Cerelity Fades?

mugglesmuggles Join Date: 2003-01-05 Member: 11901Members
<div class="IPBDescription">... better than Adren?</div> Lately I've been using cerelity while a fade... I think its pros are pretty much the ability to close with marines and use swipe to extreme effect. Granted, I should not go up against large numbers of marines but I can make very nice runs while the rest of the fades blast acid rockets like mad.

Anyone else tried this?
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Comments

  • OWAOWA Join Date: 2002-12-22 Member: 11322Members
    Celerity can also allow you to make faster get-aways if things go south -_^
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    isn't that what blinx is for?
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    I was playing on tanith yesterday as alien...Joined midgame, two hives (second just went up).

    So, I got cara and clerity as a skulk! No problem, I'll die quick right?

    Well, the marines started to build a siege base in the research labs, so without thinking I went fade to help clear it out...and discovered I had clerity instead of adren for a fade! OH NO! I'm doomed <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    As it turns out, fade with clerity is fun! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> shoot a few acid rockets....then zoom in and swipe!

    fun playing style, makes you think a bit more then just spamming acid...<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    I was actually just gonna make a post about celeritied fades. People just kind of reflexively get adrenaline, and there is something to be said for it. Blink in, swipe, blink out - fairly rad. But I've found that celerity actually serves damn well when swiping because (obviously) the best defense against bullets is just <i>not getting hit</i>. A celeretied fade, strafing and jumping around, can live a damn long time to blink away again. I've actually waded into big groups of 4-5 HA with celerity and lived to tell the tale.

    Target the light marines on welding duty first, blink away and heal. Then try to pick out one HA at a time and pound him. That's more difficult ("all those people look the same!") but if you can manage it, you'll start being accused of TEH H4X in no time.

    -Kavasa
  • InsidiousInsidious Join Date: 2002-11-21 Member: 9553Members
    I love celerity with fade, my only problem is I find it really difficult when the games starts lagging, which it still does frequently in the mid/end game(not so much as it used to, and considering all that this game has going on at any one time, I'm willing to put up with it). When the pings start jumping server-wide, it's a lot easier to launch a few forgiving rockets than to risk having bullets follow you around the corner when you blink away. I think I'll only be useing adrenaline for lerks if/when the pings get better.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    I won't even go here shall I?

    Celerity > Adrenaline.

    But only if you don't play as an acid spammer.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    This is off-topic, but whenever I read this thread's title, I always seem to read it as <i><b>Celebrity</b> Fades</i>!
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    <!--QuoteBegin--Shockwave+Jan 8 2003, 12:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Jan 8 2003, 12:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I won't even go here shall I?

    Celerity > Adrenaline.

    But only if you don't play as an acid spammer.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    100% true.


    yesterday on my clan server we were trying to take Cargo Bay Foyer on ns_nothing from the marines... while half our team spammed rockets and got grenaded in returned, ran away, healed, and repeat....

    i was charging straight up to their base and hacked em to pieces.

    The highlight was when a guy with a GL died and a light charged in to retrieve the weapon. He ran like the wind (had a good distance advantage over me) and i stupidly charged right into the marine base to kill him. Eight (counted) turrets locked on to me, as well as <b>4</b> heavies with HMG. i danced and pranced like a madman, getting stuck on turrets and leaping over buildings, and managed to escape the <i>other side</i> all thanks to the wonders of celerity <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> I had 52 hp left..
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    hello muggles =D, i remember commanding hera with you in it, and you kept dropping...anyways, Its all really based on the situation or the person using it. Blink + slash with celerity isnt good for taking out outposts, but its good for killing Rines.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    edited January 2003
    Why get there <i>faster</i> when you can get there <i>immediately?</i>

    Blink isn't that bad. If you don't do stupid things with it, you indeed can get everywhere. And closing distance with marines blink is 100000x more fun than boring 'ol running at them.

    And Adrenaline will help your blinking too.

    Edit: Sekdar, what does PTFG mean? (you don't have to explain the middle 2 letters)
  • InsidiousInsidious Join Date: 2002-11-21 Member: 9553Members
    But blinking and celerity arn't mutually exclusive...

    The purpose in using celerity isn't so you can run at them faster, it's so you can circle strafe them better, make a more difficult target of yourself, and close whatever distance is left AFTER you blink (blink is wonderful, but there are a lot of times when you can't use it to get exactly where you need to, only close). In short, it's to keep you alive longer. Adrenaline doesn't keep you alive longer, it just lets you attack more, and full energy minus a blink in and a blink out is more than enough when all you're doing is swiping marines.
  • NinjaBurgerNinjaBurger Join Date: 2002-11-25 Member: 9931Members
    <!--QuoteBegin--Windelkron+Jan 8 2003, 06:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Jan 8 2003, 06:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->what does PTFG mean?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Play The F-ing Game
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    As a heavy melee Fade, I've always liked using Celerity. You're a bit weaker when it comes to base assaults, but you can cut down roaming marines with ease.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    edited January 2003
    A good melee fade (that's a Fade with celerity instead of adrenaline, who uses their claws instead of acid rockets (just to clarify) ) is more effective than an arty fade. Period. If you can dodge, close the distance to your targets, claw, dodge turret fire, create blindspots etc. etc. you will be more dangerous going melee than arty. The numbers back it up - you can claw for longer than you can acid rocket, and the claws do more damage.

