Eclipse 1.1

KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
edited January 2003 in Mapping Forum
<div class="IPBDescription">uh-oh.</div> Eclipse during development was hell. And I mean total hell. I fought back allocblock:full 3 times, I fought random crashing if I so much as resized an info_location by 8 units, and I fought just general crap that managed to get into it. I stuck with it, though, and managed to have a fairly presentable product completed in time for NS release. Interestingly enough, it jumped to the top of the NS maps in playtime on most servers and still remains there to this day.

That puts me in an interesting predicament. I'm by no means completely happy with Eclipse. I'm definitely quite pleased by its success, but on the other hand there's so much that I know I can do better. Due to its popularity, though, the significant changes I want to make could be total suicide.

I've gone ahead and created a preliminary Eclipse 1.1, however, that may evolve into the next version of this map you'll see in a client update of NS. Here's 6 shots of some of the changes.

Below is the updated layout. I've marked about everything applicable with the usual colored dots. Mostly the same, with a few things to be noted.
1) Marine spawn reconstructed from scratch. No more doors, elevated floor with railings for setback defensive capacity.
2) Yes, that's a weldable vent to marine spawn
3) Maintenance hive transformed into Plasma Relay hive. It sucks right now, though, so it'll get a rather major reconstruction.
4) New route added to third Triad generator. It's an overlook, but an effective vantage point to rain death on the nozzle below.
5) New Triad entrance corridor. Formerly another hurried copy/paste of the central access corridor in the middle of the map, there's some spiffy new geometry in place. This style also shows up in Veil's ready room as part of an effort to give some consistency between the two maps (as they are set in the same facility).
<img src='http://planethalflife.com/awmaps/pics/eclipse_11_1.jpg' border='0' alt='user posted image'>

View of the new Triad overlook.
<img src='http://planethalflife.com/awmaps/pics/eclipse_11_4.jpg' border='0' alt='user posted image'>
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Comments

  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Computer core and Command hives have received some texture updates thanks to ChromeAngel and Fam. Infestation looks a lot more complete now. Also note the hanging infestation in Command Hive. This will likely end up in all 3 hives.
    <img src='http://planethalflife.com/awmaps/pics/eclipse_11_2.jpg' border='0' alt='user posted image'>
    <img src='http://planethalflife.com/awmaps/pics/eclipse_11_3.jpg' border='0' alt='user posted image'>
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    This new vent now leads to the East end of the marine spawn.
    <img src='http://planethalflife.com/awmaps/pics/eclipse_11_5.jpg' border='0' alt='user posted image'>

    And the new marine spawn. Still some lighting tweaks to go, but I think it's much better than the old half-assed one. Note the weldable vent visible on the left.
    <img src='http://planethalflife.com/awmaps/pics/eclipse_11_6.jpg' border='0' alt='user posted image'>

    Once again, this is a preliminary test version of ideas for the next Eclipse. All of these ideas may be included with additional new ones, or maybe nothing will end up being changed. Time will tell on this one. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • X_z_0_rX_z_0_r Join Date: 2002-12-23 Member: 11428Members
    Wow.. you own <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I <b>LOVE</b> the new Marine Spawn and the looks of the Eclipse command hive, scary.

    Can't wait to see it in NS 1.1 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    edited January 2003
    I really like those changes, because i have bored to eclipse and it is played in every damn clan match i have been in. Those vents will give aliens better change to win and that will probaply make it more balanced.
    (I have seen lots of marine / phase gate rush to the hives)
    And those textures changes are really nice in the screens and marine spawn is nice too =)
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Looks just awesome, the MS looks much more exciting to play in now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    My only thought, it in this shot: <a href='http://planethalflife.com/awmaps/pics/eclipse_11_3.jpg' target='_blank'>http://planethalflife.com/awmaps/pics/eclipse_11_3.jpg</a> , maybe add somg hanging infestation in front of the computer screens to complete the wholy infested feel.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    great! cant wait to see what youve done with the maintence hive <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    good improvements.
  • MerciorMercior Join Date: 2002-11-02 Member: 4019Members, Reinforced - Shadow
    I was a bit dubious about these changes while reading your post, Eclipse is my favourite map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> But looking at those screenshots I think the new version will be quite cool! Give it some playtesting & if its ok then release it!

    I run a server, so if you wanted any help in having the map playtested I'd be happy to give you feedback of what people on my server think of the map. mercior@hotmail.com
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Ahhh... good work KFS.

    That marine spawn is a definate improvement <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    I'm liking the new look to command. One thing i've always felt was that it was very bare and there wasn't really much there. The hanging infestation looks good though and satifsys me there.

    Marine spawn, glad you removed those doors i had a serious dislike for them to say to say the least.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    arg! amazing shots. I do really like the new MS, and the vent going into it, hehehe. I do also like the Hive ceiling infestation, and i do believe it wont be long till pple start copying. Really nice arquitecture KFS, you become one our heros everytime you post some shots...... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    which one is eclipse? lol j/k man, looks nice but eclipse was never one of my favourite ns maps, it always looked too samey ya know? probably the lab texture set. its a good map though i do like it.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I'd like more weldables. A weldable vent into Triad generator(looks really nice now) from the back of Command hive, and the vent into marine spawn should be welded from Horseshoe, and preferably be of the spit-openable(or is that just a rumor? I heard that gorges can spit open the vents that are like the ones near marine spawn in bast...), since its in a easily defendable location already, and shouldn't be THAT easy to completely nullify.

