I'm trying out a variation on NS_NEXT's tower hive with low gravity instead of ladders.
As per teh tutorials I have 2 trigger_gravitiy entities at each entrace. The inner one is set to 1/5th normal and the outer one is set to normal gravity.
When I test this in game it seems to have no effect.
Should this work in NSTR2? Do I need to set my low gravity lower to have a noticable effect?
I think that some entities are broken in NS, such as trigger_gravity and trigger_teleport. (Perhaps the same thing which stops players from being able to open doors by walking into them)
Cameras <b>sorta</b> worked in NSTR1 but ther were nowhere near reliable. If you panned over thier location in commander mode you got stuck viewing from them with the commander console pasted over your view.
Comments
As per teh tutorials I have 2 trigger_gravitiy entities at each entrace. The inner one is set to 1/5th normal and the outer one is set to normal gravity.
When I test this in game it seems to have no effect.
Should this work in NSTR2? Do I need to set my low gravity lower to have a noticable effect?
Your mentioning trigger_teleport has given me an idea for a map gimick, unfortunatley it won't without pre-mapped teleporters...
--Scythe--
<a href="mailto:the_only_scythe@yahoo.co.uk">the_only_scythe@yahoo.co.uk</a>