Ns_frigid shots

MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">About 1/3 done</div>for those not in the know. ns_frigid is set in an abandoned geothermal energy plant which has been selected as a foward base of the TSA. but before they can move in the plant must be cleared of any alien presence.

This is the landing pad. (the marines don't start here they start just inside (the door on the left) oh yeah the sky is a placeholder,it's actually set at night
<img src="http://www.linkline.com/personal/nuthouse/ns_frigid.jpg" border="0">
another angle showing the doorway to the marine spawn
<img src="http://www.linkline.com/personal/nuthouse/ns_frigid2.jpg" border="0">
the hallway from the large freezer to the cafeteria/kitchen about halfway between the marine spawn and a hive(major lighting changes to happen here)
<img src="http://www.linkline.com/personal/nuthouse/ns_frigid4.jpg" border="0">
same room but coming out of the ventilation system of the freezer(as bob you can jump from beam to beam quite easily
<img src="http://www.linkline.com/personal/nuthouse/ns_frigid3.jpg" border="0">
another view of the landing pad this time looking at the door which leads to the reactor/s
<img src="http://www.linkline.com/personal/nuthouse/ns_frigid5.jpg" border="0">

Comments

  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    Hey!

    Nice map, can't really give out critisim though.  I'm not really good at that kinda stuff.  Anyway - looks good!

    <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • Spyder_MonkeySpyder_Monkey Vampire-Ninja-Monkey Join Date: 2002-01-24 Member: 8Members, NS1 Playtester, Contributor
    Ohh, now I see where the light is coming from (assuming this is set with a night sky). <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Looks very... 'cool' (har har).

    The 3rd and 4th shot look -really- dark, which is my favorite map quality. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->



    <!--EDIT|Spyder Monkey|April 22 2002,20:47-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    as i said i'm going to change the lighting in pics 3&4. it will still be red up the top but a lite yellow on the bottom.
  • Spyder_MonkeySpyder_Monkey Vampire-Ninja-Monkey Join Date: 2002-01-24 Member: 8Members, NS1 Playtester, Contributor
    I was a little worried about those shadows in 3 & 4, they might make the darkness a little excessive, the yellow will help that a bit, and add a bit of contrast to it.
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    mmm, also maybe a little blue with the red would be good contrast, or maybe a few white spots to provide balance. That ice texture on the wall looks pretty crappy, you got any other ice textures?
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin--Black Wolf+April 23 2002,22:16--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Black Wolf @ April 23 2002,22:16)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->That ice texture on the wall looks pretty crappy, you got any other ice textures?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    i'm not surprised the cliff face is the frost texture scaled up to 6x and the snow is the frostsewer texture scaled up to 4x. naughty naughty me <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    donations of custom textures are welcome
  • BiomechanoidBiomechanoid Join Date: 2002-02-12 Member: 203Members
    looks good. my only crit is that the cliff faces are flat. putting in an overhang or two there would break up that monotonous feeling. I love the lighting on the pad BTW.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    I dunno. I'm thinking the sky should be more of a night sky with a moon or two in it.
  • Spyder_MonkeySpyder_Monkey Vampire-Ninja-Monkey Join Date: 2002-01-24 Member: 8Members, NS1 Playtester, Contributor
    In his first post he states that it is going to be set at night, that's just a placeholder. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Oops.

    /me grumbles
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    You know, maybe I'm just bleeding for another rewatching of Aliens: SE, but I *like* the massive red-light washout.  It's practically cinematic... steps just far enough outside realism to get a REALLY strong mood, but not so far as to be wacky unbelievable.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Yeah, I'll have to admit I like it too. And 'cinematic' is EXACTLY the kind of feel NS should have.
  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    IMO, that landing pad is way to big to only have eight faces. Then again, maybe a different texture would fix that. It looks like the texture is running off the sides, doesn't really fit.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Woah, looks like someone has been playing multiplayer HALO... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    The landing pad shots remind me a lot of the pink/purple theme of the Covenant from halo. I can't say that's bad, but I wonder how well it will fit in with NS's atmosphere. Then again, if your indoors stuff is sufficiently freaky, It'd probably work out just fine.

    That said, I really am digging the style of that pad. If the theme doesn't end up working out, I'd suggest still keeping the basic idea, and texture it a bid different. Either that or put it indoors... A big hanger or something.

    About the red hallways... I can't say I'd advise using yellow down there... It'd probably turn out bleh. Try white for accent. Oh, and I just love those shadows in there! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Not much else I can criticize that hasn't already been touched on, so... Good luck, it looks like a great start!
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Mouse said he relit the red-room... that made me sad.  It *so* reminds me of the "power out" scene from Aliens, and I thought it was SO cool looking.  Sad.  ):
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    more screenshots children

    a hallway leading to one of the reactors, notice the magma thru the grates in the floor
    <img src="http://www.linkline.com/personal/nuthouse/ns_frigid6.jpg" border="0">
    the elevator that goes from the cargo bay (marine spawn) to the freezer (viewed from the freezer end (the top))
    <img src="http://www.linkline.com/personal/nuthouse/ns_frigid7.jpg" border="0">
    the 'red room' from just around the corner(notice the lack of red)
    <img src="http://www.linkline.com/personal/nuthouse/ns_frigid8.jpg" border="0">
    the 'red room' again
    <img src="http://www.linkline.com/personal/nuthouse/ns_frigid9.jpg" border="0">
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    In the first shot, the hallway is too open.  There's no good cover.  I also think it might look better with a little orange highlight.  Maybe.  The other three shots look really great.  I like the architecture, and the lighting in those shots have some great contrast.

