Ns_andromeda_beta1
Lord_Requiem
Join Date: 2002-11-20 Member: 9481Members
<div class="IPBDescription">Enjoy.</div> <a href='http://requiem.qis.ca/ns_andromeda_beta12.zip' target='_blank'>http://requiem.qis.ca/ns_andromeda_beta12.zip</a>
Bugs, feedback, etc... and if you decide to put it on your server's map rotation let me know as well.
I plan on fixing it till its balanced for both teams and bug free. (And maybe a bit prettier in a few areas)
abrock@angelfire.com
Bugs, feedback, etc... and if you decide to put it on your server's map rotation let me know as well.
I plan on fixing it till its balanced for both teams and bug free. (And maybe a bit prettier in a few areas)
abrock@angelfire.com
Comments
The file you received has some glaring bugs in the gameplay which I didnt catch in my sleepy state, and also doesnt include a minimap which I forgot to move across with the file. I promise TOMORROW will have the complete and delicious beta build for everyone to enjoy.
We were unable to find many bugs with it, so I'll be moving it up to beta 1.2 tomorrow after i patch what we did find.
RR music only plays in the middle of the RR, is this by design? Nice holograms in the RR too...although I appeared INSIDE the marine hologram once and the server crashed...<b>hard</b>...
Paradise Lost, neat! Nice tree, and music...and the magical-water-to-air-vent <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Lights in computer control were NEAT! Took me forever to find the light switch...
Hangar needs a scrapped shuttle or something...
Armored hive in Wind Tunnel accessible only by water? <b>Nice!</b> <i>(To add to the coolness, marines can't shoot under water either <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->)</i>
Wind tunnel itself is very cool...
Are the elevators going up and down and <i>SQUEAK SQUEAK</i> all the time neccessary?
It's on my server, won't be in the rotation til a few more releases.
<u>A few things I've noticed...</u>
The big security door splits in half if someone is under it when it closes...as the door kills you that half goes back up...<i>(i.e., one half is up and the other half is down, like messing up those damn double doors in caged.)</i>
No elevator button at that big door. Fall down the elevator with a shut door and you are stuck...and at 1 health.
Many doors I simply could not find a button to open them from one side.
You can easily get stuck in the Suspicious corridor. Once I got in I could not find a button out once the doors closed. Or is this by design? Teamwork perhaps? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
In Electronic maintenance, <b>maintenence</b> is misspelled.
Once you push the tram button the Tram dissappears for good until it gets back to tram arrival. It still moves, I just cannot see it. Confirmed this with five other people too. I got killed many times because I thought the tram might be there but it wasn't.
I tried going down the elevator at tram arrival. Once I got to the bottom, I got stuck. Ele went up, I got killed, in console it said <i>Blue killed self with train</i>. Looks like an elevator to me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
There is a res nozzle at the end of the tram tunnel, behind a wall that I could not get to. If I was far away, a door would appear, but as I came closer, it was a solid wall. Tried everything in the book to break it too.
It is hard to get into the upper part of Chapel as say, a fade. I kept falling off the ladder right at the top.
More to come as I play it more...
The first elevator I built in the level had this problem (it dissappeared while moving but I could hear it and ride it and be crushed by it) and I must have spent an entire DAY of RL working to fix it but it turned out I had a corrupted NS install somehow, after reinstalling NS it worked perfectly. (I grew suspicious when I sent my map to 3 people and they all reported it was fine, even tho I couldnt see it while moving)
The big security door is fixed, no more stupidness of splitting up.
Readyroom music playing in center loudest, and fades out as you get away from the red area in the middle.
Elevators are all automatic now. I wanted it this way so you'd get used to the sound of elevators and not automatically assume someone was using it when you heard it moving.
Suspicious Hallway is meant to trap people inside, hence the glass in the doors on both ends where someone can look inside. Requires teamwork. (but you can cheat it and open it if you aim for the button from inside)
All doors have a button to open them from one side OR they are automatic when you walk up to them OR you have to "use" them to open them. (backdoor of computer control has to be "used", paradise lost is automatic, etc) Look for a keyboard or computer console near a door to open it.
maintenence is misspelled yeah yeah yeah. Oops.
The res nozzle at the end of the tunnel is behind a "secret" but not really secret door, everyone will know about it within playing for an hour. Use the wall to open it.
As for the spawning inside the hologram thing... thats impossible from a map standpoint, I don't even have a info_player_start within 80 units of the edge of the hologram machine and I've never once spawned into it while testing (and I've loaded the map probably 500 times)
New build is out which fixes all the important problems we've found so far.
<a href='http://requiem.qis.ca/ns_andromeda_beta12.zip' target='_blank'>http://requiem.qis.ca/ns_andromeda_beta12.zip</a>
It includes the wad in the bsp and is 5mb instead of 10, I really should have waited one more day to release initial but I was impatient. Anyway, enjoy and continue reporting bugs to abrock@angelfire.com
Will reinstalling NS fry my current settings, binds, etc? If not I'll give it a try...
Can't wait to try the new map out.
knowledge do me a favour and go to The Atrium room and stay on one end (near the tram) and look past the little res tower area to the other side to see the door going to Atrium Snack bar.
Its missing, isnt it.
I'm sorry, if i missed some points here. but the map is allmost like a black hole, specialy the water hive
I like the map too, dark = good...can't wait to have a full blown game...
great atmosphere and eye candy.
Really like the Paradise lost room and other atmosphere.
Bad thing in dark maps is finding door buttons. They sould glow.
some bugs:
green water has blue fog inside of it.
sometimes the faces are not conected perfectly. e.g. the lightnings on the game-macines.
see pic...
I didn't compare your map to anything, I just sayed it was too dark, and I advise you to add some more light.
It's your map, but as u post your map at a forum, i'll tell you <b>my</b> thoughts..
It has the wrong name, you renamed the .bsp to beta12 but forgot the .spr <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Thanks for the misaligned pics, I'll be sure to write it down and fix it in next release.
Marcos: I'm not making it much brighter, if i add any more lights and I'm sure I will, it will be to light up buttons or specific areas that are too dark. The map as a whole is lit properly, its supposed to be dark and shadowy.
I understand the whole dark and shadowy thing, but it still needs to be playalbe.
whats with the weird water thing under the paradise lost? I'm going to assume its supposed to be that way, but its very strange.. you should modify it so there is a clear transition or a forcefield style thing that holds the water back.
There are a few sections I think are too dark, that I will be adding more light to later. (Entrance to chapel from the hallway, the hallway is good its supposed to be super dark, so you can skulk in the ceiling)