About The Func_weldable

MuntyMunty Join Date: 2002-11-01 Member: 2972Members, Constellation
At the moment i have a door which you can open when you weld its button. However while the door is opening i want a sound to play. I have the sound set up, but for some reason it plays whenever the button is use, even if it hasnt been welded yet. The door only opens or closes if the button has been welded. And im usinig a multi_manager to play the sound and open the door.
Adding masters to the target_mp3audio doesnt work, and the target_mp3audio entitie is the only one which can play the warning <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Anyone have any ideas?

Comments

  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Use the same name for both the door and the sound, so they are triggered at the same time.
  • MuntyMunty Join Date: 2002-11-01 Member: 2972Members, Constellation
    The problem isnt with getting the sound to play.. Its with getting the sound to play only after the welding has finished.
    ATM i Can use the button even though it isnt welded, and it still plays the sound... which it shouldnt as the button is mastered <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • GanjaGanja Join Date: 2002-11-26 Member: 10038Members
    I know nothing about this but ya, what if you bind it to the opening of the door and not the use of the switch?
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