<div class="IPBDescription">Explain the Weapon limit.</div> I have not heard of the weapon limit half life enforces before yesterday. What is the weapon limit? Rephrase: How many weapons are allowed?
32 huh. Thats quite alot of weapons. So are the 4 remaining slots all going to marines. I guess they would have to seeing it would really mess the alien upgrade and hive system up to add to theirs.
Thats up to the dev team to decide <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
TBH? I'm confused <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> The best hax0r? turtle better handover? think best ham? tell me the answer, please...
Woot, a new alien class! It should be like the ultimate godlike alien, and it'll require 3 skulks to spend 300 res to fuse into one big uber alien controlled by all 3 people! Itll have like 2000 hp and 9999 armor and Itll have an automatic umbra coating permanently and anything it sees is auto parasited and and it can shoot the lerk gas grenades and bile bomb and it can shoot xenocide rockets which explode and do xenocide damage to the area and itll fire faster than acid rocket and and and it can primal scream and when it screams all marines on the map explode and die horribly and and and any buildings it touches dies and and and.....
Well, maybe someone will take that idea into consideration...hehe...
and you get torn up in 3 parts, cause those 3 skulks want to go in 3 different directions <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Actually, that merging idea wouldn't be too insane...
Imagine it as something like how vehicles work in some games. Two players merge into one larger alien, one controlling movement related stuff, the other offensive/defensive stuff.
Comments
It's too ensure no further conflict.
In NS there is already 28 weapons being used up (4 weapons per alien species = 20 weapons, + 8 marine weapons).
...or..least tahts what ive pieced together from other posts on the forum..
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> The best hax0r? turtle better handover? think best ham? tell me the answer, please...
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> The best hax0r? turtle better handover? think best ham? tell me the answer, please...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
TBH:
To
Be
Honest
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Well, maybe someone will take that idea into consideration...hehe...
'nuff said.
Imagine it as something like how vehicles work in some games. Two players merge into one larger alien, one controlling movement related stuff, the other offensive/defensive stuff.