    Oh, and Blink doesn't replace closing the distance manually. Blink is far too unreliable to use to close - you usually get stuck in your target. Blink is strictly for getting from A to B and for retreating.
  • captmorgancaptmorgan Join Date: 2002-12-23 Member: 11432Members
    Adren IMO is for lerks, silence (for stalking groups of marines) and celerity, for rushing a base are what fade's should be using..
  • InsidiousInsidious Join Date: 2002-11-21 Member: 9553Members
    edited January 2003
    Well I guess I had better stop using blink in mid fights then without getting stuck, 'cause "blink is too unreliable to use to close" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    Blink is PERFECTLY reliable, it always works the same way, by it's own set of logical rules. It just has a lot of exceptions to those rules (but those exceptions don't change, learn them and blinking is perfectly safe... and if you DO get stuck, you've discovered one more exception to keep in mind and learn from).

    *Edit
    And don't forget to crouch.
    *End Edit

    Aim for the ceiling or high on the wall near your target, it'll get you in close without getting you stuck (assuming you know what walls are to be avoided at all costs [like the pipes on the walls in ns_nothing! Horrible things]). I almost always blink just a little bit lower than where you start taking fall damage, but as high as I can manage, so I fall on top of things instead of getting stuck in them, and I only get stuck when I do something stupid, like not looking beforehand to make sure I'm not gonna get stuck (evil pipes). If you have to, take some fall damage to get behind your target. You'll probably take less from the fall than you would from charging someone who's looking at you, and you get a free swipe at his back, or at least a moment to close the distance, while he turns around.

    Don't be afraid to get stuck, it's the only way you'll learn to use blink. Just remember where you got stuck, and don't do that again!
  • NicatorNicator Join Date: 2002-12-15 Member: 10829Members
    Assuming I don't have an uber blinking ninja fade of doom™ on my team, as a lerk my favourite fades use celerity.I can umbra the tfac, or similar target of opportunity, and celerity fades are less afraid of the un-umbrad trek through a large turret farm to the tfac. Celerity fades are much more willing to take that sort of risk, because a) They can't even use acid rocket very well, so they want to get their claws out, and b) they have a better margin of error for retreating. It's so much more fun as a lerk to be doing the relatively skilled job of flying over a large turret farm, and umbraing the exact right spot, rather than just standing by the edge of a door spamming umbra.

    Celerity lerks, now they are funny. You can just fly into a pack of marines, (you probably wont have the energy for an umbra at this stage), bite them, let yourself drop to the floor, and chomp them while they all jump around blocking their teammate's LOS, unable to get away because of your ground speed <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->. Most people expect a lerk just to use spikes (on pubs), so seeing 4 lerk bite deaths come up in a row and hearing the reactions is very amusing <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->. Not to say that celerity is better for lerks than adrenaline, but it is amusing <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    Blinking is great, it just gets marines really confused. A game I played yesterday, a Fade blinked straight to our armory where we were loading up our MGs and hacked us to death then blinked away, anyone that was still alive was quickly finished off with a couple of acid rockets, we didn't even know what hit us.
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    Celerity fades only advantage is in my experiance is with chasing down marines,

    Jumping and hopping around to not get hurt is all very well but personally I'll blink in, take the damage and then blink out.

    The real bonus with celerity is that it is impossible to acid rocket spam <b>AND YOU KNOW IT</b>.

    Because of this it persuades many people to use claws who would normally use acid rocket in situation where claws are better.

    Personally I'll use adren blink claws and acid rockets.

    Adren is very nice with blink because due to the difficulty in using it you often need a couple of attempts <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    BlueGhost
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    The point is, until endgame, where Fades are racking up silly 'kills' (Quoted because they aren't really kills per se, they finished getting actual kills about 2-5 minutes ago) people start to notice their scores...