    One thing that would be cool would be some particle systems.  I could definitely see a heat wave distortion ps above those grates in the first pic.  And a random steam jet would look really cool in the last shot, especially with the red lighting.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I miss the red!!!!

    Also, I think the first shot is WAY too colorful... it looks like it was designed by Bozo the clown.  So many glaring colors could work if introduced properly (through the surrounding areas), but otherwise you might want to consolidate your palette a little.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    and more..
    my readyroom, you guessed it to join a random team you just jump down this 'ere hole (note the placeholder sky)
    <img src="http://www.linkline.com/personal/nuthouse/ns_frigid10.jpg" border="0">
    really tall tower, natural selection. natural selection, really tall tower. now that you two are introduced
    <img src="http://www.linkline.com/personal/nuthouse/ns_frigid11.jpg" border="0">
    aliens, jump down hole
    <img src="http://www.linkline.com/personal/nuthouse/ns_frigid12.jpg" border="0">
    marines, walk down stairs
    <img src="http://www.linkline.com/personal/nuthouse/ns_frigid13.jpg" border="0">
    see, i told you it's tall, the random team thing is behind me (BTW the observe match sign rotates)
    <img src="http://www.linkline.com/personal/nuthouse/ns_frigid14.jpg" border="0">
    The magma tunnel below the hallway( note the speeding up of the magma)
    <img src="http://www.linkline.com/personal/nuthouse/ns_frigid15.jpg" border="0">
    i would like  to thank my sponsers <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> either that or silverfox my jpegeriser person <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    Lookin nice man!...as for that ice texture go here:
    <a href="http://www.planethalflife.com/crinity/textreal.htm" target="_blank">http://www.planethalflife.com/crinity/textreal.htm</a>
    The first set of textures should suit you quite nicely.
    read the disclaimer, I think all he wants is to mention him. All I ask is that you plaster my portrait throughout your map <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    bad news peoples, all my entities and about half my world blocks dissapeared about five minutes ago <!--emo&:angry:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/mad.gif" border="0" valign="absmiddle" alt=':angry:'><!--endemo-->

    but luckly i have a back up which is from before i posted any of the screenshots, but not by much. so it looks like you'll get your red room coil <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    even though these pics are now obsolete i still want you to comment on them
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I think that in your readyroom, you'd be better served with some kind of force field type thing, as opposed to the chainlink fence.  The tall thing looks cool.  I'd maybe try putting lots of freaky lights on that thing, once you get a darker sky.  And it's really hard to comment on lighting here, because the sky makes a big difference (even if you aren't using a light_environment).  I do like the falling into things to join a team thing.  Also, one thing you need to be careful of is that the player won't be able to see the rest of your map from the readyroom.  Since you have a lot of sky, it might be possible (I'm not really sure, but make sure).

    As for the tunnel underneath, I'm not really sure there's much of a point for the marines to go down there (I'm assuming lava kills), and aliens will have to have a steady  hand in order to not fall.  If there's really no real reason to go down there, I'd suggest leaving it inaccessible to the player, as it would be better that way, I think.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    greedo: the tunnel will end up going to one of the reactors. over the magma goes nowhere, although i might put a vent at the far end for the more talented bobs <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    the actual path is behind the player, the magma is 'scenery'
  • BiomechanoidBiomechanoid Join Date: 2002-02-12 Member: 203Members
    Well, you said comment on them despite the fact that they're obsolete: the only pic I really have issues with is the one with teh arched hallway- the color scheme would work fine if it were used throughout teh entire map, but my real beef is with the "fence" that blocks off pipes and such- you have some great architectural contrast there, but when you put the fences on it flush with the surface arches, they become hidden away- perhaps if you had them recessed in back about 8-16 units, that would get rid of the "smooth" feeling.

    Oh, and the ready room looks fine, except for two points: one, the sky makes it look really bright (but that's only temporary, so pay no atenttion to that comment) and the alien team, IMHO, should be more organic looking than a square in the ground: perhaps have it like a sphincter in interloper from the SP game
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    i like the first screens...i hope you'll add a bunch of details to the ice cliffs!
    The same problem there is all along the other shots,especially the readyroom that i don't like. it's to poor <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> uhm...some kind of structures will be nice...or even a landing pad,for eg,where in an angle there's the alien hole,in another for eg an APC that is for marines...ok? oh...the infestation...not so cubic! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin--Biomechanoid+April 26 2002,01:14--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Biomechanoid @ April 26 2002,01:14)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->but my real beef is with the "fence" that blocks off pipes and such- you have some great architectural contrast there, but when you put the fences on it flush with the surface arches, they become hidden away- perhaps if you had them recessed in back about 8-16 units, that would get rid of the "smooth" feeling.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    well i did it like that because i was thinking of the plane count. but i'll change it as soon as i get home and see how it goes
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