I'm almost ready to release version 3 of my map but I ran into a problem. it compiles fine but when i enter into the game, it crashes and gives me "sv_recursivehullcheck:bad node number". Anyone got any suggestions?
i ran across this before, but it was never figured out.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>sv_recursivehallcheck:bad node number</b> Unknown as yet. Seems like it may involved leafnodes or clipnodes, but that is a guess. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
i found the problem. i made a nobuild zone with lava texture, i used it to mark where the nobuild zone was. don't use water textures for the noclip brush entities! i just changed it to a regular texture and bam instant fix. thanks guys
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<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>sv_recursivehallcheck:bad node number</b>
Unknown as yet. Seems like it may involved leafnodes or clipnodes, but that is a guess.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->