    The acid spammer has a insane score of 50+ kills (but 30 of those were gained during that base suppresion) and so, that perpetuates it, as newer players do that, because they see that gets them a high score. It's a shame, because it means the Fade players as a whole get

    A) Have a lower quality on average

    B) The Fades themselves get underappreciated. I'm sure there are players out there who would do better (or be more use to the team) as a Skulk or Lerk, but those high scores (and the recognition/infamy it brings amongst the opposing team) means more go Fade than are needed/is effective.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    I've gotten a score of over 60 over a 2+ hour game, just as melee skulk and melee fade. Melee fades get MORE kills than arty fades.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin--Shockwave+Jan 8 2003, 11:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Jan 8 2003, 11:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->B) The Fades themselves get underappreciated. I'm sure there are players out there who would do better (or be more use to the team) as a Skulk or Lerk, but those high scores (and the recognition/infamy it brings amongst the opposing team) means more go Fade than are needed/is effective.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Quite true. Hiding on the cieling as a skulk and letting a fade reveal himself to the marines, and then running away (while you chomp on their distracted backsides) is not only often more effective than having 2 fades, it also costs 44 resources less. Really great versus HA marines too, as they might not even noticed the skulk chewing them until it's too late to do much about it.

    If you're daring, you could even do this with a gorge.

    On the other hand, if you're about to lose your second hive, everyone should go fade that can. If the hive does go down, 1 hive skulks and lerks are going to have a hard time getting it back, but a 1 hive fade only loses... running away faster.
  • The_NighthawkThe_Nighthawk Join Date: 2002-11-06 Member: 7316Members
    Will Celerity allow you to swipe faster? I usually play a Celerity Fade, and I get the impression I'm attacking faster than I do without Celerity. If so, just another reason to use it if you plan to melee.
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    edited January 2003
    Pretty sure celerity doesn't affect attacking speed, if it did people would bring this up in the M-D-S arguments.

    After tonights games of NS my oppinion on this is definatly strengthend.

    Fades MUST have adrenaline so they can use blink, learn blink young padwan and you shall be come known unto the marines as: 'teh uber haxing lam0r'

    Seriously though blink is VERY powerfull.

    Blink can be used to traverse the map faster than an above average lurk player (No nicator I will not slow down <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->)

    Blink can pass you through trip mines without taking damage (always usefull when fleeing blindly)

    Blink can be used to escape from marines (and with correct use you will take <b>almost no damage, irrespective of how good the enemy's aim is</b>) very important one that.

    Blink can be used to pass a tough outer shell and strike at the juicy flesh underneath. (hitting a TF past more turrets than you can count, or killing the LA guy wealding that HA guy who's wasting everybody)

    Blink can be used to allow you to drop from any height and take no damage.
    (just blink to a wall or the floor mid fall)

    Adrenaline gives you a licence to blink like a crazy person giving all the above advantages from blinking, it also gives you the ability to spam acid rockets.
    There are several long corridors (like accross the top of viaduct hive) where marines will be at the other end and you can absolutly destroy them, the two hive siege location for viaduct/powersilo CANNOT be held against good fades.

    In short a blinking/claws fade who pulls out acid rockets when they're optimal to achive his goals is a more verstaile and equally powerfull fade as a celericity fade. Because using blink will more than make up for any speed advantage celericty gives you.

    Takes more skill tho.

    BlueGhost
  • InsidiousInsidious Join Date: 2002-11-21 Member: 9553Members
    edited January 2003
    Blink and celerity are not mutually exclusive.

    Once you've blinked in close with the claws, blink isn't going to get you any closer. It's those 5-6 feets, and the circle strafing, that makes celerity pay off. Conserve your blinks for the rooms most suited to them, and your faster ground speed in the places where blink doesn't pay well will give you about the same average speed as an adrenalined fade blinking like mad. Energy isn't usually a problem, even from an empty meter you can save up enough for an escape blink in mere moments.

    I'm not saying I don't like adrenaline, I do, and adrenaline IS wonderful for blinking like mad, I'm just saying celerity is a good choice, too. Celerity is the optimal choice for close quarters, as blink is only good at certain ranges, in certain locations, and just because you don't have adrenaline doesn't mean you can't keep blinking, or even acid rocketing, you just have to pick your shots.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    I do blink like mad, and I don't tend to run out even with Celerity instead of Adren.

    Hmm, maybe I'm just choosing my Blink times well.... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Celerity + Cloak actually makes you just as deadly as a Cara Fade easily, because you get to run rampages throughout ANY team that doesn't yet have HA (because you generally kill em b4 they get to fire more than a few shots anyway, so the armour won't matter either way)
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->because you get to run rampages throughout ANY team that doesn't yet have HA<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    uh, if you can't rampage though a team that doesn't have HA, as a Fade with celerity, then there's something wrong regardless of whether you have carapace or cloaking <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    I didn't say there weren't all toting HMG did I? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    Hmm whenever I go celerity I always end up blinking into an engagment I can't handle turning to blink out and finding I have no energy.

    Course this may have something to do with my habit of launching afew rockets at them befor I blink in <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    BlueGhost
  • Dead_DragonDead_Dragon Join Date: 2002-12-17 Member: 10972Members
    Could also mean you need to practice your blinking more mate.
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