Sv_recursivehullcheck

doctorskizodoctorskizo Join Date: 2002-07-31 Member: 1035Members, Constellation
I'm almost ready to release version 3 of my map but I ran into a problem. it compiles fine but when i enter into the game, it crashes and gives me "sv_recursivehullcheck:bad node number". Anyone got any suggestions?

Comments

  • CookieCookie Join Date: 2002-11-04 Member: 6817Banned, Constellation
    hmm well i have the exact same problem as soon as the console goes up it crashes with an invisible error box
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    node? if u've used lots of noclip brushes that could be the problem
  • tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
    i ran across this before, but it was never figured out.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>sv_recursivehallcheck:bad node number</b>
    Unknown as yet. Seems like it may involved leafnodes or clipnodes, but that is a guess.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • doctorskizodoctorskizo Join Date: 2002-07-31 Member: 1035Members, Constellation
    no clip? meaning stuff i can walk through?
  • doctorskizodoctorskizo Join Date: 2002-07-31 Member: 1035Members, Constellation
    i found the problem. i made a nobuild zone with lava texture, i used it to mark where the nobuild zone was. don't use water textures for the noclip brush entities! i just changed it to a regular texture and bam instant fix. thanks guys
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