Ns_andromeda_beta1

Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
edited January 2003 in Mapping Forum
<div class="IPBDescription">Enjoy.</div> <a href='http://requiem.qis.ca/ns_andromeda_beta12.zip' target='_blank'>http://requiem.qis.ca/ns_andromeda_beta12.zip</a>

Bugs, feedback, etc... and if you decide to put it on your server's map rotation let me know as well.

I plan on fixing it till its balanced for both teams and bug free. (And maybe a bit prettier in a few areas)

abrock@angelfire.com
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Comments

  • KnowedgeKnowedge Join Date: 2003-01-07 Member: 11977Members
    dling atm, should be up and running before 530 est cant wait to see it, will report back ! itll be on one of the cE servers hopefully soon 66.28.238.20:27015 or :27016 if u wanna hop in !
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    My apologies in advance. I playtested andromeda with some CiS people and we found a few more bugs which MUST be patched right away. I'm going to recompile tonite after patching and will offer another build tomorrow.
  • KnowedgeKnowedge Join Date: 2003-01-07 Member: 11977Members
    it worked for me, but i snagged it right when he posted, the link is bogus now, its not workin :/
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    I removed the link. Thats why it doesnt work.

    The file you received has some glaring bugs in the gameplay which I didnt catch in my sleepy state, and also doesnt include a minimap which I forgot to move across with the file. I promise TOMORROW will have the complete and delicious beta build for everyone to enjoy.

    We were unable to find many bugs with it, so I'll be moving it up to beta 1.2 tomorrow after i patch what we did find.
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
    edited January 2003
    Blast! He's teasing me!
  • Killer_Chalupa1Killer_Chalupa1 Join Date: 2002-10-10 Member: 1468Members
    /me starts crying like a gorge who had 79 resources for the new hive and died
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    First of all, VERY nice map, it's different <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    RR music only plays in the middle of the RR, is this by design? Nice holograms in the RR too...although I appeared INSIDE the marine hologram once and the server crashed...<b>hard</b>...

    Paradise Lost, neat! Nice tree, and music...and the magical-water-to-air-vent <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Lights in computer control were NEAT! Took me forever to find the light switch...

    Hangar needs a scrapped shuttle or something...

    Armored hive in Wind Tunnel accessible only by water? <b>Nice!</b> <i>(To add to the coolness, marines can't shoot under water either <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->)</i>

    Wind tunnel itself is very cool...

    Are the elevators going up and down and <i>SQUEAK SQUEAK</i> all the time neccessary?


    It's on my server, won't be in the rotation til a few more releases.

    <u>A few things I've noticed...</u>

    The big security door splits in half if someone is under it when it closes...as the door kills you that half goes back up...<i>(i.e., one half is up and the other half is down, like messing up those damn double doors in caged.)</i>

    No elevator button at that big door. Fall down the elevator with a shut door and you are stuck...and at 1 health.

    Many doors I simply could not find a button to open them from one side.

    You can easily get stuck in the Suspicious corridor. Once I got in I could not find a button out once the doors closed. Or is this by design? Teamwork perhaps? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    In Electronic maintenance, <b>maintenence</b> is misspelled.

    Once you push the tram button the Tram dissappears for good until it gets back to tram arrival. It still moves, I just cannot see it. Confirmed this with five other people too. I got killed many times because I thought the tram might be there but it wasn't.

    I tried going down the elevator at tram arrival. Once I got to the bottom, I got stuck. Ele went up, I got killed, in console it said <i>Blue killed self with train</i>. Looks like an elevator to me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    There is a res nozzle at the end of the tram tunnel, behind a wall that I could not get to. If I was far away, a door would appear, but as I came closer, it was a solid wall. Tried everything in the book to break it too.

    It is hard to get into the upper part of Chapel as say, a fade. I kept falling off the ladder right at the top.


    More to come as I play it more...
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    Woot Im not the only person who experienced those bugs while developing. Let me say straight off IT IS YOUR MACHINE for every single dissapearing wall, elevator, and door bug. I am 100 percent sure because i played it with 4 people last night and none suffer from that, and every time it happens to my pc (it seems randomly, but it is caused on my PC by using custom command line settings too much) i reinstall NS and it fixes it.

    The first elevator I built in the level had this problem (it dissappeared while moving but I could hear it and ride it and be crushed by it) and I must have spent an entire DAY of RL working to fix it but it turned out I had a corrupted NS install somehow, after reinstalling NS it worked perfectly. (I grew suspicious when I sent my map to 3 people and they all reported it was fine, even tho I couldnt see it while moving)

    The big security door is fixed, no more stupidness of splitting up.
    Readyroom music playing in center loudest, and fades out as you get away from the red area in the middle.
    Elevators are all automatic now. I wanted it this way so you'd get used to the sound of elevators and not automatically assume someone was using it when you heard it moving.
    Suspicious Hallway is meant to trap people inside, hence the glass in the doors on both ends where someone can look inside. Requires teamwork. (but you can cheat it and open it if you aim for the button from inside)
    All doors have a button to open them from one side OR they are automatic when you walk up to them OR you have to "use" them to open them. (backdoor of computer control has to be "used", paradise lost is automatic, etc) Look for a keyboard or computer console near a door to open it.
    maintenence is misspelled yeah yeah yeah. Oops.
    The res nozzle at the end of the tunnel is behind a "secret" but not really secret door, everyone will know about it within playing for an hour. Use the wall to open it.
    As for the spawning inside the hologram thing... thats impossible from a map standpoint, I don't even have a info_player_start within 80 units of the edge of the hologram machine and I've never once spawned into it while testing (and I've loaded the map probably 500 times)


    New build is out which fixes all the important problems we've found so far.

