Rip Down Offense Towers

TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
<div class="IPBDescription">Without taking damage</div> I thought everyone playing NS would have played Team Fortress and learned the magic tricks to taking down sentry guns. Since I keep losing teammates to these things, here's my guide.

Pay attention when you are moving around. When you ride an elevator or open a door, expect a Wall of Lame (WOL). You should Never be killed because you were surprised by offense towers.

When you do find offense towers, evaluate the situation and take cover. Report in that you found offense towers. Report numbers and whether there are defense towers. For example: "Command, In South loop, I have a wall of lame, 8 offense towers." or "Command, outside feedwater, 2 offense towers." After you get the commanders attention, carefully peek at the towers so that they show up on his minimap and on his game screen.

The commander will either order you to engage or to hold back and siege. If he says siege, don't shoot at the towers at all. The aim is to surprise the aliens with a HUGE hole in their defenses, not attract there attention with a few hitpoints of damage that will be healed before they get there to eat you. Since you are trying to surprise the aliens, be quiet. Don't jump around, shoot your friends, use the mouse communications or flash your flashlight.

As a fast rule, one marine (loaded with ammo and carrying lmgs) can take down one tower. So if there are more marines then towers engaging the towers is a fine idea.

Here's the big magic trick to engaging towers safely. Shoot from behind cover. One person in the squad approaches the towers and peeks around cover Just enough so that he can see some of the tower. If the tower is firing at you, you've gone too far. Empty a full clip into the tower you can see then take cover and reload. If a second man is there, he can take the same position and shoot one full clip. Additional marines should be covering. There isn't a way for more then one marine to shoot at a tower safely. If you are low on ammo, take a guard position. Don't go empty if your teammates have plenty of ammo.

It doesn't advance the goals of the marines to have any people getting shot by offense towers while trying to shoot. It gets really bad when multiple people are try to dodge and shoot the same towers at the same time. Half of the squads ammo will be spent shooting marines and half of the marines will die from offense towers. Take it slow, get it done. Keep yourself and your squad alive.

Naturally you know what defense towers look like. They are the prefered target since they heal the other towers and make you spend more ammo. That doesn't mean that you should kill yourself to take out a defense tower. Take it easy, take turns. Shoot the towers down and advance to your goal.

Exceptions: Every good plan needs some exceptions. If the offense tower isn't active yet (it's bent over and not shooting) shoot it down right away. You can take these towers down so fast that it's just not worth bothering anyone over.

If there is one offense tower that IS active and you are alone, consider making a sprint past it. If you don't hurt it, the aliens don't know that you've just breached their defenses. Since aliens are most careful outside their defenses, they may not notice a stealthy marine in their sprint back to the fight. If you get behind alien lines, find someplace safe-ish and tell the commander where you are and whether you can build (a phase gate or turret factory there). Since you are alone, be aware that the commander may not want to drop anything for you. Ammo and health will attract alien attention and get you killed. Buildings are darn hard to put up in alien territory with no-one to guard your back.

Fresh Bait

Comments

  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    I can't tell you *how* many times I've commanded, and had some guy say "They've got towers up, we need to siege! Now!"

    So I scan the area, and see 1, maybe 2 OCs sitting there in the middle of the hall. I tell them to just run past them, and I get a "No way! You're retarded, you retard! I'll die! Retard! Siege! Now!"

    So please, just RUN PAST THE DAMN THINGS! They have almost a 3 second break between target acquisitioning, and even when they DO target you, if you strafe, you'll be fine until you can get behind a corner.
  • biodecaybiodecay Join Date: 2002-11-17 Member: 9105Members
    <!--QuoteBegin--Flatline[UTD]+Jan 7 2003, 06:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flatline[UTD] @ Jan 7 2003, 06:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So please, just RUN PAST THE DAMN THINGS! They have almost a 3 second break between target acquisitioning, and even when they DO target you, if you strafe, you'll be fine until you can get behind a corner.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yup. Marines are far too afraid to jump offensive towers. You can literally jump onto the things and then over them, and often get away with no damage. You can easily get over any single-file row of towers.

