Mininuke = real nuclear weapon?
CrystalSnake
Join Date: 2002-01-27 Member: 110Members
The name "mininuke" suggests that these weapons are in some way similar to real nuclear weapons.
When a mininuke detonates, will there be a bright flash that (temporarily) blinds everybody looking at it, like the flashbangs in Counter-Strike?
If you survive a mininuke explosion, will you become irratiated and slowly lose health points?
If a mininuke is just a very powerful conventional weapon, you might consider changing the name to something less misleading <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
When a mininuke detonates, will there be a bright flash that (temporarily) blinds everybody looking at it, like the flashbangs in Counter-Strike?
If you survive a mininuke explosion, will you become irratiated and slowly lose health points?
If a mininuke is just a very powerful conventional weapon, you might consider changing the name to something less misleading <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Comments
Or something. It's all sci-fi, folks... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
<!--EDIT|Moleculor|April 22 2002,16:09-->
Would be funny to see a n00b arguing with other team members about the danger of phase gates.
*is tempted to nuke Flayra's post too...* <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
Sorry.
<a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=15;t=1863" target="_blank">Click here</a> instead. (Sorry guys, but this one won't be viewable by many people).
he he he just making fun of the securetiy they got
pls dont hurt me Moleculor
<!--EDIT|Moleculor|April 22 2002,22:20-->
At first the reactor is down so you have to repair it (by wielding), then it reactivate some lights and maybe some auto-defense systems in the map making it easier for the marines. In a control room, put like 4-8 switchs for the coolant system and you can disable them all to manually overload the reactor and maybe kill a load of aliens in the process? When you switch every switch off, it waits something like 30 seconds (warning players with a siren), then meltdown. To make it even better there could be a multimanager that creates explosions along the hallways, as if the fire was moving away from the core. It would look damn good. Then some walls could have holes through them or other kind of shortcuts, and most of the lights would be down, with only some emergency red lights flashing all over the place. Some areas could be irradiated too.
Sorry if someone already thought about this.
and func_camera
i think the team should DEMAND from a map to have a standard 10-second intro movie...
i think about writing a mapping tutorial about this... but for this i need to know one thing:
is it possible to have it like this:
-player 1 triggers something
-he sees sequence1
-player 2 triggers same trigger as player 2
-they both see sequence2 and 3 until sequences are completed
instead of player 2 resetting the sequences when he triggers the thing again.
but what i want in the game is the intro-movie that was the goal of NS... the alien team wont see it, so they get run/hide time, while the marines must wait for the movie to end. I want that if someone joins later he does not see the whole movie, but watches exactly what the other people see too...