ns.fgd is the only NS specific. Its for all the ns entities (hives CCs particles readyroom stuff) search for tutorials to lean what csg bsp vis and rad do....
<!--QuoteBegin--ChromeAngel+Jan 6 2003, 04:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ChromeAngel @ Jan 6 2003, 04:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Only the ns.fgd in your half-life/ns/ folder.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> and the hullfile
<!--QuoteBegin--Ollj+Jan 6 2003, 04:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Jan 6 2003, 04:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Whats the difference between using -hullfile and not using it?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> whether or not onos fall/jump thru parts of the map.
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c:/program files/VALVE HAMMER EDITOR/TOOLS/...
dont forget to set the ns.fgd its somewere in the ns folder.
Its for all the ns entities (hives CCs particles readyroom stuff)
search for tutorials to lean what csg bsp vis and rad do....
and the hullfile
ns/nshulls.txt
whether or not onos fall/jump thru parts of the map.