Ns_frigid shots
Mouse
The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">About 1/3 done</div>for those not in the know. ns_frigid is set in an abandoned geothermal energy plant which has been selected as a foward base of the TSA. but before they can move in the plant must be cleared of any alien presence.
This is the landing pad. (the marines don't start here they start just inside (the door on the left) oh yeah the sky is a placeholder,it's actually set at night
<img src="http://www.linkline.com/personal/nuthouse/ns_frigid.jpg" border="0">
another angle showing the doorway to the marine spawn
<img src="http://www.linkline.com/personal/nuthouse/ns_frigid2.jpg" border="0">
the hallway from the large freezer to the cafeteria/kitchen about halfway between the marine spawn and a hive(major lighting changes to happen here)
<img src="http://www.linkline.com/personal/nuthouse/ns_frigid4.jpg" border="0">
same room but coming out of the ventilation system of the freezer(as bob you can jump from beam to beam quite easily
<img src="http://www.linkline.com/personal/nuthouse/ns_frigid3.jpg" border="0">
another view of the landing pad this time looking at the door which leads to the reactor/s
<img src="http://www.linkline.com/personal/nuthouse/ns_frigid5.jpg" border="0">
This is the landing pad. (the marines don't start here they start just inside (the door on the left) oh yeah the sky is a placeholder,it's actually set at night
<img src="http://www.linkline.com/personal/nuthouse/ns_frigid.jpg" border="0">
another angle showing the doorway to the marine spawn
<img src="http://www.linkline.com/personal/nuthouse/ns_frigid2.jpg" border="0">
the hallway from the large freezer to the cafeteria/kitchen about halfway between the marine spawn and a hive(major lighting changes to happen here)
<img src="http://www.linkline.com/personal/nuthouse/ns_frigid4.jpg" border="0">
same room but coming out of the ventilation system of the freezer(as bob you can jump from beam to beam quite easily
<img src="http://www.linkline.com/personal/nuthouse/ns_frigid3.jpg" border="0">
another view of the landing pad this time looking at the door which leads to the reactor/s
<img src="http://www.linkline.com/personal/nuthouse/ns_frigid5.jpg" border="0">
Comments
Nice map, can't really give out critisim though. I'm not really good at that kinda stuff. Anyway - looks good!
<!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
The 3rd and 4th shot look -really- dark, which is my favorite map quality. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
<!--EDIT|Spyder Monkey|April 22 2002,20:47-->
i'm not surprised the cliff face is the frost texture scaled up to 6x and the snow is the frostsewer texture scaled up to 4x. naughty naughty me <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
donations of custom textures are welcome
/me grumbles
The landing pad shots remind me a lot of the pink/purple theme of the Covenant from halo. I can't say that's bad, but I wonder how well it will fit in with NS's atmosphere. Then again, if your indoors stuff is sufficiently freaky, It'd probably work out just fine.
That said, I really am digging the style of that pad. If the theme doesn't end up working out, I'd suggest still keeping the basic idea, and texture it a bid different. Either that or put it indoors... A big hanger or something.
About the red hallways... I can't say I'd advise using yellow down there... It'd probably turn out bleh. Try white for accent. Oh, and I just love those shadows in there! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Not much else I can criticize that hasn't already been touched on, so... Good luck, it looks like a great start!
a hallway leading to one of the reactors, notice the magma thru the grates in the floor
<img src="http://www.linkline.com/personal/nuthouse/ns_frigid6.jpg" border="0">
the elevator that goes from the cargo bay (marine spawn) to the freezer (viewed from the freezer end (the top))
<img src="http://www.linkline.com/personal/nuthouse/ns_frigid7.jpg" border="0">
the 'red room' from just around the corner(notice the lack of red)
<img src="http://www.linkline.com/personal/nuthouse/ns_frigid8.jpg" border="0">
the 'red room' again
<img src="http://www.linkline.com/personal/nuthouse/ns_frigid9.jpg" border="0">
One thing that would be cool would be some particle systems. I could definitely see a heat wave distortion ps above those grates in the first pic. And a random steam jet would look really cool in the last shot, especially with the red lighting.
Also, I think the first shot is WAY too colorful... it looks like it was designed by Bozo the clown. So many glaring colors could work if introduced properly (through the surrounding areas), but otherwise you might want to consolidate your palette a little.
my readyroom, you guessed it to join a random team you just jump down this 'ere hole (note the placeholder sky)
<img src="http://www.linkline.com/personal/nuthouse/ns_frigid10.jpg" border="0">
really tall tower, natural selection. natural selection, really tall tower. now that you two are introduced
<img src="http://www.linkline.com/personal/nuthouse/ns_frigid11.jpg" border="0">
aliens, jump down hole
<img src="http://www.linkline.com/personal/nuthouse/ns_frigid12.jpg" border="0">
marines, walk down stairs
<img src="http://www.linkline.com/personal/nuthouse/ns_frigid13.jpg" border="0">
see, i told you it's tall, the random team thing is behind me (BTW the observe match sign rotates)
<img src="http://www.linkline.com/personal/nuthouse/ns_frigid14.jpg" border="0">
The magma tunnel below the hallway( note the speeding up of the magma)
<img src="http://www.linkline.com/personal/nuthouse/ns_frigid15.jpg" border="0">
i would like to thank my sponsers <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> either that or silverfox my jpegeriser person <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
<a href="http://www.planethalflife.com/crinity/textreal.htm" target="_blank">http://www.planethalflife.com/crinity/textreal.htm</a>
The first set of textures should suit you quite nicely.
read the disclaimer, I think all he wants is to mention him. All I ask is that you plaster my portrait throughout your map <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
but luckly i have a back up which is from before i posted any of the screenshots, but not by much. so it looks like you'll get your red room coil <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
even though these pics are now obsolete i still want you to comment on them
As for the tunnel underneath, I'm not really sure there's much of a point for the marines to go down there (I'm assuming lava kills), and aliens will have to have a steady hand in order to not fall. If there's really no real reason to go down there, I'd suggest leaving it inaccessible to the player, as it would be better that way, I think.
the actual path is behind the player, the magma is 'scenery'
Oh, and the ready room looks fine, except for two points: one, the sky makes it look really bright (but that's only temporary, so pay no atenttion to that comment) and the alien team, IMHO, should be more organic looking than a square in the ground: perhaps have it like a sphincter in interloper from the SP game
The same problem there is all along the other shots,especially the readyroom that i don't like. it's to poor <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> uhm...some kind of structures will be nice...or even a landing pad,for eg,where in an angle there's the alien hole,in another for eg an APC that is for marines...ok? oh...the infestation...not so cubic! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
well i did it like that because i was thinking of the plane count. but i'll change it as soon as i get home and see how it goes