Func_seethrough = Dracula? How Can I ...
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
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<div class="IPBDescription">..force func_seethrough to cast shadows?</div> You have a locked path (with no window on top) inside a sky box with environmental light or other lightning from above.
And you need to make it func_seethrough for command view.
Now its ignored by vis <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> and casts no shadows , but that looks damn wrong ingame.
VHE example file below.
how to get a matching shadow below the "Dracula block"?
And you need to make it func_seethrough for command view.
Now its ignored by vis <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> and casts no shadows , but that looks damn wrong ingame.
VHE example file below.
how to get a matching shadow below the "Dracula block"?
Comments
key: zhlt_lightflags
value: 2
Hope that helps.
Switchable texture lights!!
Switchable texture lights!!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
yes but strictly speaking that isn't a zhlt feature <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->