Ns_redrock - Satus Report
marcos
Join Date: 2002-06-26 Member: 825Members
<div class="IPBDescription">nice codename, huh?</div> Hey there folks.
You may remember my "little project" if may not, it ain't important at all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
This map uses the same idea, but with total diffrent textures and layout.
Well. Im gonna show you some pctures now, so pls tell me if im on the bright side or the darkside.
I really like too have some comments on the texture/brushwork/atmoshfare(how do u spell that?) because this is my first NS map.
You maybe want to call this a teaser <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
You may remember my "little project" if may not, it ain't important at all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
This map uses the same idea, but with total diffrent textures and layout.
Well. Im gonna show you some pctures now, so pls tell me if im on the bright side or the darkside.
I really like too have some comments on the texture/brushwork/atmoshfare(how do u spell that?) because this is my first NS map.
You maybe want to call this a teaser <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Comments
sorry for attach images, just ouldnt find host :/
you are in the good way, its to do a map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Some textures look very displaced where they are.. for example the "medical display" hanging over an entrance in picture 2.
You tend to mix up a lot of different ttextures in one room... try to make yourself a cheme that you run through a whole sector of your map, not just one room.
The texturing in the last picture are quite good.. except for the cieling.
Lighting seems to be way to bright.. should work on that, too.
-=HyPeR=-
1) They look good, and they match each other pretty good.
2) They are well detailed, makes it look mutch better
I like it how it's is right now imo. I respect your thoughts, i really do, but I don't think i'll change the textures, exept that green medical thing over the door <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
The next thing is the lighting as humb1ed said, it's too evenly lit for NS.
I'm not meaing to be derogatory but its just not good.
Not quite as bad as ns_nancy's texture issues mind you, but still..
Work on that lighting as well, its much better in the shot you just posted, but remember to put some deep shadows here and there. The env_gamma may also help.
Atmosphere <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Hell man, I don't think it's a hard limit like that? As far as I know you can compile as much texture-goodness into your levels as you want.. The four megabytes limit is a requirement by the NS team just like keeping things below a certain r_speed. In this case, more than four megabytes and the software-rendere starts crapping out.
All just afaik, of course, I'm no HL Engine Expert <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
This is me insisting that he use a skymap, as the flat texture will not look good at all ingame.
And yes, you have some good, original ideas, but your texturing, lighting and general skill needs a wee bit of honing.
Otherwise, good work. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
here:
<img src='http://www.home.no/markus-l/n.jpg' border='0' alt='user posted image'>
this is the s-curves as u may find in the first pics:
<img src='http://www.home.no/markus-l/n2.jpg' border='0' alt='user posted image'>
the fan texture on the cieling looks a little weird; it always looks weird when it's directly on the cieling (it doesn't look weird if you recess it a little)