    And in that shot of the marine spawn, was it already welded? If not, make the bar crossing the vent transparent <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    And you really, really, REALLY should move the CC so it isn't shootable from outside, its target practice for fades like that <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    There is this transparent "pillar" in Computer Core, that you can get up in as a skulk, and there is a ledge up there... it is quite possible to go gorge and make 2 def chambers or so, and camp once all hives are lost and annoy everyone... You can see through that ledge from above btw, but not from below.
    Oh, and at keyhole(near horseshoe), the blue lightning pushes me if I stand in it O_o ...why is that so?
  • TheMuffinManTheMuffinMan Join Date: 2002-12-20 Member: 11234Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the blue lightning pushes me if I stand in it O_o ...why is that so?

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I think its cos they were made with a convayer entity/func thingy/thingy
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    just take a look at the overview! look at that awesome briliant lightning used, so mutch diffrent coulurs, yet so smooth.. sex
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    The little bugs Align mentioned have been fixed. The push on the electrical effect came from forgetting to check the "no push" flag when I split the conveyors into additional separate entities for a less similar effect. The hollow column was... ugh, I have no idea how that got there... but it's fixed as well.

    I'm a lot more confident about the changes being made after seeing the response here. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> I was really afraid I might get shredded, heh. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    np m8, maybe these small changes would make eclipse more of a classic map for ns <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->, like the dust of ns or whatever (me r dont play cs)
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Looks awesome KFS, can't wait to play it. =D
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
    edited January 2003
    One thing that I've always liked about Eclipse is how long it took me to find all of the vent passages (I still haven't memorized all of them). This new screenshot has this vent thats right out in the open, and that doesn't seem very "Eclipsish" to me. Another thing, I've always looked for some yet unfound vent passage (that apparently doesn't exist) for easier access to the different Marine base entrances. Now I don't know if this would be an unbalancing feature, but I've drawn over your overhead for a little clearer description [attached]. What about a vent passage between the green area and the red area without having to take the yellow path or running into the marine base (If I remember correctly the colours I've used)?

    Feel free to shoot me down on this if I'm a dumb-ace as I prefer playing Aliens (obviously I suppose). I'm totally excited to see Eclipse 1.1, looks good so far!

    <i><b>edit:</b> lets learn to attach images!</i>
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Interestingly enough, I started to implement a vent exactly there before release.

    I may go back to that idea. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
    I have the sudden urge to take a skulk and pee in that vent (if implemented).... some kinda territorial thing I guess...
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    looks awesome kfs, the only problem i can see is the vent in marine spawn. if you have it weldable there then the first thing the marines will do is weld it shut, giving no point to the existence of the vent at all.
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
    <!--QuoteBegin--Sephiroth2k+Jan 8 2003, 08:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sephiroth2k @ Jan 8 2003, 08:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->looks awesome kfs, the only problem i can see is the vent in marine spawn. if you have it weldable there then the first thing the marines will do is weld it shut, giving no point to the existence of the vent at all.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I wondered about that too, but surely its not that simple...
  • sySTEm1sySTEm1 Join Date: 2002-12-20 Member: 11222Members
    superb. my favourite map being made better and stuff. gg wp thx.
  • BytorBytor Join Date: 2002-11-19 Member: 9323Members
    Maybe the weld point should be on the far end, so the marines have to leave the base to seal it off. Kinda like on ns_caged.

    Also, it looks like the new chair location might be a little too hard to defend ... just a quick observation that might be way off base.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    edited January 2003
    The MS looks infinately better :)

    The only thing I don't like seeing is the hanging infestation in eclipse hive. It is my personal goal to eradicate all use of flat { textured things forever. I hate them i hate them i hate them, especially when used on things ilke plants and trees. :P

    Other than that, it looks completely sex. I'm sure you'll make it turn out gold KFS. :)

    [edit]
    P.S.
    "omgz ur lights have no infestation on thems u sax!" ;) j/k
    [/edit]
  • tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
    <!--QuoteBegin--Bytor+Jan 8 2003, 02:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bytor @ Jan 8 2003, 02:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Maybe the weld point should be on the far end, so the marines have to leave the base to seal it off. Kinda like on ns_caged.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    good point, that would make horseshoe even more of a tussle. esp if the gorges are able to unweld it again if they own it for a while!

    a point about triad - it looks even less defendable now than it was - is that intentional?

    a point on the eclipse control hive - what is controlled thru there? maybe you could add a few switches for light control in various places in eclipse? or turn off/on a "pump" to drain the water in comp core, as low as it is? right now the name seems a misnomer.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin--tommy14+Jan 8 2003, 01:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tommy14 @ Jan 8 2003, 01:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->a point on the eclipse control hive - what is controlled thru there? maybe you could add a few switches for light control in various places in eclipse? or turn off/on a "pump" to drain the water in comp core, as low as it is? right now the name seems a misnomer.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's not eclipse control, it's eclipse command.

    Not sure, another commanding point taken by the Kharaa?
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