More or less the same...
Jedisar
Join Date: 2002-03-03 Member: 264Awaiting Authorization
<div class="IPBDescription">Marines to save the day..</div>I've noticed that a LOT of the maps are geared towards the Marines invading to wipe out the alien infestation..
However, I've noticed that no one has made a map yet where aliens would be the ones trying to take over the base, station or map, and for THEM to wipe out the HUMAN infestation..
Oh yeah, and since we have spaceships, we can probally afford to light them better <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> So if someone makes this type of map, I hope to see the MAJORITY of it well-lit...Give the marines the advantage in this map, as opposed to the aliens.
However, I've noticed that no one has made a map yet where aliens would be the ones trying to take over the base, station or map, and for THEM to wipe out the HUMAN infestation..
Oh yeah, and since we have spaceships, we can probally afford to light them better <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> So if someone makes this type of map, I hope to see the MAJORITY of it well-lit...Give the marines the advantage in this map, as opposed to the aliens.
Comments
Also, the only real story we have on the aliens is that they are being cleared out of space stations. We can't make up our own, entirely original plots, because if they conflict with what the NS team finally puts out, we'll have to change it.
Besides, Malice is right -- both teams are supposed to attack and defend. There isn't an attack/defend mode like in TFC, both teams are doing both.
About the lights: dark is usually considered scarier/more dramatic than a nice, well lit place. Would you actually want to play on a map with no dramatic lighting, where everything is working properly? This is a game, not real life. I think invading aliens are a bit more far-fetched than dim lighting. After all, maybe the aliens forgot to pay the power bill last month <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
-Jacius
and you get this feeling from most of the maps because of the destruction and darkness.
What I'd like to see is one well-lit Spaceship where the aliens havn't infested it, except for a part near their hives. I.e. No damaged stuff except near the hives, no darkness except near the hives. If I had any mapping skills myself, I'd make such a map, but I don't have the skills to do it justice like Relic, Narby, Merk, Fam, Ken, and all the others can.
Darkness gets Mundane rather quickly. If you're good at mapping, Then you should be able to EASILY make a well-lit map interesting.
Notice Bold words. Notice the fact that it wouldn't violate any guidelines. Notice that Mappers tend to like to be creative. Notice the fact that Mapping doesn't ALWAYS have to be "Dim, Spooky, and scary" to create a great mood.
And Notice that it wouldn't violate the storline either. Nothing says the aliens can't attack a TSA patrolled ship, with TSA Marines already inside. Nothing says the Aliens can't be just commencing their invasion on the map, with only a small amount of it infested.
(Notice the many notices.)
And for the lighting, i think that if a ship had been taken over my aliens they would have took out the lights so that they have an advantage over the merines.
On that note, ns_bast (as you can see from the screenshots) is fairly clean and proper looking. At least until you get to the hive areas. Yet it is still very atmospheric and dramatic. Or were you thinking something more along the lines of.. eh.. really bright?
*shrugs*
this map would be: aliens invading to whipe out the 'infesting' (;)) marines!
However ... just being different than everybody isn't quite the same as being creative. I'll leave it at that.
Aliens taking over/clearing out marines would be similar to the "assault" style maps that were brought up in the Ideas forum (where this thread should probably be). It's a different game.
And as for lighting... expect infestation to short out/cover up light sources. Therefore, expect lighting to be fairly spotty as you get closer to the hives. I have no objection to light areas by the marine start, where the aliens haven't reached yet... but you can't take a room like Hera's third hive and tell me it's going to be brightly lit.