are they even real guns <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
i animated them so theyre origins would be 0 0 0 (or real damn close)
not sure what happens when the anims are decompiled tho <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
from what i can tell def one they do not they where you put them when you decompiled i have to redo all the origins or all you see is the barrel of the game maybe if you told me the X Y Z of the model in 3ds max i can just move them back to where you head them
origins are the axis point for 3 points in 3dimensional space. or in laymans terms "where the _v model is situated on screen" eg: normal or iron sights.
Comments
example: $origin 0 0 36
<a href='http://www.thewavelength.net/oldsite/models/reference/qcscript.html' target='_blank'>http://www.thewavelength.net/oldsite/model...e/qcscript.html</a>
not sure what happens when the anims are decompiled tho <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->