Flayra's playtest 4/20 pics
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
<div class="IPBDescription">Four more yummy pics</div>Hey everyone,
As usual, here are some more pics from playtesting, enough to hopefully keep you satisfied while we squash bugs and get more artwork in there.
Enjoy.
<b>Some aliens try their damned to get past a tripmine trap. I watched them here for a full minute while they figured out what to do (mines can't be shot)</b>
<img src="http://www.natural-selection.org/iB_html/uploads/cgc-NSIPT3-1.jpg" border="0">
<b>Some marines try to get through the airlock unscathed while someone behind them goes crazy with a grenade launcher.</b>
<img src="http://www.natural-selection.org/iB_html/uploads/cgc-NSIPT3-2.jpg" border="0">
<b>I try to direct an assault on bast's water hive.</b>
<img src="http://www.natural-selection.org/iB_html/uploads/cgc-NSIPT3-3.jpg" border="0">
<b>Moleculor gets a siege turret online while yelling for help.</b>
<img src="http://www.natural-selection.org/iB_html/uploads/cgc-NSIPT3-4.jpg" border="0">
As usual, here are some more pics from playtesting, enough to hopefully keep you satisfied while we squash bugs and get more artwork in there.
Enjoy.
<b>Some aliens try their damned to get past a tripmine trap. I watched them here for a full minute while they figured out what to do (mines can't be shot)</b>
<img src="http://www.natural-selection.org/iB_html/uploads/cgc-NSIPT3-1.jpg" border="0">
<b>Some marines try to get through the airlock unscathed while someone behind them goes crazy with a grenade launcher.</b>
<img src="http://www.natural-selection.org/iB_html/uploads/cgc-NSIPT3-2.jpg" border="0">
<b>I try to direct an assault on bast's water hive.</b>
<img src="http://www.natural-selection.org/iB_html/uploads/cgc-NSIPT3-3.jpg" border="0">
<b>Moleculor gets a siege turret online while yelling for help.</b>
<img src="http://www.natural-selection.org/iB_html/uploads/cgc-NSIPT3-4.jpg" border="0">
Comments
One thing that worries me a little bit is tripmines not being shootable. I realize that shootable tripmines don't make for terribly good defense, and it's gonna be harder to get some of the aliens to hit the trips (levels 1, 3 and 4 have special abilites that could enable them to avoid the trips), something just doesn't sit well with me on this. It just feels like it'd be basically a permanent barrier until someone got sick of it and sacrificed himself. Even if the aliens have to stop and shoot the trips, that does slow them down for a second or two, perhaps long enough for some marines to haul their butts out of there or finish the turret that they're building.
Then again, I suppose this is exactly the kind of issue that playtesting is there to fix <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
It's looking incredible.
Uhhh Nice! Just one thing... when you allow more beta ppl... PICK MEEEE!!!!!!! KAY??? KAY?<!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo--> I WANT TO PLAY SOOOOOOO BAAAD>>> !! ....errr... kay? ....kay
thou I'm in the same camp as rhoads: if they aren't shootable, then an explosion going off next to one won't detonate them either, right? so if you set up a grid that's impossible to cross without setting one off, you'll have to sacrifice yourself for EVERY SINGLE TRIPMINE, as setting one off won't set off the others. I can forsee lots of potential abuse here.
slightly off topic: if you need to llama proof/test the mod, I've got a grade "A" llama from my LANs who wants to "B D 1st 2 h4x0r 7h1s l337 m0d"
You can shoot him if you like <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
BTW, Bob looks kinda... big. is that just the screenshot's perspective? it seems like he's the size of a prone marine
Go EC !
thats a link to a small pic of the genestealer
Isn't Greedo SECKSEE in his Bob suit?<!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
And if you're hungering for some alien-crunching action, check your local game supplier for a copy of Electronic Art's computer rendition of that board game, under the same name. It was turned out a couple years back, so it should be nice and cheap.
And as far as my seckseeness, well, I do what I can. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
Way of topic, by the way.
I, my friends, am a genestealer fanatic. They are by far the coolest infantry models for the Tyranids in Warhammer 40,000. Anyway, I can at least give you a quick explanation of what it is.
Genestealers are a hostile xenomorph that takes the DNA of its host species and crosses it with its own DNA, creating a hybrid. Genestealers can infect a civilian, causing its offspring to be a mutated version of the host species. This creature will then form a revolutionary movement in the disguise of a religious cult, and the infection of the genestealer will proliferate until the cult attacks, bringing down local militia and so forth.
Then, the Tyranid Hive Fleet is drawn to the planet (the original mutant sends out a psychic signal that is amplified by the size of the cult), and will then land, kill everyone, consume all biomass on the planet, then stip it clean of reasources. Then the Tyranids and genestealers move on to another planet.
For those of you that already knew most of this, I am thinking about starting a genestealer cult army. Any suggestions?
Genestealers as they appear today, I believe did first appear in the Space Hulk game. Previous to that they had a MUCH different appearance - if I had my Rogue Trader book handy I'd scan it in - much more leechy than Tyranidy. Their place in the Tyranid Hive structure came along later (much to my dislike, really - it took a lot of the shine off the Genestealer Cult armies and turned Stealers into just another 'Nid shock troop).
Of course, back then the Tyranids we saw were just Termagants, until the big plastic Tyranid Warriors came along in... Space Crusade? I think that was the name? The board game that featured boarding actions on Tyranid ships, and you got measly Space Marine Scouts.
As KT said, the computer game versions (there were two, the second being subtitled 'Vengeance of the Blood Angels', I believe) were cool.
*reminisces about his several-hundred-strong Stealer Cult army taking on Killtoy's combined (and heavily converted) Space Marine and Imperial Guard armies*
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Genestealers, from Games Workshop's Warhammer 40k universe, are quite possibly the coolest alien race you'll meet. Or at least, they were, back in the days of Cults, about five or six years ago, before they were reduced to simple grunts for the Tyranid horde. In any case, I've always wanted to see one in a deathmatch, any deathmatch, for any game. I've heard many reasons why this model could never be made for Half-Life. They said the model would be too detailed, the skin would be too big, and the animations wouldn't work. Nobody wanted to grant my wish, so I did it myself, with OmegaLE providing the (amazing) animations. The model is 728 faces (no, I'm not shaving a few off to help the score, it really is that low) , the skin comes on one 256x256 image (Really, it does. Re-using as much of the texture as you can is the key.) and all one hundred and six animations are original (what did you expect, with that thing's skeleton?), so I'm donating a big, fat "So there!" to all the nay-sayers, accompanied by a poked out tongue and a lively victory dance. Yes, it looks a bit silly bouncing around a concrete bunker wielding a Glock, but there you go.
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