Elysium
Killtoy
Join Date: 2002-03-28 Member: 358Members
<div class="IPBDescription">Update with your suggestions</div>Well, I've been very busy chasing down areas of this map I've buggered up. Over time I've had a chance to add some of the ideas suggested by various people here. Here are some new shots...
I'm still very dissatisfied with this area as a whole. But I think that may be due to my inability to fix certain map problems.
<b>Looking into the CC.</b>
I'm still very dissatisfied with this area as a whole. But I think that may be due to my inability to fix certain map problems.
<b>Looking into the CC.</b>
Comments
<b>Looking back on the Marine spawn.</b>
/me rubs his eyes, and looks again.
what the... it's still there! I'm not hallucinating??
You mention that you're still dissatisfied with the area... it's the lighting. At least that's how I see it. The thing that is so cool about that red airlock hydro thingy... is the bold, dramatic lighting. That seems to be lacking here. I think you'd be more satified if you applied some deeper, richer colors into the lighting while still managing to keep a nice professional/clean feel to it (the lighting). Experiment with some deeper stuff. Might like it, might not. Never know. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Other than that, this is really great! Very nice architecture and creative design/texture use.
Can't wait to see more!
-> <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->