to have a good comm.
Although, you can also just drop the TF onto another structure, or clip it into the wall, and the problem is also solved that way.
read my post <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> , I've been doing 3d modeling for several years
TF's are a problem and it does seem possible that you can hide a skulks hitbox intirely within a TFs.
Soemone fancy doing experiments on this?
IF it is the case then its a huge bug which needs fixin <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
BlueGhost
read my post <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> , I've been doing 3d modeling for several years<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If you don't unnahstan what he said, basically hit boxes are seperate little boxes that determine scaling of damage. The head hitbox may apply a %150 increase to power, whereas the hand hitbox will only apply about %10 of the damage.
The bounding box is a big box that stretches over the outer limits of the shape.
The outtermost box is like a bounding box. Notice that NO PART of the shape is outside the box. However, that box is an actual HITBOX. Meaning shooting the air could hit the TF. Which is very very bad.
The bounding box SHOULD restrict you outside the shape. This is what stops you from walking through a marine. However, the bounding boxes on buildings are very tiny. Unfortunately I can't find any way to view them, and my 3D Studio Max doesn't work (Damn warez).
This needs fixing.
Those are going to be fixed.
The devs dont know about the hitbox-bounding box conflict with several thingies though.