Too many entities again
ChromeAngel
Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
<div class="IPBDescription">What can i get away with</div>The attached picture was taken using with gl_wireframe set to 2. Standing on surface 'A' I can see entites in the direction of the blue arrow. Standing on surface 'B' I can see entites in the direction of the yellow arrow. edge 'C' connects 'A' and 'B', crossing this edge I can mommenterily see entities in the direction of the green arrows and get the "Too many entities in visible packt list" warning. Is this going to be acceptable in-game?
<!--EDIT|ChromeAngel|April 22 2002,21:32-->
<!--EDIT|ChromeAngel|April 22 2002,21:32-->
Comments
On the other hand, do you have many env_sparks, toggable lights, env_beams set to random, and particle systems?
They all have a habit of sneaking into the visible entity packet all the time.
Pipes are a good example of the cause of this error.
I colud use some tips on how to split these up optimally so that I don't end up raising the entity count any higher.
<!--EDIT|ChromeAngel|April 22 2002,22:05-->
Or just ones that consist of massive (read: somewhat large) amounts of seperate brushes?
And gl_wireframe 2 will show this if they do, right?
<!--EDIT|ken20banks|April 22 2002,17:09-->