    <a href='http://requiem.qis.ca/ns_andromeda_beta12.zip' target='_blank'>http://requiem.qis.ca/ns_andromeda_beta12.zip</a>

    It includes the wad in the bsp and is 5mb instead of 10, I really should have waited one more day to release initial but I was impatient. Anyway, enjoy and continue reporting bugs to abrock@angelfire.com
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    So you're saying if seven people (counting my computer here) all had the tram problems...it is a problem with thier installs? Doubtful. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Will reinstalling NS fry my current settings, binds, etc? If not I'll give it a try...

    Can't wait to try the new map out.
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    It could be the server. I know its not the map, Im 100 percent super absolutely sure. If you like I can go right now and take pictures of the train moving.
  • KnowedgeKnowedge Join Date: 2003-01-07 Member: 11977Members
    ditt0, i dint have any probs w the train moving in the first beta.... hmm
  • KnowedgeKnowedge Join Date: 2003-01-07 Member: 11977Members
    w0ah d00d i just tested your new beta... um i dont know if this was intentional or not, if it was it kinda Realy sucks unless im totaly missing something, but the tram is Gone, theres no way to get from the one end of the tunnel to the other end, unless you have a jet pac or your a skulk, because as soon as you touch the floor there you die instantly....!
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    Tram is not gone I just ran a server and it worked fine. You must have the bug he has, but i dont know where it starts or how to fix it. Maybe a veteren mapper has heard of this before?
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    I just ran the server on my PC with the latest build and the tram works perfectly. I don't have any idea what the problem is.

    knowledge do me a favour and go to The Atrium room and stay on one end (near the tram) and look past the little res tower area to the other side to see the door going to Atrium Snack bar.

    Its missing, isnt it.
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    ok. i played you map and found it totaly unplayeble.
    I'm sorry, if i missed some points here. but the map is allmost like a black hole, specialy the water hive
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    If you don't like it Im sorry, I know lots of people do. There are many parts of the map that are very different from whats been released, and there are still bugs and things I need to change, so if you were expecting hera2 or something look elsewhere. This isnt it.
  • KnowedgeKnowedge Join Date: 2003-01-07 Member: 11977Members
    66.28.238.20:27015 c|E Clan 1.03 Server | eternity.digitalguile.com im putting it up right now ... im going to check on that, join up if u wanna
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    I played it with Blue Lightning immediatly after testing it on my server (which works fine) and his had the same problem you had with the dissappearing tram, so its got to be some engine bug but I have no idea what.
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    Blue Lightning, nice ring <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    I like the map too, dark = good...can't wait to have a full blown game...
  • KnowedgeKnowedge Join Date: 2003-01-07 Member: 11977Members
    ?! hmm was his stalling the same as our server also with the 5 second time freez bursts? i talked to our server admin and asked him to reinstall ns, and deleate all the andromeda files and reinstall them all, hopefully it will get done, but as for now i have to run, ill be back in 3 hrs ish, hopefully!@ maby by then ill have racked my brain and something will come loose as to what could be causeing it
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited January 2003
    Confusing nice design mixture.
    great atmosphere and eye candy.
    Really like the Paradise lost room and other atmosphere.
    Bad thing in dark maps is finding door buttons. They sould glow.
    some bugs:
    green water has blue fog inside of it.
    sometimes the faces are not conected perfectly. e.g. the lightnings on the game-macines.
    see pic...
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->so if you were expecting hera2 or something look elsewhere. This isnt it. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I didn't compare your map to anything, I just sayed it was too dark, and I advise you to add some more light.

    It's your map, but as u post your map at a forum, i'll tell you <b>my</b> thoughts..
  • WheezerWheezer Join Date: 2002-11-02 Member: 3926Members, Constellation
    just a small thing about the minimap
    It has the wrong name, you renamed the .bsp to beta12 but forgot the .spr <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    Nothing I know to do about blue water under the green top... the light always goes thru doors thats part of the half life engine you can't change it, pretend its going in the crack underneath the door or something.

    Thanks for the misaligned pics, I'll be sure to write it down and fix it in next release.

    Marcos: I'm not making it much brighter, if i add any more lights and I'm sure I will, it will be to light up buttons or specific areas that are too dark. The map as a whole is lit properly, its supposed to be dark and shadowy.
  • DrownDrown Underwater Join Date: 2002-12-02 Member: 10392Members
    many of the door lips are set to the same as the wall, should correct this to -1 or +1 so it doesnt overlap with the door frame brush, and yeah I found in general the map to be very much so too dark and hard to navigate, but some good inspiration went into it.

    I understand the whole dark and shadowy thing, but it still needs to be playalbe.

    whats with the weird water thing under the paradise lost? I'm going to assume its supposed to be that way, but its very strange.. you should modify it so there is a clear transition or a forcefield style thing that holds the water back.
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    Gameplay is what im working on before details to make things make sense (like the water under paradise lost)

    There are a few sections I think are too dark, that I will be adding more light to later. (Entrance to chapel from the hallway, the hallway is good its supposed to be super dark, so you can skulk in the ceiling)
  • DrownDrown Underwater Join Date: 2002-12-02 Member: 10392Members
    I know you know this, but I still want to say, that you can still allow for dark ceiling areas and have the rest of the room at least viewable.. however I do LOVE the idea that marines might actually NEED to use the flashlight *grin*
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