Ns_intrepid Progress

sySTEm1sySTEm1 Join Date: 2002-12-20 Member: 11222Members
edited January 2003 in Mapping Forum
<div class="IPBDescription">constructive criticm of layout plz thx</div> Ok so ive done a very poor layout design using mspaint (flame if u will).. and it lies below. i havent yet added any weldy spots so if u can think of good places for them + ANY other suggestions / criticisms please tell me so i can change stuff round.

Storyline: The TSA found that some asteroids are rich with nanosludge so decided to take control of one and turn it into a mining facility to gain more of the precious resource. but to there surprise the kharaa have decided they want control of this asteroid and begin to attack the miners, the facility is evacuated and the frontiersmen are sent in.....

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    not bad for mspaint layout.
    what level is top and what is bottom?
  • sySTEm1sySTEm1 Join Date: 2002-12-20 Member: 11222Members
    edited January 2003
    sorry good point. L1 is bottom. ive started making some of the rooms btw, trying to encaptulate a 'futuristic mine' by mixing chunks of rock in with artificial/metallic struts and walls etc. the layout doesnt show any of the added features like places for skulks to hide in the architecture, in ceilings and such like.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    It looks much easier for the marines to get to the stability control hive than any of the others.
  • sySTEm1sySTEm1 Join Date: 2002-12-20 Member: 11222Members
    aye i see what ur saying, bear in mind this isnt by any stretch of the imagination to scale. the rooms may completely differ in size and shape. so it could in fact end up that the stability control hive is further away. atm both the stability control hive and the recreation hive both have two rooms to travel thru before arriving at the hive, granted the corridors may be slightly longer when heading for the recreation hive, i will look into this to try and aid balance, but it will most likely be sorted when a final layout design is accomplished
  • sySTEm1sySTEm1 Join Date: 2002-12-20 Member: 11222Members
    i was thinking, do you think it would be a good idea for me to map out a simple non-textured / not properly lighted map of the layout to playtest a little for gameplay, before adding architecture? one problem with this is u cudnt get proper feel of gameplay cus architecture plays a huge part (skulking etc).. im undecided. i suppose it would be good for testing seiging out etc?
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Yes. It will help you make sure your travel times are right, siege ranges are OK, lines of sight and (approximate) r_speeds.
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