    This will result in death very infrequently. It's almost always worth it.
  • NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
    i jump over them heaps lol, its hell fun....when we are losing and gorges making WOL's outside base i shout BONZAI!!! run at the WOL with my knife and try to climb over...sometimes i make it and knife a gorge for a few seconds before someone else gets me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    I agree with ya except that i prefer GrenadeLauncher for those WOL.
    In no-new-player-hands this gun kicks a$$, is cheaper and more fun for marines than "build structure at waypoint"
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    Theres no point really seiging every wall of offense towers you come across. The whole point of the offense chambers is to slow the marines down, and if you begin building seiges at every wall of offense then they are succeeding. The best way to get past offense chambers, if they're are too many to jump past safely and survive, is to ask the Commander to build an armory nearby, so he can drop a Grenade Launchers, and the rest of the team can load up on ammo to take them down.

    On most maps, hives can be approached through the vent system, where offensive chambers can't be placed. If more marines used the vent system to bypass the main routes, then more marine games could be won. Sometimes, when marines weld the vents, I think to myself, are the marines keeping the aliens out, or are they keeping themselves in. Often the vents are the best way to bypass the alien offensives, then get close to the hive to set up the seige.

    Offensive towers shouldn't put anyone off from going forward. Time is of the essence.
  • T_RATT_RAT Join Date: 2002-12-17 Member: 10967Members, Reinforced - Gold
    TomCerul wrote:
    use the mouse communications or flash your flashlight.



    i would advise against using any mouse communications as it gives away your position. I have been done because i pressed roger that, the skulk waited around the corner and i ran under him and i die because he suprised me. Later he said he could hear me talking.
    Use voice com or type if u have 2.
  • TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
    <!--QuoteBegin--T_RAT+Jan 7 2003, 11:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (T_RAT @ Jan 7 2003, 11:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->TomCerul wrote:
    use the mouse communications or flash your flashlight.



    i would advise against using any mouse communications as it gives away your position. I have been done because i pressed roger that, the skulk waited around the corner and i ran under him and i die because he suprised me. Later he said he could hear me talking.
    Use voice com or type if u have 2.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    TomCerul actually wrote: Don't jump around, shoot your friends, use the mouse communications or flash your flashlight.

    Yep, all four of these things are bad. All of them make noise and attract attention.

    hmmm. maybe "Don't jump around, don't shoot your friends, don't use the mouse communications and don't use flash your light."

    English doesn't do -(a + b + c + d) well. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    With many propper WOL setups they have say 4 offy towers and 4 def chambers behind (if they really know what they're upto they'll put 4 offy down then 4 def behind then 4 offy on the def (if you put offy on offy the bottom offy don't fire).

    Anyway in this situation one marine fireing at the offy tower will take AGES to kill it, even if you get an ammo box for more ammo you'll be there for a [b]LONG TIME[b] because the def towers will be regenning it while you fire, If you get 5 marines all open up on one tower symltaniously it will die VERY fast.

    The best method is however to go AROUND the wol, find the 'hole' and run through it, get to a secluded position build a phase gate, even in 1.04 phase gates will be great.

    Although when gorges start building their defence to stop people seeing the hive rather than sieging it you may well run into problems.

    BlueGhost
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    hehe, although some gorges (myself included) like to web the floor in that "hole" hehehehe. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    Like Flat said, just go past them if there are only a few. A nice comm will open and close any doors that need opening or closing, making it much easier to get through. And if you run with your welder firing, you might have a better chance at killing any evil little webs designed to kill people like you; I'm not sure though, I haven't tried it in a while.
  • King_titanKing_titan Join Date: 2002-12-14 Member: 10776Members
    haha yeah, I get that a lot too when i comm
    when i am a marine, i jump over O chambers like nothing, I think 4 is hard to get by cause you will get hit, but you can jump over 3 easily
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