Target_mp3audio
venomus
Join Date: 2002-11-16 Member: 8951Members
<div class="IPBDescription">why aint it working?</div> I have a target_mp3audio in my map with the following key/values:
"classname" "target_mp3audio"
"spawnflags" "6" (looping, start on)
"soundvolume" "255"
"fadedistance" "2000"
"soundname" "sound/ambience/controlroom.mp3"
"targetname" "mp3_1"
"origin" "896 256 0"
AFAIK, this should start automatically (without having to be triggered) but it does not. But it seems to work in NS Tech Release 2. Any ideas?
"classname" "target_mp3audio"
"spawnflags" "6" (looping, start on)
"soundvolume" "255"
"fadedistance" "2000"
"soundname" "sound/ambience/controlroom.mp3"
"targetname" "mp3_1"
"origin" "896 256 0"
AFAIK, this should start automatically (without having to be triggered) but it does not. But it seems to work in NS Tech Release 2. Any ideas?
Comments
a.) no target_mp3audio entities work in any map in NS (though they may work in the tech release).
b.) you can get them working in NS (sort of) by unpacking the mp3's from the pak file into external folders. But this seems to freeze the game a moment after it starts up. I could hear the mp3 though.
Background musics (the mp3's in the music folder) seem to work fine, I'm talking about using a target_mp3audio to play an mp3 in the sound/ambience folder.
Can anyone tell me the full story behind all this jolliness? It probably says somewhere but I have not found this anywhere.